• 0

    posted a message on New Druid Minion - Gloom Stag

    Idk if this matters but you could run Master Oakheart then have Tar Creeper, Gloom Stag, and Hadronox to be pull able.  Probably to much of a meme but it could a way for Odd Druid to have a pseudo Ultimate Infestation and it offers more immediate value at a 1 mana discount. Although if even with that they still miss something to replace Swipe (Starfall maybe?) and also lack a win condition but hopefully Witchwood covers those bases and then we could maybe see an Odd Druid sit in the lower tiers. (Highly doubt they would print broken enough cards for Odd Druid to be Tier 1 since Cube Warlock will still be around.)

    Posted in: Card Discussion
  • 0

    posted a message on How would rank the hero power

    IMO Mage actually has the most going for it as a 2 damage hero power is very powerful and relevant until you reach the much better Frost Lich Jania. It also allows you to ping off alot of 2 drops running around in the meta right now like Knife Juggler.

    Then it turns weaker cards for mage like Fire Fly into a very powerful tool early on since your hero power makes trading alot better (I akin it to a Flame Imp which is very strong). On top of that running fire fly opens mage up to a more elemental focused build and hey, look at that alot of good elementals that need activation are odd costed. Overall I think mage just has the most tools after rotation to make a deck running only odd costed cards to work.

    So I would do it like this:

    1. Mage (just really good overall early on and has a decent amount of cards to support an odd only deck)

    2. Warrior (alot of armor makes warrior hard to kill and he only loses 1 or 2 important cards for an odd only deck)

    3. Druid (this could swap with priest but in general I think this is more versatile which is why its above priest but it's close)

    4. Priest (good healing and very powerful but needs alot of odd costed, high hp minions to really push it over the edge into my top 3)

    5. Shaman (Could swap with Paladin but Paladin loses ALOT to have the better hero power and being able to choose your totem is really good in a slower deck as guaranteeing spell damage can decide games)

    6. Paladin (Probably one of the best hero power but the cost off cards lost like Sunkeeper Tarim and Call to Arms keeps it low in power to me)

    7.Hunter (I don't think hunter can support a hero power like this while still be aggressive outside of control decks that lack healing and other odd decks look to have alot of healing warrior and priest especially)

    8. Rogue (Don't play alot of rogue but there just might not be enough even cost cards cards to make it work and rogue also lacks healing)

    9. Warlock (No Bloodreaver Gul'dan, no Rin, the First Disciple, and why would you care so much about taking damage with what control warlock has right now??????)

    Posted in: General Deck Building
  • 0

    posted a message on New Mage Minion - Black Cat

    As of now I think Odd Mage has the best chance of actually becoming a deck as mage has a large amount of viable odd costed cards  elementals and even has Frost Lich Jaina which covers something most of these odd/even decks are missing in a win condition. So if we have the win condition in Jania then we just need to find a good core to survive until then and the mage hero power is quite good at helping with that. We have board clears like Dragon's Fury and Flamestrike. There's draw in Black Cat and Arcane Intellect. We even have a solid elemental core that we can use throughout the game. There still are some empty card slots that hopefully witchwood fills but so far the deck below is the best I've come to with an odd mage and it seems like a very solid core. If we get another good high cost spell that is odd then we could even run Dragoncaller Alanna as a secondary win condition.

    Odd Mage
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (15) Ability (6) Playable Hero (1)
    Loading Collection

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Minion - Black Cat

     

    Quote from SlydE >>

     

    Quote from Cheeky_Hamster >>

     

    Quote from SlydE >>

     

    Quote from FtGreat1 >>

     

    Quote from Cheeky_Hamster >>

    I think you'd be surprised.. Mage uses it's hero power a lot

    Although cheesy, Fallen Hero was often very quickly removed due to its value and mages very often ran Justicar Trueheart.

    Additionally cards like Arcane Blast, Breath of Sindragosa, and Flame Geyser have been included in many a mage deck.

    2 Damage is very significant

     No, who uses these cards in constructed? Not to mention you have to meet the restriction. And who ran justicar in mage. I’ve never seen one before.
     
    Yes, Mages NEVER ran Justicar Trueheart nor Fallen Hero except experimental rank 17 decks.
    Mage loses SO MUCH with this restriction. What will be the win condition of a deck running this? Arcanologist screws up any deck running secrets, Sorcerer's Apprentice screws up exodia combos, Big spell loses Blizzard, tempo mage loses too much burn and removal, Firelands Portal is rotating...
    It need some seriously broken support cards from the rest of the set, or this will be another failed deck concept.
     
