Innkeeper is currently broken. We will update this and other posts when there is anything to announce about fixing it again.
My announcement: Please Fix it again!
Really did you forget to use your brain. Where else would it be . I sit and wait until u get the answer.
AFAIK, you have to actively click on it (choose it) from the in-game store; it doesn't just automatically get added to your account. At least that's what I had to do. Good luck.
Well I assumed it did just automatically get added to your account. Like so many legendaries and packs at special occasions. You know you log in and Tadaaa.. I don't see how that is so far fetched. And it was what twitter literally says! "Log into Hearthstone between May 12 – 19 to claim the Warlock Hero for FREE!" So how do you claim it? , well just Log into Hearthstone between May 12 – 19.
In store there is an offer, where you can get Nemsy for free. The same as Tyrande before.
TY! I think it very weird, what if you log in, think you get it, wait till 20 may...sad. but I got it now. I did mis tyran this way I think... (im autistic and the do not do what the promised literally, i dont like that)
Quest are not working?
I have play 3...hunter..quest. (0/0)..win hunter...not 1/3????????????????????????????
I no good english but..you see what mean??
Quest for gold not counting up!
O is demon huntert I see now..weird cant play yet but quest!!
Ive beaded it when talking to my friend on the phone - keep millhouse and speldamage +2 when druid till other has enough spells like double spelldamage or deal 10 damage fire thingie. Than blast him to his death!!!
Win is only doable when playing with a friend and talk. keep all damage spells till manastorm is there, ect. 1 player dont know and even with luck its over. btw to many bad luck possible I think!!
You have to do it in Ranked or Duels. Like all the other Darkmoon achievements.
You're probably doing it in Casual.
Which is the mode that would make the most sense to try and do these achievements in, but not in Blizzard's mind.
Well as in other games it is just a badge to show others what you have accomplished. Kind of sad many of the achievements I had completed didn't get transfered. As an example I got a 12/0 arena back in goblins vs. Gnomes and I also got to legend once, but it isn't registered.
Most achievements give achievement points which are just for bragging rights. If you don't care about this, then no, they don't matter.
Some give XP on the reward track.
It is known what they do because if you click on an achievement it tells you what it's worth.
So if it's broken, remove it from the site and return it if/when it's no longer broken. Replace the link to it with one to 'My Collection'. Update the in-site collection manager to be more user friendly...maybe show more than 8 cards at a time, (or at the very least show the dual class cards on EACH class like HS does to make sync up with what a user sees in hearthstone 1:1 to make adding to your collection quick and easy), and for god's sake PLEASE move the private/public switch AWAY from the DH tab (it's difficult to hit the DH tab as it is covering it).
What good is having innkeeper so integrated into the site if it's broken? You're making people download a faulty product without ANY warning on the Download page, and causing dozens of these comments and threads to open up when people think it's an issue on their end.
Also: allow people to add golden cards to their collections as well. I dunno why it's NOT allowed. Anyone could lie about their collection, and aside from in-site achievements there's really no benefit from the lie. If you're so worried about that, then keep it where they only unlock collection achievements when it's verified by Innkeeper, and if Innkeeper looks to be borked for good, then just allow people the shinies.
The biggest question about the new reward system: is it better or worse than old one? There are many misconceptions about it, some people love it because its front-loaded (meaning: its very easy to get a lot of rewards in the beginning but later it will be harder) and some people just hate it because they cant get that sweet 10g per 3 wins anymore.
Now we have the numbers and I dont wanna wait for the Hearthstone Mathematics channel, because I love to do the number-crunching myself. So the answer to the question mainly depends on what kind of player you are. Lets see the first one:
UPDATE: Before that, lets talk about the "apology blue post". We will have 6 less packs and 1350 more gold on the reward track from level 1 to 50. I didnt update the original number crunching, only the conclusions at each category, because it was easier to do. I have also renamed the 4th category to "competitive player". BTW I should mention here that I have used these numbers for the required xp for levels: https://outof.cards/hearthstone/2200-the-rewards-track-how-long-to-get-to-level-50-644000-experience-required-to-get-to-level-150 and by their calculations you can achieve level 50 in 12 and a half weeks with 1 hour play per day. You can still achieve it within the expansion cycle with less gameplay, since most of the xp comes from quests.
