• 1

    posted a message on New Mage Legendary Card - Inkmaster Solia

    definitely awesome/interesting. i think this might be the best set blizzard has made. i am legitimately hyped about this set.

    Posted in: Card Discussion
  • 0

    posted a message on Pint-Size Potion Counter?

    like do most hearthstone players not realize that you can use pint size potion to also favorably trade minions into minions? why is everybody strictly obsessed with the "combo" part of it.

    Posted in: Card Discussion
  • 0

    posted a message on WHY PEOPLE COMPLAIN ABOUT P2W ?

    to be fair card games by design are P2W. you cant really get past that. its kind of just accepted by everybody who actually plays card games and didnt just blizzard fanboi their way into card games with hearthstone.

    Posted in: General Discussion
  • 0

    posted a message on New Card - Grimestreet Smuggler (Hunters, Paladins, and Warriors)
    Quote from SanderNightsite >>

    So umm.. why is this a faction card again?

    I guess 5 dust is still something!

    In all seriousness this is really bad and will never see any play imo.

     BECAUSE THIS CARD WOULD BE SOOOOOOOO OP IF IT WAS A NEUTRAL CARD, DUH. BLIZZARD KNOWS WHAT THEY'RE DOING!

    seriously... i really wish hasbro bought out hearthstone and used their dev team. its almost hilarious just how shit the hearthstone R&D is.
    Posted in: Card Discussion
  • 1

    posted a message on A little bit disappointed with the new set
    Quote from Ophion >>

    They have introduced several new mechanics. To name a few: Discover, cards that care about your deck state (Reno), cards that care about previously played cards (C'thun, Arcane Giant), cards that shuffle other cards into a deck, cards that play other cards directly from your deck, cards that trigger on discard.

    The reason Magic keywords everything is because those effects otherwise needs a lot of text, which can be troublesome if you want many effects on a card. Hearthstone instead leaves out information to simplify reading, for example there is no information on Lord Jaraxxus or Majordomo about their Hero Powers.

    If there is any criticism that I'd give in this area, that would be the lack of new card types. Minion, Weapon, Spell and Secret are all we've got, so there could easily be more progress made there.

    Tribes have been expanded on several times. Beasts were promoted in Druid recently, Pirates were promoted in Warrior, Murlocs got a whole new archetype in Paladin, Dragon interaction was introduced, and back in GvG there was the Mech invasion. These aren't new tribes, but they didn't have much of a representation before these additions.

    New strategies and archetypes are sometimes introduced, but in the end it all breaks down into a few eternal archetypes, like Face/Burn or OTK. This never really changed in Magic either, it's hard to make something truly new without changing the core workings of the game. But to name some additions: Fatigue, Mill, and many decks based on single unique deck-enabling cards like Astral Communion, Patron and Reno.

     i would just like to explain that if you really wanted to any deck ever could be placed into a "eternal archetype", because magic definitely has had a bunch of unique decks such as astral slide that you could just place into an "eternal archetype" but they play different from most decks. hearthstone decks all play relatively the same where you have to play on curve.
    Posted in: General Discussion
  • 2

    posted a message on Puck Faladins - another dumb move by Blizzard
    Quote from Baittz >>

    I don't want Paladins to be OP, I want to have a decent archetype for him that is not zooish (which is basically all new cards for him this set).

     blizzard doesnt actually know how to design their game.

    if your class is lacking, the only thing they know how to do is make super pushed/overpowered cards for you.

    sadly this is gonna literally last the whole life time of the game simply because blizzard was more worried about making money than actually having a good design team.
    Posted in: General Discussion
  • 0

    posted a message on Only 9 tri-class cards - really disappointing

    you guys realize hearthstones R&D team is a complete joke right? this isnt anything like magics R&D and they are pretty much just winging it.

    does it really matter what they release? lets not act like the majority of you arnt gonna buy it no matter what it is.

    Posted in: General Discussion
  • 2

    posted a message on Priest will probably be broken
    Quote from 4wd >>

    I like fast games focused on minion combat more, it's better for climbing. But it's  what not going to happen with Priest ultra-Control meta. I only hope combo decks will exist so I have not play stupid Priest by myself. I like to deal damage to face, not receive, reactive classes are not for me.

     ew... so you're the kind of person that blizzard constantly caters too.
    Posted in: Priest
  • 0

    posted a message on New Priest Card - Pint-Size Potion

    i bet most the priest cards in this set were designed/changed/made AFTER the big uproar about purify, so some are gonna be naturally overpushed

    Posted in: Card Discussion
  • 3

    posted a message on New Priest Card - Drakonid Operative
    Quote from dirbrian >>

    They weren't exaggerating about wanting Dragon Priests to be a core of the class

     it just disgusts me how blizzard has to overstat things for them to see play. i love the ability thought.

    also am i missing something in warcraft lore? why exactly is dragon a core of the class?
    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Card - Counterfeit Coin
    Quote from kecskecigany >>

    Don't be stupid. This is the dream for miracle rogue

     nah the dream for rogue would be innervate :P
    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card - Kabal Talonpriest
    Quote from Zhed0x >>

    Oh... It's the 'we don't know how to balance our game so lets give the weak class op shit' episode again ResidentSleeper

     not only that, it seems like the only way they know how to make a minion good is to overstat it. such a huge design flaw, but players dont care lol.
    Posted in: Card Discussion
  • 0

    posted a message on The monthly ladder prize sucks. Amiright or amiright?
    Quote from 4Mana77 >>

    Compared to other games, yes this is very little. Also for getting legend, if you get it once for the card back, why would you climb there again? there is no incentive other than personal reasons. In games like Faeria, you get a golden card back for each season you get legend, so you have a reason to climb there and get your monthly reward.

     i really dont know what else blizzard can do to try to convey to you that they dont want this game to be truly competitive.

    making the game more competitive just loses them customers most likely
    Posted in: General Discussion
  • 2

    posted a message on Rant about current meta and new cards (long overdue)

    i really feel blizzard just needs to put their foot down and come out and say something along the lines of "this game isnt supposed to be competitive, we made this game so players can play for fun, we will continue to treat it as such as release more RNG and more "zany" cards. Sorry if the tournament scene made you believe otherwise, but we are sticking to the games strengths"

    Posted in: General Discussion
  • 0

    posted a message on Doomsday Clock

    lol is this topic for real? blizzard could make the absolute worst decision every time and the majority of people are still going to play.

    lets get real.

    Posted in: General Discussion
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