     This is what I'm thinking currently:
    Obviously it's not top tear yet, but with some more support with the expansion could have potential
     My point still stands, that deck is all-in on winning with Jaina and Alanna, which is not enough.
     
     Honestly Jaina is strong enough that relying on her alone to win is good enough for control mages. Of course the deck could use some more healing or taunts to stall and maybe a little more value but for the most part a baku mage seems very viable assuming they get another couple cards that support it. The only issue is that Polymorph can't be run which makes it iffy against control warlock but maybe Witchwood has something to fill that gap.
    Posted in: Card Discussion
  • 0

    posted a message on Cards Genn and Baku could use from each class.

     

    Quote from Jonesy978 >>

     

    Quote from Atramentar >>

     

    Quote from ZCFlayer >>

    Aggro Hunter will be good with Baku (tier 2/3). 1 mana 3 damage is effective enough that your opponent needs to heal or die. Not as strong as Patches but will auto-win against some decks.

     
     It would be 2 mana 3 damage though, you can't get both improved heropower and reduced cost (so far)
     
     FWIW I predict the return of "Fact Hunter"... being able to hit your opponent for 3 face damage at a minimum each turn is nothing to laugh off. Kill Command remains alongside other rush minions. Other classes will need healing or taunts to survive. 
     
     My one issue with baku is hunter is the loss key even cards like Crackling Razormaw, Houndmaster, and Savannah Highmane. Sure 3 damage every turn is no doubt good but hunter is giving up the board for it more than likely. Due to how they even now struggle with keeping the board locked down I think aggresive classes that can lock down the board early like Paladin with things like Righteous Protector will make lopsided matchups for that type of hunter. Kind of like secret mage does right now against control warlock and aggro paladin.
    Posted in: Card Discussion
  • 0

    posted a message on New Mage Minion - Black Cat

    Overall pretty good and would absolutely see play in odd mage decks which could end up working should they get some anti aggro tools (Jaina is one of the strongest win conditions in hearthstone right now). I guess it depends on if mage is getting more healing or taunts to survive until Jania that will decide whether this gets played or not. This wont see play in any aggro mage because to many even cards are important to what aggro mage does.

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Minion - Glitter Moth

    IMO Priest simply wont have the support it needs to run this as most minions in the 1,3,5 mana slots simply don't have constructed viability or if they do they don't have alot of health. Kabal Talonpriest is leaving standard and outside of something good coming from Witchwood Priest pretty much has Tar Creeper for this to land on until outside of 7 and 9 drops. Of course if you're ahead this can just win the game but outside of that I think its to hard to set up if you lose the board. (However because of Heal I can see this working should priest have the minions available to take use of this)

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Minion - Gloom Stag

    Although I can think off a basic shell for this type of odd druid deck it still doesn't seem that overall impressive as slower control deck. A 4/8 taunt for 5 mana is good but I need to see some sort of late game win condition to really make it workable as cutting things like UI and Swipe are to good to cut (but witchwood might be holding something to answer those issues).

    And also the upgraded hero power seems quite strong early on as most 1-2 mana minions have only 2 hp and i don't really get the argument for the druid DK being strictly better as 2 attack and 2 armor on turn 2 is a quite useful in killing most early game minions (Knife Juggler, and Dire Wolf Alpha are good examples).

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Minion - Murkspark Eel

    Like many I need to see a bigger payoff for having more totems out on the field and it needs to be even costed. If this went with a baku deck I would be more open to it because being able guarantee the totem you need is much stronger than a 1 costing hero power. Assuming a Genn deck comes around this will of course be a massive early game card to look of for.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary - Baku the Mooneater

     

    Quote from TheScot >>

     

    Quote from FunPolice749 >>

     

    Quote from TheScot >>

    Felix, you are completely missing the counterpoints. But that's OK. We'll all see how it pans out when the expac launches. But don't be surprised when some version of Aggro Hunter eats your face for breakfast, thanks to his 3 unblockable damage every turn.

