• 1

    posted a message on ***90%Winrate*** Syngery Hunter ; Rank 5 [ Budget ]

    EDIT: 06/01/14 ** Up To Date**

    Been a little while , Hunter forums!

    For people who have seen my decks / stream...You know I do not like playing the FOTM / Overpowered classes .. They bore me.

    Thus, I took a break from Hunter the past season. However, with the nerf to UtH , there are more possibilities for Hunter decks then ever before!

    It is truly an exciting time to play Hunter again.

    I took a fresh look at the Synergy Hunter deck and decided to re-vamp it for the current meta and the new season ! It's more of a simple deck now, and even more budget friendly. However, it still retains plenty of combo's to sweep the game away with.

    Without further ado... I present; Viss Synergy Hunter 2.0 !

     

     

    Viss Synergy Hunter 2
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    Summary

    The deck may be a simplified version of the original.

    This does not mean, the deck is weaker however. Certain changes were made due to the change to UtH as well as the shift in the meta.

    Personally, I find this deck to be a lot of fun. I've not pushed very far with it yet,

    There are two main strategies to the deck, which I will go over below;

    Strategy

    With this deck , you'll usually end up playing either hyper-aggro or more combo-esque.

    Depending on your match up and card draws, you may end up with early board control and a ton of early game pressure... Or , you'll end up making trades here and there, but mostly waiting to drop your low-cost cards together, in order to maximize their synergy's.

    Example; Turn 2 Knife Juggler... OR , hold onto Knife Juggler and drop him a bit later with a UtH / before a Snake Trap proc.

    **I'm not going to go into much detail here, as I plan on releasing a video very soon going over the strategy and plays of the deck, for those interested. The video will be posted right in this section of the post once I edit it in :) **

    Card Choices

    -1 Flare ( not much need for cycle's in this deck and not many Hunters around to counter secrets. )

    - 2 Scavenging Hyena ( Too much silence currently, and other important 2 drops )

    - 1 UtH ( Most decks in the meta are not swarming the board as much as they used to, and I was tired of having a useless UtH in hand due to the increased mana cost.. It was actually a dead card more than I'd like to admit. )

    -1 Nat Pagle ( He just doesn't fit the deck anymore. Better 2 drops for it. )

    -2 Pint Sized Summoner ( This card was iffy the first time around.. However, I liked how it fit in. The issue , once again, is now there is more important 2 drops to use... Namely Owl. )

    -2 Cult Masters ( We do not need that much draw anymore. )

    -1 Leeroy Jenkins ( The increase to UtH really hurt our Leeroy combo. I also wanted to make the deck more budget friendly. However, he's a card I still strongly consider subbing in depending on match-ups. )

    ~

    + 2 Hunters Mark ( This is one of my favorite Hunter Cards around. It's really grown on me, and with all the 'token' or 1/1 cards we can get with this deck, it's amazing to take down a huge threat with a 1/1 . )

    + 2 Stonetusk Boar ( With the nerf to UtH we needed more cards to combo with Buzzard. This card is our man; plus he works well with many other cards in the deck, such as Knife Juggler and Hunter's Mark )

    +1 Kill Command ( Most of my games end with 1 or 2 Kill Commands into Hero Power + attacks from board. Amazing card for removal, or to seal the game . )

    + 2 Savannah Highmane ( This is one of my favorite cards in the game. It brings such value to the table, and is exactly what we need to keep up pressure later in the game...not to mention the 2/2's he spawns fits the theme of buffing lower-end beasts up...combo's with Knife Juggler , etc ).

    +2 Houndmaster ( We need taunts with all the burst in the game now. Fortunately for us, this generous guy buffs our free tokens up rather nicely. 1/1 Snake from Snake Trap turned into a 3/3 Taunt ? Yes please! )

    +1 King Mukla ( This guy is awesome for tempo. If you're playing the deck more aggresively , Mukla makes a very powerful turn 3 play.. Along with the fact that the deck runs 2 owls; we are able to silence the banana's fed Creature our opponent might have if need be. This guy is an all star )

          - Replacement for King Mukla. I understand King Mukla is not that "budget" a perfect replacement for him is 1x Jungle Panther.

    Jungle Panther has good utility with the shroud, and combo's well with Turn 3 JP into turn 4 Houndmaster.

    Cards to consider adding:

    * Leeroy Jenkins ( Finisher that combo's amazing with UtH. Unfortunately the increased mana cost of UtH really hurt this combo however. )

    * Bloodmage Thalnos ( Cycle + Spell Damage.. Solid card, but we do not have too many damaging spell cards in this deck. )

    * Arcane Shot ( If you sub these in, I'd recommend running Thalnos as well. )

    * Scavenging Hyena ( Works well with our tokens. Was part of the original Synergy deck.. However, silence seems to be played a lot in this meta; hence the removal. Could be brought back if you do not face to many silence cards.)

