• 1

    posted a message on Emeriss triggers me

    Sees 3 hunter cards so far of which 2 are legendary. Has no idea of what 90% of neutral cards are and yet you complain about it. We have no idea what is coming for hunter and maybe one of those cards will allow hunter to control.

    With the rotation and the fact control hunter has been in pushed for a while there is a point where it will work. Emerissa offers a pretty good win condition that hunter really hasn’t had outside of deathstalker. Just wait to see what hunter might get for control.

    Posted in: Hunter
  • 0

    posted a message on New Priest Minion - Coffin Crasher

    Only really good with Obsidian Statue and maybe Cairne Bloodhoof which isn't enough to make this work. Otherwise thereisn't any good deathrattles and that just makes this bad unless some big deathrattles come out.

    Posted in: Card Discussion
  • 4

    posted a message on New Druid Card - Enchanted Raven

    WHHYYYYYYYYYYYYYYY?????????

    (also) 

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Scaleworm

    Practically a cheaper Blackwing Corrupter which saw a lot of play in standard throughout its time there. However it does trade off traits like not being able to bypass taunt or having to take damage for its immediate value. It does however have 2 things that make it slightly better than Corrupter which is that it hits for 5 damage and it costs 1 less which is important.

    It actually seems close to militia commander which I think is a good card. Overall if dragons are kicking around then there is a good chance the card will be played in it due to the nature of being able to kill most early game minions like Tar Creeper and almost every 4 drop being played.

    Now whether dragons will exist in standard is debatable but I think it’s a decent card in wild since we’ll have The Curator to draw it and it’s quite cheap.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Minion - Forest Guide

    Of course it works decently well in a mill druid but with no coldlights how viable will that be? So probably goes into a hand druid where its alright but I still don't see any good payoffs for actually playing hand druid and the stats on this thing are abysmal. Plus its also at the end of your turn meaning your opponent gets to use that extra card before you and you also spent 4 mana to do very little board wise. Seems pretty bad overall unless we something that really makes hand druid viable (and I don't think anything short of something like "If you have 10 cards in hand destroy the enemy hero" could help do that).

    I think this is trash.

    Posted in: Card Discussion
  • 0

    posted a message on Why Hagatha is actually an amazing card

    How is hagatha going to beat Rin the first disciple+ dark pact? It doesn’t matter how many crappy spells you hit them with once they play Azari and nuke your deck, it’s over. 

    Not to mention you might also have to beat a Frost Lich Jania which good luck if you plan on playing a lot minions against.

    Personally i think hagatha isn’t enough as a card that will make control shaman work compared to the big late game decks that will stick around with witchwood.

    Posted in: Shaman
  • 0

    posted a message on New Neutral Minion - Muck Hunter

    The stats and rush definitely make it very solid as far as minions go. However assuming the 2/1s trade in to the hunter then its only a 5/4 with rush which won’t be playable in constructed.

    Warrior is probably the only that would even look into this becuase they can kill those 2/1s with their many cheap whirlwind effects but they have the way better version in Militia Commander to play with. So I’m not impressed and this will be unplayable.

    Posted in: Card Discussion
  • 3

    posted a message on My feelings on The Witchwood

     

    Quote from LinkOfKalos >>

     

    Quote from Lathy >>

    Great. One more of these posts.

     
     Most other posts are talking about how they think the expansion is going to be horrible. I'm not saying that, I personally think the expansion has potential. I'm just not excited about this expansion. I don't really like seeing reprints of cards. And in my opinion, Rush should've been Charge. Charge is plain broken. They could've just made all of the Charge cards Rush instead of making an entirely new keyword.
     
     Again, another one of these posts.
    Posted in: General Discussion
  • 0

    posted a message on New Neutral Minion - Rotten Applebaum

    Another 5 mana taunt for odd quest warrior does help push it to viability. Also just pretty good in general.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Legendary - Glinda Crowskin

    I mean if you want to play a lot of cheap giants just play Naga Sea Witch. (And really what is a better combo than that?)

    Seems like unplayable trash that just isn’t enough to justify in anything. Not enough use in standard and sea witch out classes it in wild.

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Nightmare Amalgam

    Could be useful as another 3 mana elemental or as a 3 mana dragon and that has some promise but I’d don’t see it really anywhere else outside arena.

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Minion - Glitter Moth

     

    Quote from SamuraiGuy >>

    Please no Paladin cards with a gimmick. I wouldn't mind a few cards to help with death knight paladin. But other than that, No gimmicky cards please. Pally needs a win condition.

     What? This is a priest card and has nothing to do with pally...
    Posted in: Card Discussion
  • 0

    posted a message on New Priest Minion - Glitter Moth

     

    Quote from SBAShoNuff >>

    I played around with a deck build with Glitter Moth and Void Ripper. I think it has potential but I would love to hear feedback on it. I will probably try to get this deck to work properly right after the release...

    Here's what I have so far...

    https://www.hearthpwn.com/decks/1051242-glitter-void-priest

    Looking at the deck I have to ask why is Glitter Moth in it at all? Alot of those minions you have are only 1-2 health outside of the big 7+ mana creatures which are to slow to work with Glitter in an real game. You're not really going to be ahead on the board and will probably be behind for most of the game and a 5 mana 4/4 that gives a minion 2 extra health is not going to change that. Even Heal isn't going to be that useful since the minions are so weak and really you'll only be healing yourself. Then if Glitter Moth has no good targets then Void Ripper will be a 3 mana 3/3 most of the time which is terrible. Also relying on Arch Bishop to get high health minions will never be a good way to win games.
    Personally I don't think it's possibly with what Priest has right now to really take use of Glitter Moth and/or Baku since alot of high hp minions are leaving standard.
    Posted in: Card Discussion
  • 1

    posted a message on New Mage Minion - Black Cat

     

    Quote from FtGreat1 >>

     

    Quote from FunPolice749 >>

    As of now I think Odd Mage has the best chance of actually becoming a deck as mage has a large amount of viable odd costed cards  elementals and even has Frost Lich Jaina which covers something most of these odd/even decks are missing in a win condition. So if we have the win condition in Jania then we just need to find a good core to survive until then and the mage hero power is quite good at helping with that. We have board clears like Dragon's Fury and Flamestrike. There's draw in Black Cat and Arcane Intellect. We even have a solid elemental core that we can use throughout the game. There still are some empty card slots that hopefully witchwood fills but so far the deck below is the best I've come to with an odd mage and it seems like a very solid core. If we get another good high cost spell that is odd then we could even run Dragoncaller Alanna as a secondary win condition.

    Odd Mage
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    Minion (15) Ability (6) Playable Hero (1)
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    The deck is bad because you have too few spells dragons fury can become a dead card. And also artificer is pointless. I would rather use baron geddon. 
     Well as I said previously this deck is not complete and actually has only 20 cards in it. These open slots are for witchwood cards that would fit in this decks and/or other cards I simply didn’t include as they weren’t the best. An example would be something you mentioned like Baron Geddon or some tech card like Harrison Jones.
    On top of that, Dragons Fury is only average with a few other spells but I’m assuming mage is getting a big odd coated spell which improves dragons fury to wager a spot in the deck. Artificer sits in a similar slot of expecting to have another spell in the deck but has the upside of being an elemental that can help activate our elementals later on for only a single mana.
    Posted in: Card Discussion
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