This is very important advice -- I created an account just so I could share it.
You MUST purchase the first wing of Naxxramas before the Spring 2016 expansion. It will no longer be available after that moment.
As long as you have the first wing, you will always have the option of buying the rest. But if you haven't bought any part of it, you will never be able to. Even if you never intend to play in the Wild format, it would be a shame to miss out on the adventure. It's entertaining and educational, and you get a sweet card back for completing Heroic mode!
- FortyDust
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BarnacleEd posted a message on Give me a nudge in the right direction?Posted in: General DiscussionThere's been a lot of good advice in this thread so far (do newbie quests, consider making a cheap aggro deck to climb the ladder, play arena runs as much as possible, and level up the base classes - I'd say to 20 so you can play tavern brawls) but this piece of advice sticks out best IMHO.Getting naxx now will, ultimately, save you a significant amount of dust in the long run if you choose to play Wild format. Even if you decide you want to stick with standard, disenchanting all the naxx cards will give you a massive amount of dust. Definitely agree with this advice! -
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Huzzahdv posted a message on Who says brawl #35 is boring?Posted in: Tavern BrawlAny brawl that doesn't require you to build a deck is my favorite. Pirate brawl? Chicken brawl? It's good, as long as you know at least a little about the game you win even with bad rng. Playing brawl is easier to get the daily 100 gold than casual. Easiest wins ever.
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You are aptly named, FalsE_PR0pheT.
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I can't believe how many people think Murloc decks are supposed to be aggro. That has never been the best way to play Murlocs.
Even back in the early days, it was better to bide your time, then slam a massive combo. I suppose this feels like aggro when you are the victim of the rush, but it's absolutely not an aggro playstyle.
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SchruteBucks is correct here. Dragon Priest is midrange, and Reno-anything is control. (In fact, all combo decks are also control decks, so acting as if that's a separate thing is incorrect. "Combo" is not a position on the aggro-control spectrum.) Also, I think the thing people are currently calling "Midrange Shaman" is really more of a control deck -- it certainly uses a lot more removal than your typical midrange deck. And note that it is one of the best counters to Pirate Warrior.
The reason people are getting so confused and mislabeling things is because one of the styles has gotten far too powerful and is doing things it shouldn't normally be able to do. (An aggro deck should not be able to so easily beat so many control decks.)
As I've stated elsewhere, the problem is that Warrior weapons have always been too fast and efficient, but no one has ever cared much because Warrior has not typically had the tools to make a viable aggro deck. Now that the critical mass of Pirate synergies has shown how oppressive Warrior's weapons are, people are upset and baffled and in denial that the traditional control class has always had this aggressive thread running just beneath the surface.
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LOL at everyone who thought Shaman would be getting an Elemental-related quest. XD
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When can we expect a "Squelch all opponents" option? What other quality of life adjustments are in the works?