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    posted a message on New Rogue Card Reveal: Fal'dorei Strider

    You realize that you draw another card, right? It doesn't mess up your topdecks in the slightest.

    Posted in: News
  • 1

    posted a message on New Priest Legendary Card Reveal: Temporus

    Because Last Turn was such a fun card in Yugioh....

    Posted in: News
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    posted a message on Copy Shaman

    Thanks for the comment! It's funny, if anything, I thought it might have a bit too many clears. Perhaps it could use a Devolve to help get around tricky boards. I see what you mean with the heals, though. I'm hoping that all of the taunts and clears will help reduce incoming damage, but the deck will ofc need optimizing after release. :)

    Posted in: Copy Shaman
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    posted a message on Copy Shaman

    Thanks! Kel'Thuzad was definitely in the running with Rag and the Lich King and could certainly be used in their place. You would need to combo it with the ancestral spirit for sure though in order to resist clears like twisting.

    Posted in: Copy Shaman
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    posted a message on Hearthstone Patch 9.4 - Marin the Fox, Kobolds Pre-Order, New Brawl Cards, Nemsy Tray

    You prefer getting almost 100 less cards per expansion? I can't say I share that preference.

    Posted in: News
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    posted a message on Spellbook Duel is This Week's Brawl!

    Radiant Elemental with Power Word: Shield is pretty disgusting as well. I like your idea of limiting the spell synergy.

    Posted in: News
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    posted a message on Fresh Tavern Brawl Ideas...
    Quote from BorkBot >>
    Quote from GENERICPRO >>

    I am still waiting for the brawl where the first person to kill themselves wins. Reno was the one thing in the way since Embrace the ShadowReno Jackson was too powerful. But now that he's been rotated out, it should be tons of fun.

    Not to mention that people would actually have to read the rules and can't just bring pirate warrior or jade druid!

     Love this idea. It's actually better than the deck-swap thing because in that version you'll often be best off going AFK and not playing any cards, winning if you go first (because you're at fatigue 1 card later.
    It'd probably still be a priest/warlock only thing though.
     
    Another idea to add to the pile:
    A premade warrior (dead man's hand and taunts)+priest (benedictus and thoughtsteal) co-op brawl where the boss minion is immune to spells and hero powers and wins brawls.
    Boss abilities would be:
    1) summon a jade golem that auto attacks face or taunts
    2) force both players to draw cards (milling is a threat)
    3) deal damage to both players equal to jade golem size
    4) deal damage equal to the current jade power to the highest health minion on the board 
     Actually, paladin is considered top tier because they can buff an opponent's minion and crash into them repeatedly with Light's Justice. It is a really interesting game mode with plenty of different routes to take. Here's to hoping Blizz comes around to it eventually.
    Posted in: Tavern Brawl
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    posted a message on Fresh Tavern Brawl Ideas...

    I am still waiting for the brawl where the first person to kill themselves wins. Reno was the one thing in the way since Embrace the ShadowReno Jackson was too powerful. But now that he's been rotated out, it should be tons of fun.

    Not to mention that people would actually have to read the rules and can't just bring pirate warrior or jade druid!

    Posted in: Tavern Brawl
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    posted a message on Should I disenchant Golden King Mosh?

    Mosh has gotten a lot more usable with the release of Blood Razor. You no longer need to hold onto a Whirlwind for the entire match and you can now pull it off on turn 9 rather than turn 10.

    Also, the wild version of wild Razapriest doesn't need Lyra the Sunshard or Elise the Trailblazer, using Recruiter and Spawn of Shadows instead which are considerably cheaper to craft, of course. I'm at rank 4 with the deck currently and I'd be higher if I didn't have so much college course work to do.

    Anyways, hope that helps!

    Posted in: Card Discussion
  • 2

    posted a message on Uther OTK... with TTK backup

    I honestly prefer running two Garrison Commander's and two Youthful Brewmaster's over the auction master and bullies. An opponent would have to be pretty damn stupid to not see what you are up to when you play the bully.

    Posted in: Paladin
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    posted a message on Is big priest too Op?

    For rogue, playing Sap on the 1/1 that Barnes summons really sets them back. Maybe throw in a copy of Vanish to really seal the deal.

    Then, if you are playing priest yourself, you can use Potion of Madness to steal the 1/1 minion and run it into their Barnes. Because it died on your side of the board, it denies their revives. There is also Cabal Shadow Priest as well as Entomb in wild.

    Then, lastly there is the obvious Polymorph and HexDevolve also has potential, but they will still likely have a big minion when all's said and done. Anyways, hope this helps!

     

    P.S. If you want to use a class other than those four, you could always try your luck with Tinkmaster Overspark! ;)

    Posted in: General Discussion
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    posted a message on [TOP 30 WILD Legend] DK Reno Priest

    Any reason you aren't including a copy of Recruiter? The card wins me games single-handed in my Razakus Priest.

    Posted in: [TOP 30 WILD Legend] DK Reno Priest
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    posted a message on Weekly Card Design Competition 6.13 - Submission Topic

    Lightspawn  has always been an iconic card in priest despite seeing little play and I figured I that its unique effect card be explored further. Although the card might seem to be a straight upgrade to Inner Fire, that is not the case. With this effect, larger minions will be weakened as they are whittled down, making it easier to trade into.

    The card also doesn't break the old Divine SpiritInner Fire, because the opponent will be given a chance to lower your big minion's attack through spell damage and the like. On the other hand, you could then play Hozen Healer in order to buff your minion back to full strength.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.10 - Discussion Topic

    I feel this card could be really interesting. It's a crazy card befitting Hearthstone.

    It promotes play of under utilized cards such as Mind Vision, could maybe go into burgle rogue,

    and rewards players knowledgeable of the meta by hitting common neutral cards. Although seeing your

    opponent's hand is a considerable advantage, it is purely advantage through information and contributes little

    to the current board state. Kripparian will also be happy to know that this is a dead draft card for Sniperinos.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 6.10 - Submission Topic

    I feel this card could be really interesting. It's a crazy card befitting Hearthstone.

    It promotes play of under utilized cards such as Mind Vision, could maybe go into burgle rogue,

    and rewards players knowledgeable of the meta by hitting common neutral cards. Although seeing your

    opponent's hand is a considerable advantage, it is purely advantage through information and contributes little

    to the current board state. Kripparian will also be happy to know that this is a dead draft card for Sniperinos.

    Posted in: Fan Creations
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