Oppressive, unfun uninteractive =/= good deck
It's just oppressive and unfun.
Turn 4 Coin Sea Witch Clockwork Giant Clockwork Giant Sea Giant...
That's more oppressive than handlock ever was.
We need a turn 4 neutral Wrath of God-like card to deal with 3-4 turn 4 giants.
It's just a really bad idea.
Hunter has Tracking, King's Elekk and Stitched Tracker to dig for answers, giants or nagas -- and Explosive Trap, Freezing Trap, Deadly Shot and Animal Companion.
Warlock can play giants unironically if they don't draw Naga.
Druid can ramp and has natural affinity for Arcane Giants if they don't draw Naga.
Mage has duplicate effects abound to resummon free giants or the nagas.
Priests can eternal servitude and ressurect naga or giants.
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Sep 10, 2017Frostraven posted a message on Naga Sea Witch needs to be fixed asap, it is becoming extremely toxic for Wild.Posted in: Wild Format
Oppressive, unfun uninteractive =/= good deck
1Frostraven posted a message on What do you like to lose to?Posted in: General Discussion
My own mistakes.
3Frostraven posted a message on Rate the upcoming balance changesPosted in: General Discussion
Pirates are a problem.
Nerf a weapon and make it strictly worse than Eaglehorn Bow.
Sure. Pirate warrior may be better balanced now. But...
Jade and Ultimate Infestation are problems.
Nerf Innervate to match Counterfeit Coin exactly and nerf Spreading Plague.
What? Blizzard..? I get that Spreading Plague ALLOWS Druid to use Ultimate Infestation...
But Jade cards are going to be a problem forever. Skulking Geist won't be playable forever in Wild -- while Jade may.
I'd rather see Innervate enter Hall of Fame than have it nerfed to Counterfeit Coin v2.
Or "Refresh 2 mana crystals". Or 1 mana gain 3 mana this turn. OR 0 mana gain 2 mana NEXT turn only.
Spreading Plague wasn't oppressive. It just help oppressive cards be oppressive.
I'd rather see it have a cost or health limit. From the start of Hearthstone -- it's been "Silence and destroy target minion" -- putting Assassinate to shame, forcing control to play the "Get Shaman to play two Hex before playing your win condition" game.
Predictability like that is boring. But costing 4 mana doesn't change the fact that it's still "Silence and destroy target minion" -- far more powerful than Assassinate or Siphon Soul. And there's nothing you can do.
It will silence and destroy your 8-10 drop.
It's like they analyzed statistics, and... failed to take the heart of the game into account when nerfing.
Just like the Keeper of the Grove and Ancient of Lore nerfs.
Ancient of Lore
Ancient of Lore
I liked Keeper of the Grove.
It was a very iconic Druid card.
Now Druids just use Spellbreaker.
And 2/2 deal 2 damage for 4 mana..? Compare to Ultimate Infestation, again.
"People played those basic and core set cards."
Because they were good, but more importantly:
ALSO BECAUSE NO OTHER CARDS WERE PRINTED IN THOSE SLOTS.
My god. Warriors don't get good 2-drops.
So they nerf the only good 2-drop that exist.
Druids don't have defensive measures or sustainability, because those were nerfed -- Keeper of the Grove and Ancient of Lore.
Print new blatantly overpowered cards instead to fill in the gaps that were nerfed.
Go home, Blizzard. You're drunk:
Class identities are being erased for a version of the game where all the cards might as well be neutral.
Both Druid and Rogue now have Counterfeit Coin.
Warrior got Eaglehorn Bow -- except they don't have secrets.
2Frostraven posted a message on Discuss the Nerf - Fiery War AxePosted in: Card Discussion
Good =/= overpowered
Overused =/= overpowered
Overpowered == overpowered
Fiery War Axe could be fair if Warrior didn't get aggressive low cost minions that buff or gets buffs based on weapon.
2Frostraven posted a message on Discuss the Nerf - InnervatePosted in: Card Discussion
Fail to balance a ramp class around ramp.
You're doing "variety" wrong.
The problem was Jade, Ultimate Infestation and Spreading Plague -- all along.
You can take the statistics and shove it.
Problems with druid:
1: Jade as a mechanic: First card played gives below average returns for mana. Second card gives average returns for mana. THEN they start to become not only good, but also OPPRESSIVE.
Compare to the Kabal mechanic.
2: Jade Idol: Too high value: Could've been made to "shuffle 3 jade idols" into your deck, that simply read "Summon a X/X jade idol" -- with the cost X.
3: Ultimate Infestation: Waaaaay too high value:
I mean..: Could've been:
Summon 5/5 then pick one: 5 damage get 5 armor, or; draw 5 cards.
...and that'd be playable. That'd literally be playable.
4: Spreading Plague: Too high value. Compare to force of nature.