The Questing adventurer:
In this category I will assume that you are just logging in to do your daily quests (and weekly quests) and play less than an hour per day. In the old system you could get an average 55 gold per quest and I will assume 3 wins for the 10 gold. So 65 gold * 120 day = 7800 gold per expansion cycle. Now lets see the new reward track. Up to level 50 you will get 4200 gold, 16 packs, 2 arena/duel tickets, 2 legendaries and 1 epic card. 1 pack is worth 100 gold, the ticket is the same because the questing adventurer doesnt have time for this, but instant conceding is still worth a pack. Cards are a bit more tricky, but we can measure them in dust, and a packs average worth is around 100 dust. Lets say we are pessimistic and you just want to disenchant your rewards. (BTW I dont know if the reward cards could be golden but lets assume they are always non-golden) So a random legendary is equal to 400 gold and a random epic is 100 gold for this calculation. If we add this up we get a value thats worth 6900 gold. From there, you gain 150 gold for every level up.
So lets see the new quest system. Every week we get 3 weekly quests, 1 has 2500 exp reward and the other 2 has 1750, so its 6k exp per week. We also have 66 new daily quests, 50 of those worth 1000 exp the rest are 800 or 1500, so I think its reasonable to count 1k as an average. Easy math, 7k + 6k means 13k exp per week just from quests. You can also gain xp just from playing the game. Winning means more xp but the main factor is the time and its capped at 400 xp / hour in ranked. Lets assume that the questing adventurer doesnt have time to play a whole hour per day, so I will count with 200 xp per day which should be attainable in less than 30 minutes. Thats another 1400 xp per week.
So we are at 14400 xp per week, and an expansion cycle is 120 days or 17 weeks, so the Q.A. will get 244800 xp which is equal to level 61 on the reward track. So its 1650 gold bonus above level 50, which means 8550 gold in total. So for the Q.A. its 7800 gold vs. 8550 gold or 5850 gold + packs and cards.
There is also another source of xp, namely achievments. There are some that gives you xp, overall they can give 3-4 more levels so 450-600 bonus gold but we know that the questing adventurer dont have time for this. I would say for this category the new system is better, but some people dont think that a pack is actually worth 100 gold, so its maybe less good for them.
UPDATE: Old system: 7800 gold vs New system 9300 gold value OR 7200 gold + packs and cards.
The farmer plays a very fast aggro deck, he always does the quests and always farms the daily 100 gold for 30 wins then immediately shuts down HS. 155 * 120 = 18600 gold per expansion cycle (thats the cap). Assuming a 50% winrate and 5 minute matches, the farmer plays 5 hours every day. In the new system that means 5*400=2000 xp per day, so 14k xp per week + 13k from the quests so 27k per week, so 459000 xp in the expansion cycle. We will be generous this time and give him 500 achievment xp to earn level 109. This means 8550 gold above level 50, for a total of 15750 gold. The farmer doesnt like the new system.
UPDATE: Old system: 18600 gold VS New system 16500 gold value OR 14400 gold + packs and cards.
The hardcore player/streamer:
The farmer capped out the old system with 5 hours per day. But I was curious if someone can max out the current reward system. The math shows that you will need an average 9 hours per day to do that (which is really high, I know), but the new cap is actually higher than the old one. On max level you have 21900 gold, or 19200 + the goodies. So the hardcore player likes the new system.
UPDATE: Old system 18600 gold VS New system 22650 gold value OR 20550 gold + packs and cards.
