It's only usable in very niche situations but it can be used to pull off ridiculous combos. Just an example would be dropping a Deathlord, then using Shadow Pact, and then using Shadow Word: Pain and pull some legendary out of nowhere. You could also use it to give your enemy Northshire Cleric and mill them into infinity. I've thought of other crazy combos before but these are just two. On top of that, you can also use it as a better innervate, but you can give your opponents minions if you don't have an empty board when using it. I think this will allow more creative and gimmicky priest combos while also allowing priests to ramp quickly like druid.
This feels ominous. I would be ok with the nerf, but I don't think it's needed. It's not like there are many new spells being added to the game and it isn't that op.
Yes, but the card itself is kinda slow and doesn't normally benefit the tempo-oriented rogue decks. It would definitely be an investment wasting a turn like that. You also need 2 of them to actually get the 3/2 daggers and you have to play the 2 mana after that to actually get the dagger. You also take damage when you attack so it isn't just a straight 6 damage. Also in top deck situations, it would only be 3 damage per turn, and if you sank 6 mana into it, I guess it's reasonable then?
If it really seems unbalanced, it could cost 4 mana instead? However, I don't want to bump it up so high that it's unplayable.
Jokes aside, I really like this concept. Quick question, if the real Kil'Jaden is damaged, will the new clones that spawn reflect the damage taken by the original or will they appear as 7/7's to the opponent?
I know it's a little bit wordy. but it's basically a Shadowform for Rogues. Firstly, it's a spell and not a weapon so you can use it to combo with spell-specific cards (ie: Preparation, Gadgetzan Auctioneer, etc.), and it's also an effect that lasts the whole game. It seems like it would work well for longer games if people were to start capitalizing on control rogue, but it might also be usefull in oil rogues since you combo your basic daggers with a higher attack. I also think it would work very well with pirate decks. I didn't have any specific idea of how to use this card: just something that popped into my head.
I only have a few legendaries (Neptulon, Foe Reaver, and the Naxx ones). I play the game very frequently, yet I have yet to get Dr Boom.
This is a problem for me, because whenever I look at other people's decks, nearly all of them use Dr Boom. I would like to know if anyone has a low-budget subsitute to use in place of Dr Boom. Maybe Stormwind Champion, Boulderfist Ogre, War Golem, Force-Tank MAX (or any of the above legendaries/ other options)? I just don't know which one is good.
I just need a late game, heavy hitter and need a cheaper option than Dr Boom.
The nerf happened awhile ago, and anyone who even knows the slightest thing about Hearthstone knows about the nerf by now. Is there any reason to have this plastered everywhere?
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Ok, I changed the wording a little. Do you think it's playable?
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It's only usable in very niche situations but it can be used to pull off ridiculous combos. Just an example would be dropping a Deathlord, then using Shadow Pact, and then using Shadow Word: Pain and pull some legendary out of nowhere. You could also use it to give your enemy Northshire Cleric and mill them into infinity. I've thought of other crazy combos before but these are just two. On top of that, you can also use it as a better innervate, but you can give your opponents minions if you don't have an empty board when using it. I think this will allow more creative and gimmicky priest combos while also allowing priests to ramp quickly like druid.
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Hemet Nesingwary <(Don't know wtf happened. He's the same as below but Battlecry can only target beasts.)
Some of you may watch Kripparian's youtube channel, and I just wanna say I ripped the idea from one of his videos.
What if the Battlecry read this instead?
With all the new supposed Dragon cards being announced, I think this would be a cool idea.
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This feels ominous. I would be ok with the nerf, but I don't think it's needed. It's not like there are many new spells being added to the game and it isn't that op.
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Ok, what if it was 4 mana, but it also equipped yourself with the dagger as you played it?
Also, people are ok with Shadowform (it's even underpowered), so I don't see why this would be that much stronger.
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Yes, but the card itself is kinda slow and doesn't normally benefit the tempo-oriented rogue decks. It would definitely be an investment wasting a turn like that. You also need 2 of them to actually get the 3/2 daggers and you have to play the 2 mana after that to actually get the dagger. You also take damage when you attack so it isn't just a straight 6 damage. Also in top deck situations, it would only be 3 damage per turn, and if you sank 6 mana into it, I guess it's reasonable then?
If it really seems unbalanced, it could cost 4 mana instead? However, I don't want to bump it up so high that it's unplayable.
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Jokes aside, I really like this concept. Quick question, if the real Kil'Jaden is damaged, will the new clones that spawn reflect the damage taken by the original or will they appear as 7/7's to the opponent?
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I know it's a little bit wordy. but it's basically a Shadowform for Rogues. Firstly, it's a spell and not a weapon so you can use it to combo with spell-specific cards (ie: Preparation, Gadgetzan Auctioneer, etc.), and it's also an effect that lasts the whole game. It seems like it would work well for longer games if people were to start capitalizing on control rogue, but it might also be usefull in oil rogues since you combo your basic daggers with a higher attack. I also think it would work very well with pirate decks. I didn't have any specific idea of how to use this card: just something that popped into my head.
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ARE YOU TRYING TO KILL War Golem?
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Yeah, but I don't have Rag or Dr Boom or Ancient of Lore or BGH or Force of Nature and they're expensive and I'm poor.
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15 Mind Visions and 15 Thoughtsteals.
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Snake's venom is kinda pointless for druid because druids can't use weapons? I like the dual class idea though.
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EDIT: Nevermind. The idea is really cool.
Orange goop = minions
Blue goop = spells
Green goop = weapons
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I only have a few legendaries (Neptulon, Foe Reaver, and the Naxx ones). I play the game very frequently, yet I have yet to get Dr Boom.
This is a problem for me, because whenever I look at other people's decks, nearly all of them use Dr Boom. I would like to know if anyone has a low-budget subsitute to use in place of Dr Boom. Maybe Stormwind Champion, Boulderfist Ogre, War Golem, Force-Tank MAX (or any of the above legendaries/ other options)? I just don't know which one is good.
I just need a late game, heavy hitter and need a cheaper option than Dr Boom.
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right here ^^^^^
The nerf happened awhile ago, and anyone who even knows the slightest thing about Hearthstone knows about the nerf by now. Is there any reason to have this plastered everywhere?