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    posted a message on King Togwaggle/Azalina Soulthief

    Works with a bunch of Druid stuff. Sounds like a grade A meme

    Posted in: Card Discussion
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    posted a message on 8 Of 9 DK's Failed Miserably?

    None of the DK's are bad at all. As far as I know all of them see play to a certain degree. Guldan is op, pretty much in every warlock deck. DK hunter sees play every now and again. DK jaina is a worthy asset to control mage. Malfurion is good all around and sees play in every druid deck that isn't aggro. DK warrior is in deadman's hand, and the recruit warrior. Anduin seems some slim play in big priest, but has certainly fallen from grace. Shaman as a whole is pretty much dead but evolve shaman still runs Thrall. OTK paladin is recently becoming more popular, not an amazing deck, but strong in its own right. Valeera is very relevant due to kingsbane. None of the heroes were failures at all, and I think Team 5 definitely stepped up from the quests, which were for the most part a blunder. Just because you aren't queuing into the decks that run the death knights doesn't mean they don't exist. A simple look at hsreplay will tell you that all of the death knight heroes see play and are overall successful. 

    Posted in: Card Discussion
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    posted a message on Why moving ice block to the hall of fame is a terrible idea.

    You can argue all you want that Ice Block is or isn't interactable, but the bottom line is that it isn't fun to play against. You could argue that quest rogue was intractable because you could play aggro to counter it, either way, it got nerfed not because it was super op (before quest rogue was nerfed it was at the bottom of tier 2), but because nobody wants to play against that nonsense. Ice Block isn't a fun card, and that enough warrants hall of fame in my eyes.

    Posted in: Card Discussion
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    posted a message on Wall of the Dead: Infinity War

    feelings on jasper spellstone and brann bronzebeard?

    Posted in: Wall of the Dead: Infinity War
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    posted a message on The future of OTK Highlander Priest in Wild.

    Taking out Lightbomb is just dumb. You need that card for the giant decks. Benedictus is terrible. You don't need velen or mirage caller. Raza priest in wild will drop down to a tier 2 probably but maybe it'll stay at tier 1. Thaurissan will need to be in there for the OTK, I do agree with that. 

    Posted in: Priest
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    posted a message on Is Really Hard To Balance Classes?

    Unless you're very well versed in game design and have made a multiplayer game that involves balance between many different gameplay options, it's unfair to say it's easy to balance the game by not giving classes op cards. That being said, I think there's a lot of problems with how balance is handled in hearthstone. Cards and sets are designed in advanced and from what it seems like team 5 does not take this into consideration when looking at the meta before the new set will be released. This is apparent from interviews and cards that are weak in power level given to weak classes and powerful cards given to powerful classes (freeze shaman, Purify, Psychic Scream, Spirit Claws, Elven Minstrel, Kazakus, etc.). This creates a lot of problems for the game when it comes to a balanced meta because they design sets so far in advance that predicting a meta, or maybe neglecting the meta entirely, means it's impossible to have all aspects of the game be balanced. 

    There are also blatantly overpowered cards that are released that makes so many people not only question how they design cards, but how well they test them too. Cards like Patches the Pirate, BonemareUndertakerSpirit ClawsSmall-Time Buccaneer, the list goes on. These cards seem dramatically above the power curve and many of them end up being nerfed as a result. However, team 5's other biggest blunder is how often they do nerf cards. Many people in the community wished they nerfed cards more often and there are pros and cons to nerfing frequently. Without getting into the pros and cons of nerfing, it's fair to say Blizzard reacts too slowly when cards that should be nerfed, go un-nerfed for so long. It took them over a month to nerf Jade Druid at the start of KoFT's release, a deck that was obviously unfun to play against and was very strong, over two months to nerf Small-Time Buccaneer, over 5 months to nerf Call of the Wild, and a whopping 7 months to nerf Undertaker. Right now according to hsreplay, Corridor Creeper is included in over 40% of decks. If those numbers don't scream over powered card then I don't know what does. I think you would have to be very oblivious to say team 5 doesn't take too long to nerf cards considered op. 

    So what's the best solution, or a decent one to prevent these over powered cards from rising up, or a way for all classes to be equal? Well before I get into that it's important to note from interviews from team 5 they believe not all classes deserve to be equal, and that their beliefs of how to balance a meta is by having some classes receive much stronger cards while others do not. Whether or not you agree with this, that is how Team 5 stands on the topic of balance. The first solution is to more nerfs/buffs more often. Again, many pros and cons to this, especially concerning f2p players and limited dust, not being able to participate in a new expansion at release for fear of nerfs. The second solution, a very popular community response to balance, would be a public PTR. Team 5 has responded to this idea and you can find their opinions here: https://hearthstone.gamepedia.com/Public_Test_Realm . They make some valid points, but overall, I disagree with them and I think a PTR would not only prevent these overpowered cards/combos making it through into the full release, but would make the community feel better that team 5 was interacting with them, instead of forums getting extremely frustrated with the Devs' visions and stances on their game with little to no input from the community. just my 2 cents.

    Posted in: General Discussion
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    posted a message on The most powerful solitary card in Hearthstone is...?

    I think forbidden healing is actually the best card in a 1v1. What other card beats that besides uther hero, rexxar hero, and jaraxxus. I think you out heal every other card for just one card. I think forbidden healing beats the most cards

    Posted in: General Discussion
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    posted a message on The most powerful solitary card in Hearthstone is...?

    Patches gets beat by Power Word: Glory

    Posted in: General Discussion
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    posted a message on [Dragon Soul] Spell/Resurrect Priest

    curious if you've thought about adding a shadow boxer because you have an elixir in the deck

    Posted in: [Dragon Soul] Spell/Resurrect Priest
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    posted a message on Poll: Should HS have more "destroy the enemy hero" cards?

    I don't think cards that just destroy the hero would be good, but cards that have a large requirement that basically win you the game when you play them like Rin, the First Disciple which don't instant win and are hard to setup, but usually make it extremely hard for the opponent when they come down.

    Posted in: General Discussion
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    posted a message on Did tom60229 deserve the win?

    He made a misplay that could have lost him the series, but besides that he did fine. 

    Posted in: General Discussion
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    posted a message on Ever though about why warrior is doing bad in latest metas?

    Pirate warrior is going strong right now. Shaman is in the shitter though 

    Posted in: Warrior
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    posted a message on Mage is easily the worst Dungeon Run class

    Mage has a very weak base deck which makes it suffer a lot

    Posted in: Dungeon Run
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    posted a message on Has anyone defeated Gutmook?

    Beat him with a Reno control mage. He gives you lots of spells like coins and bananas and he gives millhouse. You can easily clear the board and make him draw a massive amount of cards that get burned. Just rushing him down works just as well too 

    Posted in: Adventures
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    posted a message on Ghost of Christmas Present - A Card Design Competition (Submission Topic)

    Look at Curious Glimmerroot for wording. Also that's snow in the background so it's wintery.

    Posted in: Fan Creations
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