    * Mountain and Sea Giants ( If you prefer the token / combo aspect of this deck, I strongly recommend trying these out. It's not uncommon to get a Giant out by turn 4 or 5 with this deck, depending on how you play it. )

    Final Notes

    This deck has lots of potential and room for tweaks here and there. You need to try it , and find your own playstyle. Perhaps some of my card choices do not fit your playstyle as they do mine..Which is why I included the "Cards to consider" portion above. If you've got an idea that I dod not think of, please mention it! I'm always open to hearing ideas on how to better improve my decks. I know there are lots of creative minds out there... I'd love to see what you guys come up with ;)

    Enjoy!

    Oh, lastly...If you'd like to see the deck played in action or have any questions, feel free to check my twitch channel out, or to add my battle-tag. I am quite friendly....most the time ;)

    www.twitch.tv/fortheundercity

    viss#1675

     

    History

    The original deck from January , "Synergy Hunter", for those interested in checking it out;

     

    Synergy Hunter
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    There are a few changes that can be used with this deck.
    I will list them here.

    1) You may swap [card]Pint-Sized Summoner[/card] with Flesheating Ghoul

    - I personally find the Ghoul over kill though, when you have a better version already in Scavenging Hyena

    2) Flare can be replaced. I personally love to have it as a 1 off though. It can win games vs decks that use secrets. The deck also needs more 1 drops, and a turn 1 Flare just to cycle through your deck is not a bad play if you have nothing else.

    3) Savannah Highman can be ran as 2 of instead of a 1 of. I actually prefer to run 2 to help with mid / late game. You can replaced a Snake Trap and add a Highmane.

    How to play the deck.

    The entire focus of this deck is to maintain board control and a full hand. This is accomplished by your "combo's"
    such as using Knife Juggler with Snake Trap or Unleash the Hounds.

    The combination of those cards can put immeasurable damage on the enemy hero or destroy his field and can be done very early in the game.

    You keep your hand filled with Cult Master using your "tokens" from UtH and Snake Trap.

    Not only do those cards clear his field, but they refill your hand. A potent combination.

    There are plenty of other "combo's" to use in the deck, and they are fairly straight forward. ( Mostly just buffing your minions with the Dire Wolf Alpha , etc.

    How to Finish:

    Ending the game can come a few ways. You have Savannah Highmanex2. Also Leeroy Jenkins. ( the 1/1's Leeroy creates for your opponent can help with use UtH more effectively. )

    Or you can simply buff your beasts up. With this deck you will usually have an entire field of beasts, even if your field is cleared, it can recover very fast. Buffing them even to 2 attack creatures will end the game fast. Normally they will be at least 3 attack though.

    Criticism

    The deck, like any, has its weaknesses. The deck has LOTS of 2 drops. The reason for this is because you don't play them when you can. You play them together, synergize them. They need to be low cost so that you can drop 2 or 3 of them on the same turn. At the same time, you need to know when you play your cards early on and when to hold them off for your "combo's". That is the most difficult part of the deck.

    That is the gist of it. Try the deck out yourself, I could type more paragraphs about it, but that would be pointless. You'll get the hang of it if you give it a wirl, and there is plenty of more in's and out's that you will see I did not go into. That is what makes this deck so fun.

    If you don't have all the cards you might need to play the deck, you're more than welcome to watch me play it here;

    www.twitch.tv/fortheundercity

    I stream daily, so drop by , or if I am offline leave a follow, and you will be notified when I am online to watch the playstyle for this deck.

    Also don't hesitate to leave constructive criticism or feedback here. Best of luck, and hunt well.

    Posted in: Hunter
  • 1

    posted a message on ***90%Winrate*** Syngery Hunter ; Rank 5 [ Budget ]

    Been a little while , Hunter forums!

    For people who have seen my decks / stream...You know I do not like playing the FOTM / Overpowered classes .. They bore me.

    Thus, I took a break from Hunter the past season. However, with the nerf to UtH , there are more possibilities for Hunter decks then ever before!

    It is truly an exciting time to play Hunter again.

    I took a fresh look at the Synergy Hunter deck and decided to re-vamp it for the current meta and the new season ! It's more of a simple deck now, and even more budget friendly. However, it still retains plenty of combo's to sweep the game away with.

    Without further ado... I present; Viss Synergy Hunter 2.0 !

    Viss Synergy Hunter 2
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (19) Ability (11)
    Loading Collection

    Summary

    The deck may be a simplified version of the original.

    This does not mean, the deck is weaker however. Certain changes were made due to the change to UtH as well as the shift in the meta.