     
     I mean as a paladin if you want to drop all your good 2,4,and,6 drops so you can make your hero power better then go ahead. I'll just win on the board even harder than now and kill you by like turn 5 since you're doing almost nothing but hitting face which won't work when I Call to Arms an unbeatable board. (Remember no more Alley Cat and you give up any good turn 2 play that affects the board outside of double 1 drop which leaves you with little to do after that)
     You're totally right. No way they'll put any additional 1 or 3 drops into the game to make up for losing Alleycat.
    Edit: Side note, many of the best aggressive cards for hunter are in the THREE slot, not the 2 or 4. Just poke around in the 3 slot of hunter if you doubt that. And just as a reminder, Leeroy, Tundra Rhino, and Bittertide are all 5 cost, as well as Nesting Roc for a bit of defense. Tar Creeper also protects board, as a 3 drop.
    Even should you put in more 1 and 3 drops you're still leaving turn 2 wide open with little to do. If we put in more cards like Fire Fly, Argent Squire, and Dire Mole they mostly are just decent 1 drops as the hunter gives up any really strong turn 2 plays like Crackling Razormaw. And even though the 3 drop slot has some good cards, based on how hunter already struggles to beat paladin on the board I can't imagine weakening your turn 2 and turn 4 plays can really work as long as the pally gets a decent curve. Sure the 3 damage hero power is good but I think the downside of hunter having to sacrifice cards like Houndmaster and Crackling Razormaw is to risky vs more aggressive decks but might in the long run help vs control. It really is gonna depend on what Witchwood brings to hunter and other aggro classes like Paladin.
    (And vs a paladin deck onlyTar Creeper and Eaglehorn Bow really affect the board in a meaningful way outside of rolling Misha all other 3 drops are either bad or don't do anything against the board when played like Bearshark)
    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Legendary - Baku the Mooneater

     

    Quote from TheScot >>

    Felix, you are completely missing the counterpoints. But that's OK. We'll all see how it pans out when the expac launches. But don't be surprised when some version of Aggro Hunter eats your face for breakfast, thanks to his 3 unblockable damage every turn.

     
     I mean as a paladin if you want to drop all your good 2,4,and,6 drops so you can make your hero power better then go ahead. I'll just win on the board even harder than now and kill you by like turn 5 since you're doing almost nothing but hitting face which won't work when I Call to Arms an unbeatable board. (Remember no more Alley Cat and you give up any good turn 2 play that affects the board outside of double 1 drop which leaves you with little to do after that)
    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Minion - Militia Commander

    I've seen no one mention this but this is akin to Jade Lightning as it deals 5 damage (but only to minions), leaves a 2/2 body on the board (assuming it trades with the ever present Tar Creeper but it can be slightly bigger or smaller), but it comes with the downsides of not being able to hit through taunts nor smash face. I think in a control warrior or some sort of tempo warrior it could be a valuable asset to remove something from the board as 5 attack gets rid of every standard minion of 3 or less mana making it quite good in that regard. I guess it depends on what other warrior cards come around but I think its a decent option for warrior to play as a removal option.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Legendary - Azalina Soulthief

    Aggro either loses or wins by turn 7 so i doubt this sees play in there.

    However there is something no one has mentioned yet that might make this insane in slower decks...

    You get to SEE what your opponent has that in itself is extremely powerful (look at MTG and cards like thoughtseize which offers alot of power from you simply knowing what the opponent has). On top of that you also get their hand which is kind of like an Un'Goro Pack but way better since you're getting cards your opponent put in their deck. I think if control warlock remains relevant or any other control deck comes to top tier we're gonna see alot of Azalina Soulthief to help grind them out (Imagine your opponent plays Rin and goes through casting several of the seals and then you play this and only have to go through 1-2 before get azari). Also this would would be seen in a quest warrior to help refill your hand after you get the quest done which is something quest warrior always struggled with or simply a control warrior tool after you exhaust your hand.

    TL:DR Knowing what your opponent has is nuts, the value is insane from this card, and I think if there are control decks trying to be greedy this is a must have in those decks.

    Posted in: Card Discussion
  • 4

    posted a message on New Warrior Minion - Militia Commander

    First thoughts are that this punches right through Tar Creeper and leaves a 2/2 on the board which quite nice. The body itself isn't amazing but 5 attack is that special number that might make it usable like a Jade Lightning. However warrior needs a good early drop that can be followed up by this to gain board control.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Legendary - Baku the Mooneater

     

    Quote from Nimehte >>

     

    Quote from ADXE >>

     

    Quote from Nimehte >>

     

    Quote from Primus2993 >>

    So since this says START OF THE GAME do i have play this first to get its effect or does it trigger at the START OF GAME?

     

    REAL QUESTION here.

     
     it start of the game means it will work at the start of the game before you play any card like prince malchazaar.
    But the real question is it requires your deck to have no even cost cards tho this card's cost is even so in order to make it work do you have to draw it  at your opening hand ?
     
     Since when is 9 an even number?
     
     shit I thought it is even cuz it can be divided to three lol.
     Wtf is this? 3 isn't an even number either.....
     
    Posted in: Card Discussion
  • To post a comment, please login or register a new account.