Lame nerfs. DH can still kill you out of nowhere with Il'gynoth or Altruism. The only card I care about is skull which enables otks in a deck that can kill you just playing normally with no combo.
reason why shaman is a combo class by design, there is an argument for tempo aswell I agree but the tempo is based around combo's, anyways nothing is black and white, other than my opinions ofc
shaman is a class based around explosive power turns, these turns are often set up over time with cards such as Far Sight more than that, the cards in question are often worth very little without each other to activates their full power, think mechanic cards and the target cards primarily in these sets... don't agree and think it is tempo? sure buddy, when was the last time you saw a Desert Hare in any other tempo deck? or Derailed Coaster for that matter. when was the last time you even saw a revole shaman (/spit) attack with Boggspine Knuckles without minions on the board (if not in dire need or close to lethal ofc)
what I think confuses people is that revole shaman (/spit) is half tempo / half combo (imo) and that is what makes it so deadly. Cards like Inara StormcrashStormstrikeLightning Bloom are examples of what I would call tempo cards
this is as close as you guys will get me to write a wall of text so I hope you guys are happy with it
It's a big tempo / swing turn play, it's not a combo. That's like saying that paladin decks with level up and silver hand generation are combo decks. If I had to peg a deck that is closer to combo that revolves around tokens it would be druids dropping tokens and giving soul of the forest to set up assured lethal (which doesn't always work if there's a double clear, mass silence etc). Obviously shaman can lethal you next turn with their board but there is still possible counterplay.
I am not familiar enough with the paladin class (I find it very boring) but the dude mechanics is combo, in the same sense that trent and totems are combo... (worst type of combo)
I dunno, sounds like synergy to me. Like if I drop a bunch of one drops and play bloodlust, is that a combo?
reason why shaman is a combo class by design, there is an argument for tempo aswell I agree but the tempo is based around combo's, anyways nothing is black and white, other than my opinions ofc
shaman is a class based around explosive power turns, these turns are often set up over time with cards such as Far Sight more than that, the cards in question are often worth very little without each other to activates their full power, think mechanic cards and the target cards primarily in these sets... don't agree and think it is tempo? sure buddy, when was the last time you saw a Desert Hare in any other tempo deck? or Derailed Coaster for that matter. when was the last time you even saw a revole shaman (/spit) attack with Boggspine Knuckles without minions on the board (if not in dire need or close to lethal ofc)
what I think confuses people is that revole shaman (/spit) is half tempo / half combo (imo) and that is what makes it so deadly. Cards like Inara StormcrashStormstrikeLightning Bloom are examples of what I would call tempo cards
this is as close as you guys will get me to write a wall of text so I hope you guys are happy with it
It's a big tempo / swing turn play, it's not a combo. That's like saying that paladin decks with level up and silver hand generation are combo decks. If I had to peg a deck that is closer to combo that revolves around tokens it would be druids dropping tokens and giving soul of the forest to set up assured lethal (which doesn't always work if there's a double clear, mass silence etc). Obviously shaman can lethal you next turn with their board but there is still possible counterplay.
Playing tickatus is no guarantee of a victory, trust me. I've had tons of people beat me in fatigue, as you have to go hard on draw to get the combo assembled. Mostly people pressure you as well, so it's hardly a sure bet. I've also won the mirror many times by focusing on killing my opponent after they hit tick first, and you'd be surprised how many times it works. Sometimes everything works out and you draw tick on curve and you can relax a bit, but warlock is so vulnerable anyway.
Also, in response to no classes being dedicated Combo classes, I would argue that the old version of Priest was before they completely changed the cards around.
A lot of the best Priest decks have been combo decks... (Highlander Priest, all the different Prophet Velen decks, Inner Fire Priest, Mecha’thun, Nomi Priest... etc)
I've always thought druid is probably the closest to being mostly a combo class, but I can see the priest thing.
Um, I like to breeze through forum topics while I'm having a break at work, but probably the game itself is more important. Like I don't watch streamers, etc.
The requirement did not specify that a combo deck had to be Tier 1 (though I believe both were, at least for a time before they were nerfed).
Other combo decks include : Malygos Shaman (mentioned above, which is still around) Yogg Shaman Rockbiter Windfury Shaman (again, mentioned above) Mogu Shaman (showcased by Mark McKz) Original Quest Shaman (how can we forget the obscene 24 damage burst of this deck?)
Yeah I don't really think of shaman as primarily a combo class, sorry. I certainly wouldn't classify evolve shaman as a combo deck. I can kind of see the quest one I guess, but still, doesn't make it primarily a combo class.
It kind of feels like you are constantly shifting the goal posts a little here. There are no classes in the game that are primarilycombo classes. But all the classes have (or have had) good combo decks available to them. Even Hunter has access to combos (such as pulling big beasts out with Charge for a finisher - I have been running one such deck in this very expansion with a good amount of success). So, I'm a little at a loss as to what you are expecting here? The list above is of combo decks for Shaman. What else were you wanting to see?
My bad, I thought you were defending the OP's assertion that shaman is designed to be a combo class, which I don't think is true.
Please... tell me another ‘combo’ deck shaman has ever had. The top decks I ever remember in Standard have always been Galakrond Shaman (midrange), Evolve Shaman (Highroll Tempo) and the aggro and midrange Tunnel Trogg Shamans from the Pirate Warrior meta.
