most people play close to correct
6
most people play close to correct
1
I think that Force of Nature and Savage Roar combo was completly balanced before Blizzard decided to ruin it.
Warsong Commander nerf was one of the best nerfs in the Hearthstone's history, because the new Warsong is pretty balanced and wildly seen card.
2
So ask yourself: If you really enjoy your deck so much, why are you coming on here to complain about tier 1 decks? Why not try it and see if you enjoy it as well? It doesn't make you a bad person to want and use the best equipment. It's in the game for a reason. For you to use and have fun.
So instead of complaining, just join the crowd.
2
God fucking dammit.
I was at 30 and I spent 7 turns clearing EVERYTHING. Turn 6 Emperor, gets discount on 2x Shredder, Force, 2x Roar. I don't have enough to clear both Shredders in one turn, so I am foced to leave one up. Hooray, 30 damage, after playing pretty much nothing turn 1 to 5 (1 Aspirant, 1 Wild Growth, maybe a Wrath and not much else). Next update cannot come soon enough.
4
Sure, you can play in Wild.
4
Salt threads like these is why I play hs. People thought the Druid dk was garbage, thought spreading plague was mediocre, thought skulking Geist was a jade hard counter. I admit, I was a bit worried too. "Have they forsaken the jade?" I questioned myself. But nope, jade is back and as strong as ever after being absent too long due to quest rogue. I love rolling through people with my unstoppable jade army, and for every roper there is an auto-concede so I don't even waste any time. Keep crying you babies, I'll be eating popcorn from Legend.
3
No thank you. I'l stick with Anduin Wrynn, King of Stormwind and High King of the Alliance, rather than some stupid Night Elf bitch who lays with that wuss Malfurion.
1
Not... Quite what was planned.
Like I would ever trade in High King Anduin Wrynn for some stupid treehugging NE bimbo. Bitch please. Anduin for the win.
1
And please actually read my arguments before you're going to bash away. If you have a different opinion, that's fine, but look at what was happening the last 20 months with aggro Hunter... This is the new aggro Hunter, and I hope Blizzard will learn something of it this time around or I'm really afraid they will lose players because of it.
2
guys SERIOUSLY all of you who whine about aggro shaman im totally sure you disagree with me now but look
i believe you never pass rank 10 because of your whining, aggro shaman strong deck ? yes its, is it OP ?!?! NO aggro shaman can be crushed by good warrior or priest player or any class but its the player i got legend this season as warrior my favourite matchups were against aggro shaman they were free wins to me i dont know why all this whining it seems you just cant pass rank 10, its not OP you must learn the game
2
Oppressive, unfun uninteractive =/= good deck
It's just oppressive and unfun.
Turn 4 Coin Sea Witch Clockwork Giant Clockwork Giant Sea Giant...
That's more oppressive than handlock ever was.
I mean:
We need a turn 4 neutral Wrath of God-like card to deal with 3-4 turn 4 giants.
It's just a really bad idea.
...
Hunter has Tracking, King's Elekk and Stitched Tracker to dig for answers, giants or nagas -- and Explosive Trap, Freezing Trap, Deadly Shot and Animal Companion.
Warlock can play giants unironically if they don't draw Naga.
Druid can ramp and has natural affinity for Arcane Giants if they don't draw Naga.
Mage has duplicate effects abound to resummon free giants or the nagas.
Priests can eternal servitude and ressurect naga or giants.
1
Opponent's skill.
My own mistakes.
3
2.
Pirates are a problem.
Nerf a weapon and make it strictly worse than Eaglehorn Bow.
Sure. Pirate warrior may be better balanced now. But...
Jade and Ultimate Infestation are problems.
Nerf Innervate to match Counterfeit Coin exactly and nerf Spreading Plague.
What? Blizzard..? I get that Spreading Plague ALLOWS Druid to use Ultimate Infestation...
But Jade cards are going to be a problem forever. Skulking Geist won't be playable forever in Wild -- while Jade may.
I'd rather see Innervate enter Hall of Fame than have it nerfed to Counterfeit Coin v2.
Or "Refresh 2 mana crystals". Or 1 mana gain 3 mana this turn. OR 0 mana gain 2 mana NEXT turn only.
Spreading Plague wasn't oppressive. It just help oppressive cards be oppressive.
