• 1

    posted a message on DJ Manastorm

    "Forgetting the whole strategy/combo shenaningans" is like saying, "ignoring the 6-ton elephant sitting on my chest."

    Cards like this suffocate the game.

    Posted in: DJ Manastorm
  • 4

    posted a message on Death Beetle

    With Guff rotating out soon, this makes me wonder what kind of extra-mana foolishness they have in store for Druid in the coming HS year. Surely they don't expect this card to see play if Innervate is the only way to use it.

    Letting Druid reliably go above 10 mana was one of the more unpleasant features of the past 14 months, and it looks like that's going to continue to some degree.

    Posted in: Death Beetle
  • 0

    posted a message on Patch 25.4 Preview - Mercenaries Stops Getting Content Updates & New End Game Mercs Mode

    It may not have been to your taste, but there's no need to insult the people who enjoyed it. It didn't fail because no one played it. (Mercenaries content always received a reasonable number of views.) It failed because the monetization was stupid.

    Posted in: News
  • -1

    posted a message on Hearthstone Lich King Mini Set - Return to Naxxramas - Launch Tuesday 14th Feb
    Quote from M1ch43l >>

    And that shows how incapable the team is. If a random player finds a combo like this so fast and the team didn't after "many" playtests.

     I doubt they put much effort (if any) into testing for Wild combos, and I don't blame them. There are too many variables, and too few players affected, so it's really not worth their time.

    If you are surprised when things get broken in Wild, that's on you, not them. You've been warned many times that Wild is wild.

    Posted in: News
  • 9

    posted a message on Patch 25.4 Preview - Mercenaries Stops Getting Content Updates & New End Game Mercs Mode

    It will also be the last major update to the Mercenaries mode as we align our goals and focus on continuing to make Hearthstone the best digital card game in the world.

    TRANSLATION: "We never figured out how to monetize this thing in a way that made any sense whatsoever."

    Posted in: News
  • 4

    posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds

    I'm not offended, but you're extremely wrong. There are several archetype matchups where it's perfectly normal for the board to be empty on both sides in the late game. Control vs. control is a prime example.

    Furthermore, you don't need to end your turn with an empty board for Astalor to send all damage to face. Your opponent can clear your board first, either by trading or with spells and weapons.

    Their reason for nerfing Astalor is because it's in too many decks. It's in too many decks because it's an easy Neutral one-card win condition. That remains true after the nerf, and no deck that used it before is going to drop it because it now deals 2 less damage.

    Posted in: News
  • -3

    posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds

    Agreed. The card is useless now, even though the only reason you would have crafted it was specifically for this interaction.

    Posted in: News
  • 17

    posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds

    These changes are designed to bring Astalor’s power more in line with what we want from a Neutral, general-purpose utility card like this.

    A card that can deal 16 (or 14) damage to face is NOT a "general-purpose utility card." It is an all-purpose win condition, and that is exactly why people are (over-)using it. When you print a relatively cheap, powerful Neutral win condition, it's going to appear in way too many decks. Hell, it doesn't even have to be cheap -- see the original Sire Denathrius.

    I can't even give Team 5 the benefit of the doubt on this one, because there IS no doubt. They have absolutely no idea what they are doing.

    Posted in: News
  • 5

    posted a message on Patchnotes: Third Time's the Charm - Wait Nope, Still Just An Announcement of an Announcement

    That's basically two full months of the Astalor shit-show, and they are still acting like Shadowstep is a perfectly balanced card.

    In a slightly less horrible world, they would have addressed the glaring balance issues and given the meta time to settle a bit before bringing on the mini-set, but guess what -- the mini-set is due in early February, and the balance issues aren't even remotely fixed.

    Posted in: News
  • 1

    posted a message on Constructed Balance Changes Next Week

    Ramp Druid's win rate is below 50%. The problem isn't Guff. The problem is Astalor.

    Posted in: News
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