Gral is pretty good guys (kappa)
I can't be the only one who can't figure out what happened here... how did you get a 20/22 minion in your deck by turn 5?
My healadin has gone 6 - 1 so far. It just hard counters aggro unless they get a god draw. Even beat an odd mage and combo priest. 2 mana 6/6 and 4 mana 8/8's are easy to squeeze in after a board clear. can get some really strong tempo turns.
Yeah, some people didn't read the card right. You get back every spell you cast LAST turn.
Really good value card for control shaman. Might be useful in aggro also to get your burn spells back, assuming you still have 6 mana to play this the next turn.
I'm just glad this isn't a mage/priest/druid card.
Hunter has gotten some crazy strong spells this xpac. I have a feeling they are going to be the oppressive class everyone hates. They have 3 mana draw 3 beasts, 2 mana kelthuzad for 1 turn. 1 mana +1/+1 windfury/rush (random target though)
Then a 10 mana "lets do it all again" card(hero power sucks though, at least compared to guldan). The draw doesn't even fatigue them since it is a version of discover. They have gotten some amazing value/tempo cards this xpac. The only bad card so far is the 5 mana "baited arrow" spell. And some decent neutral beast synergy cards.
Hopefully i'm wrong and we won't have to welcome our new hunter overlords.
They HAD to use the "convert" wording. otherwise this card would not work correctly if you already had armor (See: Crystallizer)
IF you play Crystallizer x2, You have 25hp and 5 armor. The second one does nothing till the armor from the first one is gone.
Maybe Blackguard will finally get some play now, I've been trying to get that card to work forever...
The problem isn't blackguards effect or lack of healing synergy. It's the 6 mana do nothing part. 6+ mana cards need to actually do something the turn you play them. Requiring a 6 mana card to be comboed with other cards is what makes it bad.
Terrible card. Damage is too low/mana cost too high.
If it was 4 mana or 3 damage it could be good. Paying 5 mana for a volcanic potion is terrible. Overkill will rarely happen without comboing it with spell damage.
If no aggro decks exist then what would you call murlock mage and odd paladin?
Those decks don't win on turns 4/5 like face hunter/pirate warrior used to.
Btw, has anybody mentioned HealZoo Paladin as another possible application of the new Healing synergy?
I mean, in an Aggro deck, instead of Midrange or Control.
That's what i'm thinking. This will enable the paladin version of the current warlock zoo. With extra taunts and lots of heals It might be pretty good vs other aggro decks. 4 mana 8/8's and 2 mana 6/6 taunts can be difficult for other aggro decks to deal with.
And your whole strategy doesn't go out the window if you face a combo/control deck that doesn't damage your face.
Huh? Attacking face is how you get rid of armor. There doesn't need to be a Tech against it. Literally every card that can hit face is a tech vs armor.