Hex.
I'd rather see it have a cost or health limit. From the start of Hearthstone -- it's been "Silence and destroy target minion" -- putting Assassinate to shame, forcing control to play the "Get Shaman to play two Hex before playing your win condition" game.
Predictability like that is boring. But costing 4 mana doesn't change the fact that it's still "Silence and destroy target minion" -- far more powerful than Assassinate or Siphon Soul. And there's nothing you can do.
It will silence and destroy your 8-10 drop.
...
It's like they analyzed statistics, and... failed to take the heart of the game into account when nerfing.
Just like the Keeper of the Grove and Ancient of Lore nerfs.
I mean:
Ancient of Lore
Ultimate Infestation
Ancient of Lore
Ultimate Infestation
I liked Keeper of the Grove.
It was a very iconic Druid card.
Now Druids just use Spellbreaker.
And 2/2 deal 2 damage for 4 mana..? Compare to Ultimate Infestation, again.
"People played those basic and core set cards."
Because they were good, but more importantly:
ALSO BECAUSE NO OTHER CARDS WERE PRINTED IN THOSE SLOTS.
My god. Warriors don't get good 2-drops.
So they nerf the only good 2-drop that exist.
Druids don't have defensive measures or sustainability, because those were nerfed -- Keeper of the Grove and Ancient of Lore.
Print new blatantly overpowered cards instead to fill in the gaps that were nerfed.
Go home, Blizzard. You're drunk:
Class identities are being erased for a version of the game where all the cards might as well be neutral.
Both Druid and Rogue now have Counterfeit Coin.
Warrior got Eaglehorn Bow -- except they don't have secrets.
2
Also:
Eaglehorn Bow
*Sigh*
Good =/= overpowered
Overused =/= overpowered
Overpowered == overpowered
Fiery War Axe could be fair if Warrior didn't get aggressive low cost minions that buff or gets buffs based on weapon.
2
Fail to balance a ramp class around ramp.
Nerf ramp.
...
No, Blizzard.
You're doing "variety" wrong.
The problem was Jade, Ultimate Infestation and Spreading Plague -- all along.
You can take the statistics and shove it.
Problems with druid:
1: Jade as a mechanic: First card played gives below average returns for mana. Second card gives average returns for mana. THEN they start to become not only good, but also OPPRESSIVE.
Compare to the Kabal mechanic.
2: Jade Idol: Too high value: Could've been made to "shuffle 3 jade idols" into your deck, that simply read "Summon a X/X jade idol" -- with the cost X.
3: Ultimate Infestation: Waaaaay too high value:
I mean..: Could've been:
Summon 5/5 then pick one: 5 damage get 5 armor, or; draw 5 cards.
...and that'd be playable. That'd literally be playable.
4: Spreading Plague: Too high value. Compare to force of nature.
5: Innervate: Only a problem if there's super-high value to gain from it
Ultimate Infestation
3
It's neutral Blessing of Kings.
That summons an additional 5/5 for 3 more mana.
It's especially well-balanced in Arena, where games totally aren't won based on who got Bonemare on turn 7.
1
Worst feeling:
Being unable to affect the outcome of a game, from turn 1 to your loss.
1
He doesn't like tryhards.
In fact, tryhards killed his family.
And he wants vengeance.
He wants them to suffer.
1
This reminds me of the "only Auctioneer makes Rogue playable" argument.
If so -- then perhaps Blizzard should balance the core set better.
Oh. They don't buff cards -- the only obvious way to make future card design EASIER?
Without a balanced core set -- Priests, Druids and Rogues must always get great class cards in expansions, or linger behind.
Warrior, Warlock, Hunter and Paladin must always be held back in expansions.
A balanced core set would make card design so much easier for them.
But they keep on dropping the balls!
Divine Spirit is kind of fine.
A 4/40 minion needs 14-15 turns to singlehandedly kill a Warrior who armors up every turn.
The problem occurs when that 4/40 becomes a 40/40.
Combos like that are simply not fun.
And I'm a priest "main".
1
I switched to Pirate Warrior.
Thanks for making me see the light.
Look at my opponent: He was so happy from effectively losing the game on turn 3 that he couldn't even contain his excitement, and had to leave his computer!