Turn 6 Rivendare, turn 7 Flark's Boom-Zooka
- Foxypounty
- Registered User
-
Member for 9 years, 8 months, and 3 days
Last active Fri, Jul, 14 2023 10:00:33 -
- 6
- 36
- 45
- 0 Followers
- 70 Total Posts
- 37 Thanks
-
17
Breakfast1 posted a message on Hearthstone Lich King Mini Set - Return to Naxxramas - Launch Tuesday 14th FebPosted in: News -
13
DatMageDoe posted a message on 24.4 Patch Notes - Mini-Set, Mercenaries & Battlegrounds Content Update & More!Posted in: NewsGet your Arena runs in people! When the patch goes live, all active Arena runs will end, giving you the rewards and a free Arena ticket. This is basically free rewards. Draft an Arena deck, play to 2 losses, then sit until the mini-set drops.
-
4
SirJohn13 posted a message on Balinda Stonehearth - Atlerac ValleyPosted in: MercenariesAnduin, Velen, Cornelius is even easier. Conveniently Balinda casts this on the 2nd turn which plays right into Cornelius in the middle healing your casters for 44, then double Holy Nova to heal all characters back to full health. You keep repeating this every 2 turns, I've killed Balinda multiple times with these 3 without having a single merc die
-
1
fusilli posted a message on Balinda Stonehearth - Atlerac ValleyPosted in: MercenariesThe easiest is Malfurion in a nature comp - his task 7 weapon is strong in general (absolutely ridiculous with the free nature's bite treasure), but as the +10 heal power is per merc, he heals for 36 per nature spell to whole team. You need to nuke the elementals first, ignore her - flamestrike will take out Malf if you don't focus the fire one. My first kill of her limped across the line with just Samuro alive, actually - Malf died to flamestrike, but killed the adds so it was just Balinda who alternated between drop to 1HP and summon add. used mirror image and whirling blade - kept on being dropped to 1HP, but never taking damage!
If you nuke the major fire add, and remember to use the root ability on the turn she drops to 1HP [because when sped up, the usual ability is the same speed as Balinda - the root guarantees that your heals come after the drop to 1HP], then treble nature usually survives the entire fight without a death.
Malf/Guff/[IRN]Bru'kan is my go-to, though you can always mix in Anacondra.
-
1
insanOflex posted a message on Kazakusan Druid | 80% Winrate!Posted in: Kazakusan Druid | 80% Winrate!Fungal Fortune seems pretty counter productive here
-
23
ArcyroX posted a message on Mysterious New Achievement Coming - Not Yet Achievable!Posted in: NewsI bet its like the other secret achievements that reward another cardback which require another ridiculous set of puzzles that I'll never be able to solve on my own and mindlessly follow a step by step guide hoping not making any accidents while following because if I did it would reset the whole 20+ min process to add another cardback to my cardback collection with already 80+ cardbacks present. *exhales*
-
3
Iustin posted a message on New Priest Legendary Hero Card Revealed - Xyrella the DevoutPosted in: NewsIt says 'trigger', not 'repeat'. So the casters of the deathrattles would be the original minions I'm guessing
-
17
Tyrant11305 posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!Posted in: NewsI almost never comment on these things but these recent nerfs may actually ruin hearthstone for me. It's the only triple a game I play so it would be a huge hole to fill. I just can't allow other people to be this bad at their jobs (releasing wantonly broken cards, letting you buy the entire archetype, then crushing it by nerfing individual cards into the ground) and still support them. I don't feel as if I'm off base here, Team 5 is objectively weak on balance. It's not even that they simply don't forsee the consequences, they are actively malicious and predatory in their design decisions. Sell someone one thing, change a part of that thing after the fact (obviously without the consent of the buyer) , and diminish the value of their purchase. Is this how other franchises are? Are they all this disgusting?
-
4
mnavalny posted a message on Freeze Mordresh Mage (updated)Posted in: Freeze Mordresh Mage (updated)IMHO Ring Toss is really hard to activate
-
23
xClusive posted a message on New Priest Legendary Card Revealed - The Nameless OnePosted in: NewsFlavour text: "Screw you, Libram Paladin."
- To post a comment, please login or register a new account.
2
One of theses decks that you need to try to feel the fun (and the power!).
Good job!
3
So much fun, it's nice to sun refreshing decks!
I made some changes for the wild:
-1 Eaglehorn Bow -1 Deathstalker Rexxar -1 Void Ripper -1 Missile Launcher
+2 Feign Death + 1 Da Undatakah + 1 N'Zoth, the Corruptor
Feign Death is totally insane in this deck! Undatakah and N'Zoth may look eavy, but in control game, you have all the time to explode is face! :)
Thanks mate!
3
Interesting question;
I would have change a Southsea Squidface for a Fal'dorei Strider maybe?
3
5 mana Flamestrike but with an AoE of 7 DMG!
18
Epic moment: a shaman used an Hex on is own Mana Tide Totem XD
2
Very funny deck, works for me at rank ~ 10-12.
I made a few changes, cause I think that Ancient Brewmaster is too slow.
- 2 Ancient Brewmaster
+1 Daring Reporter
+1 King Mukla
Keep going with this kind of new and refreshing decks!
7
Hey Janos,
Congrats for your deck!
How do you see Tuskarr Totemic, now that he has been nerfed?
3
Fandral Staghelm has no effect on Swipe;
2
Hey,
I really like decks with Prophet Velen and OTK priest combos, but I'm a little sceptic about how to survive until you have all the combo pieces.
Could you give us some advices of the strategy or upload some videos?
Thank you!
2
Nice deck! Love pirates and weapons!
I just make few changes: -1 Upgrade! -1 Acolyte of Pain +1 Execute +1 Malkorok
Not sure that last card is a good idea, but I just golden-crafted it and I love RNG, so why not? ; )