5: Innervate: Only a problem if there's super-high value to gain from it
3Frostraven posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionQuote from mysticsnake >>
Someone please explain to me how Bonemare is even remotely balanced? ffsIt's perfectly balanced.
It's neutral Blessing of Kings.
That summons an additional 5/5 for 3 more mana.
It's especially well-balanced in Arena, where games totally aren't won based on who got Bonemare on turn 7.
1Frostraven posted a message on The Worst Feeling in Hearthstone (In My Opinion)Posted in: General Discussion
Being unable to affect the outcome of a game, from turn 1 to your loss.
1Frostraven posted a message on Let's talk about online Hearthstone community!Posted in: General Discussion
He doesn't like tryhards.
In fact, tryhards killed his family.
And he wants vengeance.
He wants them to suffer.
1Frostraven posted a message on We still have broken 1-mana spells in StandardPosted in: Standard Format
There are five 1-mana spells that IMO are broken. I have no problem with good, powerful cards. Living Roots and Power Word: Shield are both incredible, but there is a limit to their power. The five cards I list below can create back-breaking situations - all for just 1 mana.
Earthen Scales - We've all seen it. Opponent plays a card that summons a 10/10 Jade Golem, then plays this on the Golem for 11 armor. Not even Warrior stacks armor so cheaply (Iron Hide = 5 armor).
Jade Idol - Infinite value in long games. Should be "Summon a Jade Golem; or Shuffle 3 cards that summon a Jade Golem for 1 mana into your deck". Even that would be broken, but not like this.
Inner Fire - Should have been sent to Hall of Fame with the other three Classic spells (Ice Lance, Conceal, Power Overwhelming). No other card in the game can buff a minion's attack as much as this card, and only 1 mana?. Sure, to get the crazy 40/40 minions (or more) you need to combo with Divine Spirit, but even putting this alone on a Deathlord or Mogu'shan Warden is insane. Yes, this cheese has always been around and wasn't abused much before, but it sure is being abused now.
Potion of Madness - For just 1 mana, you can clear 2 minions in the early game. What? This one isn't the worst of this bunch, but it is the card that tilts me the most when it is played.
Upgrade! - If you put this on an Arcanite Reaper, this is essentially a 6/1 weapon for 1 mana. If you had to have an active weapon to play this card, it would be balanced. But what makes it insane is the fact that you can create a 1/3 weapon if you don't have one to buff - no downside to this card at all. Yes, Patches is strong, but IMO the real power behind Pirate Warrior is the weapon buff mechanic from this card and Bloodsail Cultist.Inner Fire is one of the reasons Priest is "playable".One card is necessary to make priest PLAYABLE.
This reminds me of the "only Auctioneer makes Rogue playable" argument.
If so -- then perhaps Blizzard should balance the core set better.
Oh. They don't buff cards -- the only obvious way to make future card design EASIER?
Without a balanced core set -- Priests, Druids and Rogues must always get great class cards in expansions, or linger behind.
Warrior, Warlock, Hunter and Paladin must always be held back in expansions.
A balanced core set would make card design so much easier for them.
But they keep on dropping the balls!...
Divine Spirit is kind of fine.
A 4/40 minion needs 14-15 turns to singlehandedly kill a Warrior who armors up every turn.
The problem occurs when that 4/40 becomes a 40/40.
Combos like that are simply not fun.
And I'm a priest "main".
1Frostraven posted a message on A Mage Dealing 35 damage in one turn. Fair?Posted in: General DiscussionQuote from Frostraven >>Quote from potato_beleren >>
If you're salty about a certain class, then play the direct counter to that class. Every single class in the game has a meta deck that makes it difficult to win or serves as a hard counter. Wanting to win against Mage? Then play Control Warrior or Jade Druid. Can't beat Druid or Warrior? Then play Rogue. There's not even an excuse in Wild, where Warrior has enough armor gain to fatigue themselves for ten turns. The format is literally supposed to be filled with ostentatious OTK combos and all the cost-reduction shenanigans that can no longer be done in standard.What if you're salty about YOUR CLASS being ineffective, and the cards you WANT TO PLAY being underpowered?Okay.
I switched to Pirate Warrior.
Thanks for making me see the light.Now I'm helping spread the joy and diversity you all crave.
Look at my opponent: He was so happy from effectively losing the game on turn 3 that he couldn't even contain his excitement, and had to leave his computer!
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6stuey17 posted a message on If legend is a no skill grind, then what is the rest of Hearthstone?Posted in: General Discussion
most people play close to correct
1vojza posted a message on Stuff Hearthstone Players Never Say.Posted in: General Discussion
I think that Force of Nature and Savage Roar combo was completly balanced before Blizzard decided to ruin it.
Warsong Commander nerf was one of the best nerfs in the Hearthstone's history, because the new Warsong is pretty balanced and wildly seen card.