The competitive player:
This is my category, a player who doesnt have much time on the weekdays but plays a bit more on the weekends. My assumption is that the average player plays 1 hour per day from monday to friday and somewhere between 2-5 hours per day on the weekend. For this calculation I will use 10 hours per week. In 10 hours a farmer would get 200 gold, but the competitive player also plays other decks than hyper-aggro, so lets calculate with 80% effectiveness, that would mean 160 gold per week from the 3 wins deal plus 7*55=385 from quests for a total of 545 gold per week on average. This is 9265 gold per expansion cycle. In the new system we have the 13k/week from quests and the 4k/week from gameplay, which means 289000 xp per expansion cycle. It means level 71 on the reward track, but the competitive player is interested in doing some achievments for xp, so we will give him +2 levels. The summary is 10350 gold or 7650 gold + goodies.
UPDATE: Old system 9265 gold VS New system 11100 gold value OR 9000 gold + packs and cards.
If you agree with my conversion rate of the goodies, you can see that the new system is better for most players. The pure gold will be lower, but it is compensated by cards/packs. Since the new system is front-loaded, you will get more stuff in the beginning of a new cycle, which is good IMO. Later you get mostly gold, which you want anyways for the next expansion. Needless to say that the xp bonus from the premium track helps a lot, but as far as I know it doesnt change the hourly cap from gameplay. Personally I like the new system better, but I can see why someone would like the old one better. One thing is for sure: its NOT more grindy than the old one, you get rewards based on how much you play the game.
I did these calculations mainly for myself, but I hope it will help you too to understand what you should expect from the new system on the long run.
At first I didnt consider that the loss of pure gold would upset most of the playerbase, but that was my mistake, since Blizzard specifically stated that we will make more gold in the new system, and its obviously not the case, by my math not even after the update (-6 packs and + 1350 gold). I am a mostly wild player and I also like to collect cards, so for me any pack that can give me a card I dont have has a 100 gold value. If you are not like me, you can use the updated numbers with pure gold + packs and cards. So I still like the new system better BUT we will have a mini-expansion with 35 new cards and the slightly better rewards wont help us to get them. All we can do is hope that the promised events will get us enough xp to help with that.
Thanks for the feedback, if Blizzard will update the rewards track again, I plan to do the same with my post.
Blizzard is bound by the Chinese disclose odds law. If they previously stated the existence of a pity timer they must adhere to it or disclose new details. Though I am not sure that the 40 pack legendary pity timer was ever disclosed officially, seems more likely to have just been determined by statistical means.
It is really cruel of them to remove the pity timer that has been in place for some time and that we count on without letting us know.
According to the post No pity timer? (https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/245881-no-pity-timer?page=5#c81) countless people (including me, 2 legendarys in 103 packs) experienced the problem of having few legendary in many packs. I got in contact with suport blizzard reporting my problem because I stayed more than 60 packs without taking legendary (according to the timer, one should have come every 40 packs at least) and I said that other people are going through the same problem.
I leave below (translated from Portuguese) the answer I had about the situation:
''Thank you for contacting Blizzard support, Game Master Rhyarm in the area.
This can happen, it happens that for Hearthstone, it is guaranteed that you will receive a legendary in the first 10 packages of an expansion that you are opening for the first time. After that, the legends would not be guaranteed and may or may not come.
Our supote does not have access to the Hearthstone database to change these chances or edit your cards, we are very limited so when you open a ticket about it the support on the website gives you other options.''
Basically, the answer says: Get fucked! wait another 4 months to buy a new expansion and see if you will be lucky or not! If you're not lucky, we have your money and we can't do anything.
What is your opinion about this?
I'm feeling very deceived in having spent so much money and not being rewarded for it, I can't even create a deck because I have 2 legendary feathers !!!
Will the people who gave money for blizzard stay on hand? We need to unite in relation to this, if the company said it is normal, then we are all (including you who will comment that I am crying) subject to screwing ourselves in relation to the packs, this cannot be like this!