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    posted a message on Were tri-class cards a good idea?

    While I feel some of their design has been lazy, it is a good idea.

    We have to see the whole set, but I like the buff hand + things like the 4 cost kodo. If there are more interactions like that I think it will be great design.

    Posted in: Card Discussion
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    posted a message on A little bit disappointed with the new set
    Quote from Ophion >>

    They have introduced several new mechanics. To name a few: Discover, cards that care about your deck state (Reno), cards that care about previously played cards (C'thun, Arcane Giant), cards that shuffle other cards into a deck, cards that play other cards directly from your deck, cards that trigger on discard.

    The reason Magic keywords everything is because those effects otherwise needs a lot of text, which can be troublesome if you want many effects on a card. Hearthstone instead leaves out information to simplify reading, for example there is no information on Lord Jaraxxus or Majordomo about their Hero Powers.

    If there is any criticism that I'd give in this area, that would be the lack of new card types. Minion, Weapon, Spell and Secret are all we've got, so there could easily be more progress made there.

    Tribes have been expanded on several times. Beasts were promoted in Druid recently, Pirates were promoted in Warrior, Murlocs got a whole new archetype in Paladin, Dragon interaction was introduced, and back in GvG there was the Mech invasion. These aren't new tribes, but they didn't have much of a representation before these additions.

    New strategies and archetypes are sometimes introduced, but in the end it all breaks down into a few eternal archetypes, like Face/Burn or OTK. This never really changed in Magic either, it's hard to make something truly new without changing the core workings of the game. But to name some additions: Fatigue, Mill, and many decks based on single unique deck-enabling cards like Astral Communion, Patron and Reno.

     i would just like to explain that if you really wanted to any deck ever could be placed into a "eternal archetype", because magic definitely has had a bunch of unique decks such as astral slide that you could just place into an "eternal archetype" but they play different from most decks. hearthstone decks all play relatively the same where you have to play on curve.
    Posted in: General Discussion
  • 2

    posted a message on Puck Faladins - another dumb move by Blizzard
    Quote from Baittz >>

    I don't want Paladins to be OP, I want to have a decent archetype for him that is not zooish (which is basically all new cards for him this set).

     blizzard doesnt actually know how to design their game.

    if your class is lacking, the only thing they know how to do is make super pushed/overpowered cards for you.

    sadly this is gonna literally last the whole life time of the game simply because blizzard was more worried about making money than actually having a good design team.
    Posted in: General Discussion
  • 2

    posted a message on Priest will probably be broken
    Quote from 4wd >>

    I like fast games focused on minion combat more, it's better for climbing. But it's  what not going to happen with Priest ultra-Control meta. I only hope combo decks will exist so I have not play stupid Priest by myself. I like to deal damage to face, not receive, reactive classes are not for me.

     ew... so you're the kind of person that blizzard constantly caters too.
    Posted in: Priest
  • 3

    posted a message on New Priest Card - Drakonid Operative
    Quote from dirbrian >>

    They weren't exaggerating about wanting Dragon Priests to be a core of the class

     it just disgusts me how blizzard has to overstat things for them to see play. i love the ability thought.

    also am i missing something in warcraft lore? why exactly is dragon a core of the class?
    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Card - Counterfeit Coin
    Quote from kecskecigany >>

    Don't be stupid. This is the dream for miracle rogue

     nah the dream for rogue would be innervate :P
    Posted in: Card Discussion
  • 2

    posted a message on Rant about current meta and new cards (long overdue)

    i really feel blizzard just needs to put their foot down and come out and say something along the lines of "this game isnt supposed to be competitive, we made this game so players can play for fun, we will continue to treat it as such as release more RNG and more "zany" cards. Sorry if the tournament scene made you believe otherwise, but we are sticking to the games strengths"

    Posted in: General Discussion
  • 1

    posted a message on This is why Competitive Hearthstone is a Joke

    this thread really shows why blizzard decided to make a mindless card game. i couldnt imagine a lot of people in this thread actually playing a real competitive card game :|

    Posted in: General Discussion
  • 1

    posted a message on Adding a new class is a big problem?

    you realize blizzard isnt a CCG company right? this game is big because of the brand, until they hire actual CCG developers dont expect much. people want this game to be super competitive and want the game to be deeper than it actually is pretending like blizzard actually knows what they are doing.

    like i dont get it, let blizzard do what they're doing, dont try to force stuff on a game.

    blizzard probably doesnt even know where to start when making new classes, not to mention this game's design space is probably too small to make new classes that actually feel different.

    Posted in: General Discussion
  • 2

    posted a message on Im bored about the meta.
    Quote from Toymachine >>
    Quote from lorfn >>

     

    So there is someone here like me that likes to win but with fun stuff ????!  ....  

    Everyone plays whatever they want to (and it's fun to them, why would anyone play a game that is not fun?)... maybe your idea of fun is different? I find Mid Shaman very fun, and I win with it - it became one of my favorite classes. Last season I played with Dragon Priest, also winning and having fun, before that Token Druid - also fun, before that Hunter etc. I play only what's fun for me and what I want to play.
    Just cos you don't like certain decks doesn't mean they are not fun by definition. 
    "Have you ever tried to play fatigue warrior. The game becomes a mind-game and it's really fun" - for you maybe, I hate it, most boring shit I ever played and I will never play it again, matches are so long, nothing to do with mind-games, goal is always the same and game plan doesn't change depending on deck you face like with Midrange... See? It's not fun for me, but obviously is for you.
    So guys, don't assume that what's fun to you personally is fun for everyone, people play whatever they want for whatever the reasons they have - ultimately to have fun in game that might differ from your idea of fun (in your example it's: armor up and play 30 min one match "mind-games").
     heres the thing, in card games it is actually possible to make it to where a deck can be fun for the person playing it, but not play its opponent miserable. maybe its not possible in this game(doubt it's not, team 5 is just full of amateurs), but something blizzard hasnt "tested" or tried is how to make it to where losing to certain decks doesnt feel miserable. right now losing to decks like zoo and shaman just feels terrible most the time. now there are some games i lose to them and the game felt A LITTLE engaging and not 1 sided, but the majority of the time the losses feel like you're just going through the motions, that is NOT a good thing for a card game.
    Posted in: General Discussion
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