I just beat a Mecha'thun druid with this deck, I love it, greatest meme ever. I had everything I needed and when, shame I couldn't see his face for the Zihi drop on turn 9.
I only have one Archivist and one Amalgam though so for those I put in 1 x 4/1 dragon + health per card and 1 x 4/8 taunt dragon + 2 damage to everything and instead of the Mosh'ogg enforcer I straight swapped for lazy dragon
2
Maybe a Livewire Lance. Instead of the draw from Ancharrr at least you get some card generation!
2
Risky Skipper is pretty much a staple in any Warrior deck due to the swing turns it provides with Armorsmith, Lord Barov, Bomb Wrangler, Bloodsworn Mercenary, etc. Without it you'd probably have to build the deck a bit differently. I'd say the closest substitution is probably Sky Raider though if you want to give it a shot!
2
The early hard removal of Lord Barov is pretty key against Shaman boards and early Edwin, but I'd replace with another hard clear like Brawl!
7
So for the next 4 months we can't play any deck with cards that will rotate? lol
2
Thanks! ooh, yeah Anka, the Buried is pretty important, unfortunately :/. I wouldn't recommend the craft either this close to rotation. At least you can have fun watching the deck in action in the video!
4
I can definitely understand the frustration! Hence why I was frustrated enough to make this deck lol. Don't worry though, nerfs are around the corner! They didn't want to nerf anything before Worlds, otherwise we would've seen nerfs already.
2
There have been many different versions of HL Mage before so I'm sure a lot of these cards look familiar but this exact 30 list is quite different. And especially because Mage is supposedly one of the worse classes right now it is definitely off meta!
2
Pretty good! Some of the worst matchups are Evolve Shaman & Highlander Hunter. But it's an auto win vs Warrior
2
whatever it takes to beat DH...worth it! lol
3
Si:7 should be a good replacement! As far as playing it, look for your early minions in the mulligan (generally not spells unless you have a good combo like Foxy Fraud + Swindle), Play your minions out first, then damage spells later. But be careful not to extend into opponents board clears (i.e. don't play all your minions before turn 5 against Warrior to play around Brawl, or turn 3 against Warlock for School Spirits), it's best to leave some backup in hand so you don't run out of gas unless you have a Secret Passage for reload and are close to killing them. Hope this helps! :)