Played a bit of a random Paladin deck, coming across a Malygos Rogue of all things.
Half-way through the game I played a Hydrologist and one of the options was Eye for an Eye.
Normally I'd never take that Secret but since I knew I was playing against a Malgyos Rogue, I figured it might come in handy once my opponent got low enough. And that's exactly what happened. Right back in his face. Secret value!
->
1
Yeah hunters are very common at those ranks. Once you get to top ranks you will see less and less hunters though and it will be a bunch of OTK bs.
2
Exactly. I think he will really shine after the rotation. Might be the best hunter legendary even.
1
Keep him. One of the best hunter legendaries after rotation. Once old powerful hunter cards rotate Shaw will probably be in top 3 hunter cards. He is already decent in Deathrattle Hunter and after rotation I think he will be stronger and find a place in midrange decks.
2
4 Horsemen is not that bad. I think it's because it's quite interactive. You can disrupt the combo by pressuring opponent and forcing them to play their bouncers early. Late game also you have more time to pu on pressure since they need to roll 4 different horsemen and there is some RNG so it's not guaranteed they get it in 4 turns. So there is counterplay.
Mecha'thun is worse since only Warlock really has a good counterplay to it. However in next expansion we are getting new Dirty Rat so there will be a way to disrupt Mecha'thun decks I think.
Personally, I hate Gallery Priest the most. That deck basically kills you on turn 8-9 if they draw the gallery and none of their minions. Totally stupid concept which was a design mistake imho.
1
It's not overpowered but it is very polarising just like warrior, i.e. playing against it is very unfun. Win rates of priest decks are not that great but polarisation and non interactivity has been used as a reason for balance changes in the past. That's why I suspect Priest and Warrior will be on a chopping block in next balance update.
1
Because without F2P players the game would die. It would become another Artifact. You need a large player base to have a healthy environment and also it builds up network effect. More players lead to them bringing more players to the game who potentially might spend money to buy packs in the future. Glad that you aren't in charge at Blizzard with your logic lol.
5
I want another mech expansion, you can never have enough mechs :D
But I'm sure it won't happen so soon after Boomsday. So I would also bet on next expansions being about dragons, perhaps about elementals also.
1
Tbh it's not a big deal unless you are a competitive player / pro. Most people that reach legend monthly basically play the game many hours every day. Many of them are streamers or pro players so it's their job to play the game and if you play 8+ hours every day and have >50% win rate you will be reaching legend every month. But for most players it's not worth it as you probably don't have that much time to invest into this game, might have job / life outside of HS.
3
Well, if you make it too easy then legend status will become less exclusive / easier to achieve. It's supposed to be HARD to get to legend so only most elite players make it. Making it easier just diminishes the achievement.
2
Well, from experience I disagree. Spellstone comes too late. By the time you play it you might be dead. Flanking strike is good but it's not amazing. You need a good draw against Odd Rogue and spell hunter can often draw poorly so your initial 3-4 turns you don't do anything (play a secret or one animal companion) and that is usually gg against Odd Rogue.