Shudderwock Shaman is one of the all time biggest Shaman combo decks in history. It ruled the meta for some time since it was practically unbeatable unless you had the worst draw. Before that (back in the earlier days of Hearthstone) the original Evolve Shaman was also one of the strongest decks that the game had ever seen.
Weren't both those decks tier 2? And that's one combo deck, which was mentioned. Aside from windfury weapon decks, what other combo deck has shaman had? I'm actually asking out of interest.
The requirement did not specify that a combo deck had to be Tier 1 (though I believe both were, at least for a time before they were nerfed).
Other combo decks include : Malygos Shaman (mentioned above, which is still around) Yogg Shaman Rockbiter Windfury Shaman (again, mentioned above) Mogu Shaman (showcased by Mark McKz) Original Quest Shaman (how can we forget the obscene 24 damage burst of this deck?)
Yeah I don't really think of shaman as primarily a combo class, sorry. I certainly wouldn't classify evolve shaman as a combo deck. I can kind of see the quest one I guess, but still, doesn't make it primarily a combo class.
Please... tell me another ‘combo’ deck shaman has ever had. The top decks I ever remember in Standard have always been Galakrond Shaman (midrange), Evolve Shaman (Highroll Tempo) and the aggro and midrange Tunnel Trogg Shamans from the Pirate Warrior meta.
Shudderwock Shaman is one of the all time biggest Shaman combo decks in history. It ruled the meta for some time since it was practically unbeatable unless you had the worst draw. Before that (back in the earlier days of Hearthstone) the original Evolve Shaman was also one of the strongest decks that the game had ever seen.
Weren't both those decks tier 2? And that's one combo deck, which was mentioned. Aside from windfury weapon decks, what other combo deck has shaman had? I'm actually asking out of interest.
I don't care for the aggro game play of shaman, it is by design a combo class but it is being forced into randomness and even worse, aggro randomness and I want a real deck since I am not about to buy enough cards to buy another class worth of cards
Aside from shudderwock, has shaman ever really been a combo class?
There is a weird perception that pure paladin is not a good deck. However, I would say it's one of the decks that stands the best shot at beating shard DH, and it often beats hunter too. It has recovery and tempo tools, and it has a play which can be game ending mid game (if alura comes off). I hit legend easily with it. Despite people coming out on this forum and constantly saying it's tier 3 because pros don't pick it, it constantly is tier 1 on VS and HSreplay. In this meta it has positive winrates against almost everything. It's also easy to pilot, so yeah, it's a very good deck.
1
Lame nerfs. DH can still kill you out of nowhere with Il'gynoth or Altruism. The only card I care about is skull which enables otks in a deck that can kill you just playing normally with no combo.
0
I dunno, sounds like synergy to me. Like if I drop a bunch of one drops and play bloodlust, is that a combo?
0
It's a big tempo / swing turn play, it's not a combo. That's like saying that paladin decks with level up and silver hand generation are combo decks. If I had to peg a deck that is closer to combo that revolves around tokens it would be druids dropping tokens and giving soul of the forest to set up assured lethal (which doesn't always work if there's a double clear, mass silence etc). Obviously shaman can lethal you next turn with their board but there is still possible counterplay.
0
Playing tickatus is no guarantee of a victory, trust me. I've had tons of people beat me in fatigue, as you have to go hard on draw to get the combo assembled. Mostly people pressure you as well, so it's hardly a sure bet. I've also won the mirror many times by focusing on killing my opponent after they hit tick first, and you'd be surprised how many times it works. Sometimes everything works out and you draw tick on curve and you can relax a bit, but warlock is so vulnerable anyway.
0
I've always thought druid is probably the closest to being mostly a combo class, but I can see the priest thing.
0
Um, I like to breeze through forum topics while I'm having a break at work, but probably the game itself is more important. Like I don't watch streamers, etc.
0
My bad, I thought you were defending the OP's assertion that shaman is designed to be a combo class, which I don't think is true.
0
Yeah I don't really think of shaman as primarily a combo class, sorry. I certainly wouldn't classify evolve shaman as a combo deck. I can kind of see the quest one I guess, but still, doesn't make it primarily a combo class.
0
Weren't both those decks tier 2? And that's one combo deck, which was mentioned. Aside from windfury weapon decks, what other combo deck has shaman had? I'm actually asking out of interest.
0
Aside from shudderwock, has shaman ever really been a combo class?
0
Warrior is a strong pick, mage is a no brainer.
0
There is a weird perception that pure paladin is not a good deck. However, I would say it's one of the decks that stands the best shot at beating shard DH, and it often beats hunter too. It has recovery and tempo tools, and it has a play which can be game ending mid game (if alura comes off). I hit legend easily with it. Despite people coming out on this forum and constantly saying it's tier 3 because pros don't pick it, it constantly is tier 1 on VS and HSreplay. In this meta it has positive winrates against almost everything. It's also easy to pilot, so yeah, it's a very good deck.
1
Gift of the legion is hard lines bro, I feel so helpless when they start with that nonsense
1
All the people, living life in peace... Woo hoo hoo hoo hoo
0
I don't like the current valeera skins so I'll probably take rogue. I have an option I like for all the other heroes.