    Personally, I find this deck to be a lot of fun. I've not pushed very far with it yet,

    There are two main strategies to the deck, which I will go over below;

    Strategy

    With this deck , you'll usually end up playing either hyper-aggro or more combo-esque.

    Depending on your match up and card draws, you may end up with early board control and a ton of early game pressure... Or , you'll end up making trades here and there, but mostly waiting to drop your low-cost cards together, in order to maximize their synergy's.

    Example; Turn 2 Knife Juggler... OR , hold onto Knife Juggler and drop him a bit later with a UtH / before a Snake Trap proc.

    **I'm not going to go into much detail here, as I plan on releasing a video later on today going over the strategy and plays of the deck, for those interested. The video will be posted right in this section of the post once I edit it in :) **

    Card Choices

    -1 Flare ( not much need for cycle's in this deck and not many Hunters around to counter secrets. )

    - 2 Scavenging Hyena ( Too much silence currently, and other important 2 drops )

    - 1 UtH ( Most decks in the meta are not swarming the board as much as they used to, and I was tired of having a useless UtH in hand due to the increased mana cost.. It was actually a dead card more than I'd like to admit. )

    -1 Nat Pagle ( He just doesn't fit the deck anymore. Better 2 drops for it. )

    -2 Pint Sized Summoner ( This card was iffy the first time around.. However, I liked how it fit in. The issue , once again, is now there is more important 2 drops to use... Namely Owl. )

    -2 Cult Masters ( We do not need that much draw anymore. )

    -1 Leeroy Jenkins ( The increase to UtH really hurt our Leeroy combo. I also wanted to make the deck more budget friendly. However, he's a card I still strongly consider subbing in depending on match-ups. )

    ~

    + 2 Hunters Mark ( This is one of my favorite Hunter Cards around. It's really grown on me, and with all the 'token' or 1/1 cards we can get with this deck, it's amazing to take down a huge threat with a 1/1 . )

    + 2 Stonetusk Boar ( With the nerf to UtH we needed more cards to combo with Buzzard. This card is our man; plus he works well with many other cards in the deck, such as Knife Juggler and Hunter's Mark )

    +1 Kill Command ( Most of my games end with 1 or 2 Kill Commands into Hero Power + attacks from board. Amazing card for removal, or to seal the game . )

    + 2 Savannah Highmane ( This is one of my favorite cards in the game. It brings such value to the table, and is exactly what we need to keep up pressure later in the game...not to mention the 2/2's he spawns fits the theme of buffing lower-end beasts up...combo's with Knife Juggler , etc ).

    +2 Houndmaster ( We need taunts with all the burst in the game now. Fortunately for us, this generous guy buffs our free tokens up rather nicely. 1/1 Snake from Snake Trap turned into a 3/3 Taunt ? Yes please! )

    +1 King Mukla ( This guy is awesome for tempo. If you're playing the deck more aggresively , Mukla makes a very powerful turn 3 play.. Along with the fact that the deck runs 2 owls; we are able to silence the banana's fed Creature our opponent might have if need be. This guy is an all star )

          - Replacement for King Mukla. I understand King Mukla is not that "budget" a perfect replacement for him is 1x Jungle Panther.

    Jungle Panther has good utility with the shroud, and combo's well with Turn 3 JP into turn 4 Houndmaster.

    Cards to consider adding:

    * Leeroy Jenkins ( Finisher that combo's amazing with UtH. Unfortunately the increased mana cost of UtH really hurt this combo however. )

    * Bloodmage Thalnos ( Cycle + Spell Damage.. Solid card, but we do not have too many damaging spell cards in this deck. )

    * Arcane Shot ( If you sub these in, I'd recommend running Thalnos as well. )

    * Scavenging Hyena ( Works well with our tokens. Was part of the original Synergy deck.. However, silence seems to be played a lot in this meta; hence the removal. Could be brought back if you do not face to many silence cards.)

    * Mountain and Sea Giants ( If you prefer the token / combo aspect of this deck, I strongly recommend trying these out. It's not uncommon to get a Giant out by turn 4 or 5 with this deck, depending on how you play it. )

    Final Notes

    This deck has lots of potential and room for tweaks here and there. You need to try it , and find your own playstyle. Perhaps some of my card choices do not fit your playstyle as they do mine..Which is why I included the "Cards to consider" portion above. If you've got an idea that I dod not think of, please mention it! I'm always open to hearing ideas on how to better improve my decks. I know there are lots of creative minds out there... I'd love to see what you guys come up with ;)

    Enjoy!

     

     

     

     

    Posted in: Hunter
  • 2

    posted a message on Reynad's May Zoo

    lovin' the king mukla. he's really underrated.

    Posted in: Reynad's May Zoo
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