6: Savage roar: Plus 1 attack would probably be fair.
7: Ancient of Lore: probably rather weaken the body to a 4/5
Wouldn't nerfing Savage Roar to +1 attack just make it a worse Power of the Wild? And I liked the original suggestion for Ancient of Lore. Also, 4/5 isn't necessarily better, ask priests, for instance.
Silence shouldn't be nerfed and I hope that BGH only gets a stat/mana cost nerf and not effect nerf. Otherwise there would be more games like a priest buffing an early game minion which you couldn't then deal with or having to strike down handlock's double giant taunt with your minions and spells. On other words, this game would have more plays that make you lose pretty much instantly.
And also, could someone clear this up for me: when people say nerf silence, what exactly do the want to nerf in it? The mana cost? The effect (works only X turns or something)?
Has anyone else noticed that this exact art is on the voting page, above "The Old Gods"-section, as a miniature picture. And it has been there even before the voting started if I remember right.
There are some good one there but also some nerfs that have been taken too far. Savage Roar would just be a worse Bloodlust and Divine Favor should probably be 4-mana. Also, why nerf giants? And how would FoN work without charge? You mean that Treants don't die at the end of the turn?
I agree with Zyxus77. For me there is no reason to push for new classes. And I do think that we have long ago went past that point where there was even a remote possibility for a new class to be added.
I can't quite understand why these threads pop up time and time again. Can't people see how many problems a new class would create?
I don't mind if some cards are weak or probably won't see play, but I just wish they would use more old godsy stuff in card art than doing just corrupted versions of something. Or coming up with something like The Boogeymonster. At least we should get Ozumat, it is the year of the kraken after all.
As it is with every deck that plays with synergies, sometimes you just can't draw a single dragon and you lose really fast. Then, on the other hand, at best you'll be nearly unstoppable.
First of all, I'm not sure if General Discussion is the right forum for this but anyway...
I've been thinking about loading Innkeeper (that Hearthpwn app) and I would like to know what you think about it. If you are using it, is it any good and working well? If you haven't loaded it, why so?
Thanks for your opinions (and sorry if there already was a similar thread about this somewhere).
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Silence shouldn't be nerfed and I hope that BGH only gets a stat/mana cost nerf and not effect nerf. Otherwise there would be more games like a priest buffing an early game minion which you couldn't then deal with or having to strike down handlock's double giant taunt with your minions and spells. On other words, this game would have more plays that make you lose pretty much instantly.
And also, could someone clear this up for me: when people say nerf silence, what exactly do the want to nerf in it? The mana cost? The effect (works only X turns or something)?
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Has anyone else noticed that this exact art is on the voting page, above "The Old Gods"-section, as a miniature picture. And it has been there even before the voting started if I remember right.
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There are some good one there but also some nerfs that have been taken too far. Savage Roar would just be a worse Bloodlust and Divine Favor should probably be 4-mana. Also, why nerf giants? And how would FoN work without charge? You mean that Treants don't die at the end of the turn?
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I don't see tentacles so I don't think they are corrupted. Best guesses I have seen are X-mana summon all three companions.
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I agree with Zyxus77. For me there is no reason to push for new classes. And I do think that we have long ago went past that point where there was even a remote possibility for a new class to be added.
I can't quite understand why these threads pop up time and time again. Can't people see how many problems a new class would create?
0
I don't mind if some cards are weak or probably won't see play, but I just wish they would use more old godsy stuff in card art than doing just corrupted versions of something. Or coming up with something like The Boogeymonster. At least we should get Ozumat, it is the year of the kraken after all.
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So Thijs's card is going to be a corrupted wisp?
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I agree that single articles would be better, there's a lot to comment here.
Cool looking cards in this vote, I'll probably go for ZhangDing too at first.
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Warlock already has two epics revealed so I highly doubt they will get a Forbidden spell.
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Don't get too excited yet, you can see what they did with Paladin...
If I had to guess something, I would say that some another Dreadlord. I think Cho'Gall will be the next warlock hero.
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As it is with every deck that plays with synergies, sometimes you just can't draw a single dragon and you lose really fast. Then, on the other hand, at best you'll be nearly unstoppable.
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I would use it as a collection manager, at least that's what I'm planning. It seems to get only positive reviews so I'll probably give it a try.
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First of all, I'm not sure if General Discussion is the right forum for this but anyway...
I've been thinking about loading Innkeeper (that Hearthpwn app) and I would like to know what you think about it. If you are using it, is it any good and working well? If you haven't loaded it, why so?
Thanks for your opinions (and sorry if there already was a similar thread about this somewhere).