• 11

    posted a message on Battlegrounds Season 4 - Minion Overhaul - Poison Change & More - Coming May 9th!

    I'm exited for the poisonous change.  Something needed to be done, every single meta ends up being the same thing. You get a board full of poison + divine shield and you win.  Murlocs being in negates 6 other tribes who rely on big stats to win.  This change makes poison still very useful (you can 1-1 any minion) without making it overpowered when combined with divine shield.

    The days of 2 poison minions killing over half your board are over, and i'm ALLLLLLLLLLLL for it.

    Posted in: News
  • 1

    posted a message on Announcing Runestones - With Usage and Frequent Questions

    Companies exist to make money.  I'm sorry they are trying to make money.

    You get a group of developers who will work for free and you can start making free games without needing to make money.

    Posted in: News
  • 7

    posted a message on Announcing Runestones - With Usage and Frequent Questions

    You find a bunch of developers willing to work for free, then you can start making games for the sake of making games.

    Posted in: News
  • 3

    posted a message on New Shaman Legendary - Krag'wa, the Frog

    Yeah, some people didn't read the card right.   You get back every spell you cast LAST turn.

    Really good value card for control shaman.   Might be useful in aggro also to get your burn spells back, assuming you still have 6 mana to play this the next turn.

    I'm just glad this isn't a mage/priest/druid card.

    Posted in: Card Discussion
  • 5

    posted a message on New Mage Secret - Splitting Image

    Put this in a deck with counterspell and watch your opponent break his keyboard trying to guess which secret to play around.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Mosh'Ogg Announcer

    pretty decent.  boulderfist ogre with an upside 50% of the time.

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Legendary - High Priest Thekal

    They HAD to use the "convert" wording.  otherwise this card would not work correctly if you already had armor (See: Crystallizer)

     IF you play Crystallizer x2,  You have 25hp and 5 armor. The second one does nothing till the armor from the first one is gone.

     

    Posted in: Card Discussion
  • 1

    posted a message on Do you remember the days, when real aggro decks existed in HS?
    Quote from maroon5five >>

    If no aggro decks exist then what would you call murlock mage and odd paladin?

     Those decks don't win on turns 4/5 like face hunter/pirate warrior used to.

    Posted in: General Discussion
  • 1

    posted a message on New Paladin Legendary - High Priest Thekal
    Quote from RavenSunHP >>

    Btw, has anybody mentioned HealZoo Paladin as another possible application of the new Healing synergy?

    I mean, in an Aggro deck, instead of Midrange or Control.

     

     That's what i'm thinking.   This will enable the paladin version of the current warlock zoo.  With extra taunts and lots of heals It might be pretty good vs other aggro decks.  4 mana 8/8's and 2 mana 6/6 taunts can be difficult for other aggro decks to deal with.   

    And your whole strategy doesn't go out the window if you face a combo/control deck that doesn't damage your face.

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Legendary - High Priest Thekal
    Quote from AmmarDawood >>
    Quote from made4victory >>

    now there's really little chance of armor tech cards against druid/odd warrior...

    cool card though

     Actually ,if this turns out to be OP and Paladin Joins the list of annoying armor classes ,a card that does something to opponent's armor might become necessary .

     

     Huh?  Attacking face is how you get rid of armor. There doesn't need to be a Tech against it.  Literally every card that can hit face is a tech vs armor.

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.