• 1

    posted a message on New Priest Legendary Card Reveal: Temporus

    Because Last Turn was such a fun card in Yugioh....

    Posted in: News
  • 12

    posted a message on Morgl vs Tyrande - A Hearthstone Cartoon

    Why don't you animate another four minutes for him! ;)

    Posted in: News
  • 2

    posted a message on Hearthstone Patch 9.4 - Marin the Fox, Kobolds Pre-Order, New Brawl Cards, Nemsy Tray

    You prefer getting almost 100 less cards per expansion? I can't say I share that preference.

    Posted in: News
  • 4

    posted a message on Fresh Tavern Brawl Ideas...

    I am still waiting for the brawl where the first person to kill themselves wins. Reno was the one thing in the way since Embrace the ShadowReno Jackson was too powerful. But now that he's been rotated out, it should be tons of fun.

    Not to mention that people would actually have to read the rules and can't just bring pirate warrior or jade druid!

    Posted in: Tavern Brawl
  • 2

    posted a message on Uther OTK... with TTK backup

    I honestly prefer running two Garrison Commander's and two Youthful Brewmaster's over the auction master and bullies. An opponent would have to be pretty damn stupid to not see what you are up to when you play the bully.

    Posted in: Paladin
  • 2

    posted a message on Weekly Card Design Competition 6.13 - Submission Topic

    Lightspawn  has always been an iconic card in priest despite seeing little play and I figured I that its unique effect card be explored further. Although the card might seem to be a straight upgrade to Inner Fire, that is not the case. With this effect, larger minions will be weakened as they are whittled down, making it easier to trade into.

    The card also doesn't break the old Divine SpiritInner Fire, because the opponent will be given a chance to lower your big minion's attack through spell damage and the like. On the other hand, you could then play Hozen Healer in order to buff your minion back to full strength.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 6.10 - Submission Topic

    I feel this card could be really interesting. It's a crazy card befitting Hearthstone.

    It promotes play of under utilized cards such as Mind Vision, could maybe go into burgle rogue,

    and rewards players knowledgeable of the meta by hitting common neutral cards. Although seeing your

    opponent's hand is a considerable advantage, it is purely advantage through information and contributes little

    to the current board state. Kripparian will also be happy to know that this is a dead draft card for Sniperinos.

    Posted in: Fan Creations
  • 9

    posted a message on New Warlock Card Revealed: Treachery

    Traitor Yoggs incoming

    Posted in: News
  • 2

    posted a message on New Card Reveal - Ticking Abomination

    The one thing I don't understand is why it had to be as extreme as 5 damage. The +1/1 over yeti good have easily been justified with a 2 or 3 damage deathrattle. It would still have synergy with the eggs and wouldn't kill the 4/4 nerubian or the 5/5 devilsaur if the opponent killed the eggs before killing the abomination, making the card perhaps playable. If the thing had taunt, turn 2 Nerubian Egg into turn 3 Devilsaur Egg into turn 4 abomination would actually be a crazy play.

    Posted in: Card Discussion
  • 3

    posted a message on Weekly Card Design Competition 5.16 - Submission Topic

    This card contains effects that are normally exclusive to each of the two classes. It has the choose one aspect from druid as well as the animal companion aspect from hunter. Buff beasts is something that both classes have access to, anchoring the two classes together. I also figured this card might be able to fill hunter's currently unused 8-slot. All in all, I feel that this card would feel perfectly natural in either class running it.

    flavor text: "What do you mean master hunters don't use cards above six mana?" - Master of the Hunt.

    Posted in: Fan Creations
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