• 7

    posted a message on Mark my words on this -mage new cards in the miniset

    you sound really weird and cringe 

    Posted in: General Discussion
  • 0

    posted a message on Freebird Rogue (FoL Theorycraft)

    if im just completely honest it was absolutely terrible dogshit even before the Titans expansion, please dont waste your dust on Freebird 

    Posted in: Freebird Rogue (FoL Theorycraft)
  • 2

    posted a message on Secret Hunter (Titans Theorycraft)

    thanks bro! hopefully it'll be decent, but i also think it'll unfortunately probably just be a bit worse than standard Hollow Hound hunter

    Posted in: Secret Hunter (Titans Theorycraft)
  • 1

    posted a message on Monk class idea by Targus

    great work i can tell you put a lot of thought into this! my only concern would be the power level of meditate, from the cards provided it seems like it might just be a bit too weak? losing an attack is a pretty big deal, especially for bigger minions

    but other than that it all seems really cool and i really love the flavor

    Posted in: Fan Creations
  • 2

    posted a message on Control Warlock (FoL Theorycraft)

    immolate is not too slow against its niche specific use to counter combo decks, it's not for anything else 

    voidcaller package invalidates the malganis jailer combo as you said, which i then actually do believe will be worthwhile having against a very large number of decks, especially aggro/midrange which will almost always locked out of the game by it

    imp king rafaam and the other fatigue imp cards aim to put up tempo and board prescence, which will never be enough to keep up with what an opponents deck that is already 100% dedicated to doing that, but with 30 cards instead of 6 or 7

    and yeah i do also agree that the loss of bran and tamsin pretty much invalidates the curse package

    but so i just think that the deck already has a strong win condition for just about every match up-

    • against aggro you use efficient removal and healing to stall the game until you either exhaust resources or can play the jailer malganis
    • against control you use resources as efficiently as possible until you can safely play jailer malganis, or at least until you can outvalue with lord jaraxxus
    • against combo- you dig through your deck as fast as possible to find ETC band manager and pull immolate, which you then use when you know itll be the absolute most disruptive
    Posted in: Control Warlock (FoL Theorycraft)
  • 0

    posted a message on FoL Aggro Rogue

    dang this list looks really solid! 

    only question/suggestion i have is why the added School Teachers? its definitely a good card but is there something specific you are looking to get from it? i feel like rogue has a lot of really cheap/low impact spells that you wont be thrilled to hit. instead i think the deck would really love x2 Breakdance. i think that card might easily be one of the best of the set, and it's absolutely insane with the Astalor Bloodsworn gameplan, for either Astalor himself or the MC Blingtron, (or even just with Queen Azshara!)

    either way, deck looks great, dont see how it wont be powerful since even if you dont win early or youre against heavy control, MC Blingtron + Astalor Bloodsworn will always be a massive threat

     

     (i was also thinking you could instead swap in those Breakdances (or even throw in an additional x2 Shadowstep) in place of the Tour Guides? they can be really good with the Jolly Rogers but I feel like they really fall off later in the game when you'll already either have Crabatoa's claws or just the same 1/2 weapon off MC Blingtron)

    Posted in: FoL Aggro Rogue
  • 0

    posted a message on Freebird Rogue (FoL Theorycraft)

    no? Cheat Death is rotating in to standard through the new core set

    Posted in: Freebird Rogue (FoL Theorycraft)
  • 0

    posted a message on DJ Manastorm Mage (FoL Theorycraft)

    up to x5 Pyroblast shenanigans are already possible thanks to Bonelord Frostwhisper! but for the cases you don't get to use him its definitely possible that Audio Amplifier is good enough to make the cut, since 20 damage the same turn honestly is a lot better than 10 and 10+ the next

     

    edit: actually i think your suggestion was perfect, we really didn't want the Firelands Portal to mess up Rewinds or Volume Ups so i cut the 1 copy for an Audio Amplifier which will allow 20 damage in one turn from hand! (with a lot more to hopefully follow the next turn if they survive it) thank you for the comment!

    Posted in: DJ Manastorm Mage (FoL Theorycraft)
  • 0

    posted a message on [FOL] Topior

    think you could try to either add in hero power package since it seemed really strong during the theorycrafting streams, or just remove Spread the Word, or at least try to add in Harmonic/Dissonant Mood which also seemed to be good and can reduce the cost of that draw 2 by all 4 mana 

    Posted in: [FOL] Topior
  • 2

    posted a message on Freebird Rogue (FoL Theorycraft)

    I feel like Ghostly Strike is a great card but I really wanna keep and try out at least one Disc Jockey, which will help charge up Record Scratcher, and Fan of Knives getting a -1 mana cost buff honestly seems crazy. For only 1 more mana it deals the 1 damage Ghostly Strike would do but to all minions, and doesn't require combo to draw the card. That being said, maybe we do just want to maximize the amount of combo cards for Record Scratcher in which case swapping out the Fan of Knives for Ghostly Strike might just be better!

    Also I completely forgot about Cheat Death and agree with it needing to make its way in

    Thank you for the suggestions homie! hopefully the archetype works out

    Posted in: Freebird Rogue (FoL Theorycraft)
  • 2

    posted a message on Lightshow Mage (FoL Theorycraft)

    oh do you think that Vexallus lasts the entire game lol? Its effect is only active while it it's on the board, which 99% of the time will only ever be one turn, meaning that even if you use a Lightshow and 2 Arcane Bolts with it on turn 10, it's actually not any more mana efficient at all than just using 2 Lightshows and 4 Arcane Bolts. 

    also I'm sorry but your appraisal of 5 Lightshows being "generous" made me laugh out loud hard, the deck can infinitely discover with Infinitize the Maxitude, and also literally go infinite with Grand Magister Rommath + Photographer Fizzle. Not to mention the other 13* discover/copy spell cards, many of which can do so multiple times. Absolutely no idea where you got 5 Lightshows being generous 

    I promise you control will not be a problem for this deck at all (Blood DK especially will be an auto-win) as was also seen during the theorycrafting stream, with lists that in my opinion were much less refined 

    Posted in: Lightshow Mage (FoL Theorycraft)
  • 0

    posted a message on Overload Shaman (FoL Theorycraft)

    yep, or with JIVE, INSECT! if the opponent's board is empty or basically empty. But to be honest I'm not entirely convinced this archetype/combo will be quite good enough, so I've been looking into theorycrafting an overload + spell damage burn deck that goes all in on utilizing Bioluminescence 

    Posted in: Overload Shaman (FoL Theorycraft)
  • 0

    posted a message on Control Warlock (FoL Theorycraft)

    they don't need to be played the same turn, so you just drop The Jailer and then Tony, King of Piracy next turn, or if you're in danger HP wise then you drop Mal'Ganis first the next turn and then Tony the turn after that to ensure they can't draw any more cards and will die quickly to fatigue

    Posted in: Control Warlock (FoL Theorycraft)
  • 1

    posted a message on A last complain (Druid)

    honestly i completely agree, fk guff im glad its gonna be gone

    Posted in: General Discussion
  • 0

    posted a message on Lightshow Mage (FoL Theorycraft)

    Vexallus costs 5 and Lightshow costs 3, unless you're going second and save the coin all the way to turn 10 you can only ever double up on one Lightshow for 8 mana, which is 2 mana worse than just playing 2 Lightshows. so it's very much unnecessary and just not good, especially since the deck should be able to generate more than enough Lightshows to close out a game!

    Posted in: Lightshow Mage (FoL Theorycraft)
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