2Aeris posted a message on Why hate tier 1 decks?Posted in: General Discussion
So ask yourself: If you really enjoy your deck so much, why are you coming on here to complain about tier 1 decks? Why not try it and see if you enjoy it as well? It doesn't make you a bad person to want and use the best equipment. It's in the game for a reason. For you to use and have fun.
So instead of complaining, just join the crowd.Yeah, lets all play the exact same 2-3 decks. This is gonna be so fun.Also, it is neither the fact that the decks are tier 1 nor that they are easy to play (come on, every deck including old Miracle and Patron are easy to play after a few matches), nor the fact the decks are somewhat uninteractive, it is just that you see them over and over. You lose against one, queue up against the same deck again, lose again, and there you go, the salt is real.If the ladder was full of Mill rogues, I'd get annoyed by them like I do with Secret Pallys now, but currently I enjoy those unusual decks, it is a nice diversion from the currently super-boring ladder.
2Aeris posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
God fucking dammit.
I was at 30 and I spent 7 turns clearing EVERYTHING. Turn 6 Emperor, gets discount on 2x Shredder, Force, 2x Roar. I don't have enough to clear both Shredders in one turn, so I am foced to leave one up. Hooray, 30 damage, after playing pretty much nothing turn 1 to 5 (1 Aspirant, 1 Wild Growth, maybe a Wrath and not much else). Next update cannot come soon enough.Says the guy with double Combo gif in signature. :D
4Tusina posted a message on Is there anyway to play arena without playing constructed?Posted in: The Arena
Sure, you can play in Wild.
4Psy_Kik posted a message on Druid is virtually unbeatable and this needs to be changed fastPosted in: General Discussion
Salt threads like these is why I play hs. People thought the Druid dk was garbage, thought spreading plague was mediocre, thought skulking Geist was a jade hard counter. I admit, I was a bit worried too. "Have they forsaken the jade?" I questioned myself. But nope, jade is back and as strong as ever after being absent too long due to quest rogue. I love rolling through people with my unstoppable jade army, and for every roper there is an auto-concede so I don't even waste any time. Keep crying you babies, I'll be eating popcorn from Legend.I've got to admit I LOL'd.But just because you're a funny guy, doesn't mean jades don't deserve to nerfed into the ground. Dumbest mechanic of all time.
3Davaretta posted a message on New Priest Hero - Tyrande WhisperwindPosted in: General Discussion
No thank you. I'l stick with Anduin Wrynn, King of Stormwind and High King of the Alliance, rather than some stupid Night Elf bitch who lays with that wuss Malfurion.
1Davaretta posted a message on New Hearthstone Priest: Tyrande Whisperwind Available Now for Twitch Prime MembersPosted in: News
Not... Quite what was planned.
Like I would ever trade in High King Anduin Wrynn for some stupid treehugging NE bimbo. Bitch please. Anduin for the win.
1Twitchy posted a message on Aggro Shaman is ruining the gamePosted in: General Discussion
And please actually read my arguments before you're going to bash away. If you have a different opinion, that's fine, but look at what was happening the last 20 months with aggro Hunter... This is the new aggro Hunter, and I hope Blizzard will learn something of it this time around or I'm really afraid they will lose players because of it.
2Twitchy posted a message on Aggro Shaman is ruining the gamePosted in: General Discussion
guys SERIOUSLY all of you who whine about aggro shaman im totally sure you disagree with me now but look
i believe you never pass rank 10 because of your whining, aggro shaman strong deck ? yes its, is it OP ?!?! NO aggro shaman can be crushed by good warrior or priest player or any class but its the player i got legend this season as warrior my favourite matchups were against aggro shaman they were free wins to me i dont know why all this whining it seems you just cant pass rank 10, its not OP you must learn the gameSince you obviously did not read my whole post and just looked at the title, let me explain it one more time, like i've done 5 times before: I don't care about winrates. I average about rank 5 to 1 at the end of each season, and I'm pretty sure I could consistently reach legend if I just had more time to play the game.What I do care about is the majority of ladder playing Aggro Shaman (which obviously indicates that it's overpowered), which forces me to play a counter to it.---Edit: Same for @argumentemperio above me. It's just stupid to tell me how to counter those situations. Ofcourse I know how to do that, and that's exactly what I did (like you can read in my first post, which you seemingly also did not do). I'm just tired of always being forced to play a counter to one single overpowered Aggro deck, which has always been the case for the past 2 years.What you said in your 5th argument just completely confirms the point I'm trying to make: If you play standard ladder, you either play a counter to Shaman or you lose. And that just sucks.And if you had followed the development of WoW even the tiniest bit you'd know that 'ignoring the living shit out of folks like you' is in fact exactly what killed WoW. That's what made all the long time players quit. That's what completely killed the once huge WoW community. And that's what killed the fun for most players.
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