• 0

    posted a message on Tickatus would have the perfect nerf, yet Blizzard...
    Quote from FailURGamer >>

    Honestly I really despise this card from a design standpoint.
    It's a bad card, especially in the current meta. I won't deny that it's not a very strong card. But it just feels so fucking bad to play against. I put my cards in my deck for my reason, seeing 16% or even 33% of them just straight up destroyed just feels bad to play against. I think that's the crux of the problem, it just is a 'feels bad' card to play against.

     What i don't understand is how this bothers people who play control decks which would normally be straight up defeated by a traditional one shot combo deck. Like you actually sometimes get to play out something and steal a win.

    Posted in: General Discussion
  • 0

    posted a message on Tickatus would have the perfect nerf, yet Blizzard...
    Quote from YourPersonalGuru >>

    Quote from Fog_za >>

    If they nerf it to burn 3, you might as well not play it. 

     Or just drop it as a 6 mana 8/8 that burns 3 of your own cards...

     Lol as if an early 8/8 makes any difference

    Posted in: General Discussion
  • 0

    posted a message on Tickatus would have the perfect nerf, yet Blizzard...

    If they nerf it to burn 3, you might as well not play it. 

    Posted in: General Discussion
  • 0

    posted a message on The Dark Portal.....
    Quote from fusilli >>

    You people grumble about the portal, whilst I'm here hitting a hard wall with the blademaster. The entire deck seems to be designed to die to the AI's HP! Air raid works so well there. Everything you play, be it Arthas or what, dies in one turn because no board control. Sure, I'll swing my face into a 0-mana 4/5 taunt... oh, I'm dead. I stabilize on single digit HP with a faceswing to ensure taunt? Sap-dead. Just... why design such a deck for such an encounter?

    Finally did it after the AI didn't have multiple 1-drops to trade up and keep flooding. Not a fun encounter.

     Agreed, blademaster is more frustrating, took me a few tries to get a hand where I could keep something alive long enough to build a board

    Posted in: Adventures
  • 0

    posted a message on Tikatus is the real problem in this meta.......
    Quote from lv426a11 >>
    Quote from Fog_za >>
    Quote from lv426a11 >>

    If they kept the part where the warlock discards 5 cards as well I would be cool with that (i.e. uncorrupted - as it currently is.  Corrupted - both players discard 5 cards).

    It's still a pain in the ass for the opponent (potentially) but it removes the cheese fatigue element when it's played multiple times.

     Wow... Just wow. So the warlock has to draw like mad to pull off the win condition but also die in fatigue, being unable to generate the damage of warrior or the value of priest. Great suggestion.

    It's a decent suggestion - an 8/8 for 6 mana is a tempo play with a downside.  The corrupt makes the downside the same for both players while slowing down when he can be played.

    Who says you have to draw like mad to play him?  Why does he have to be a win condition anyway?  And what relevance do Priest and Warrior have to the dicsussion on one warlock card?  If your argument is about whether warlocks have any tier 1 or 2 decks then that's a differnt discussion.

    I've said it before in this thread, the issue with the card (imo) is that it's just not fun to play against irrespective of whether it's too good (or not) or meta defining.  There's no counterplay (other than kill them before they play it) and that's not a good design.

     Well, priest and warrior are the other slow decks. If you play it when they have few cards left, it doesn't have much effect. It's very difficult to defeat warrior or priest with a conventional warlock deck, as warrior has a combo which prevents you putting much on the board - they can do more damage with their combo, or kill you outright with bomb damage. Priest outvalues warlock, it's just the truth. No one cares about playing an 8/8 for 6, it never survives long anyway.

    Posted in: General Discussion
  • 1

    posted a message on Tikatus is the real problem in this meta.......
    Quote from lv426a11 >>

    If they kept the part where the warlock discards 5 cards as well I would be cool with that (i.e. uncorrupted - as it currently is.  Corrupted - both players discard 5 cards).

    It's still a pain in the ass for the opponent (potentially) but it removes the cheese fatigue element when it's played multiple times.

     Wow... Just wow. So the warlock has to draw like mad to pull off the win condition but also die in fatigue, being unable to generate the damage of warrior or the value of priest. Great suggestion.

    Posted in: General Discussion
  • 1

    posted a message on Suggested changes to Bogspine Knuckles and Hoard Pillager

    Personally the card I find most problematic is bloom, that card should never have been printed. It enables shaman to get knuckles out before you can play a tech card, and it's completely broken in druid. 

     

    Posted in: General Discussion
  • 0

    posted a message on Evolve shaman now running kobold stickyfingers?
    Quote from parishbishop >>
    Quote from Red1 >>

    Absolutley, and also every decks is basically running 2x stickyfinger. The second you steal their evolve weapon you attack and evolve up to a 6 cost minion 

    Huge tempo swing. Its honestly the perfect counter to evolve shaman, and it gimps their hoard pillager as well.

    All of this is why evolve shaman, though super strong, is by no means even close to DH overpowered. It literally has a 2 of counter in standard. 

     exactly!!  so how do deal with Tickatus now? it can be copied, discovered, and played mutiple times a game. with almost no interaction. except lucky random effects to stall a turn or two maybe.......losing 10 to 15 cards just cuz your control and havent smorced him down by turn 10 isnt a healthy meta in my opinion. 

     We get it, you're paranoid about tickatus because you want to play decks with no win condition. 

    Posted in: General Discussion
  • 0

    posted a message on Tikatus is the real problem in this meta.......
    Quote from serotoninronin >>

    *loses at etc warrior to tickatus once*

     Lol, exactly. I've lost lots of games to etc warrior, so it's ok for warriors to infest your deck with bombs or kill you with endless galakrond face damage, or pull off a combo, but you as a warlock can't play a combo back?

    Posted in: General Discussion
  • 0

    posted a message on Tikatus is the real problem in this meta.......
    Quote from DiamondDM13 >>

    Tickatus is basically Azari, except you don't need to do all the work. Azari would usually burn around 5 cards by the time it was used.

    Tickatus should cost more mana, like 8 or 9, to ensure a really heavy play in order to activate it. Make it a 10-10, but move it higher in the mana curve to make it hard to Corrupt.

     Control warlock with Rin was a far more powerful deck at the time. They crushed aggro, so they didn't care if they pulled off Rin's effect. If they played against a control deck the loss of tempo was nothing to them. 

    Posted in: General Discussion
  • 4

    posted a message on Tikatus is the real problem in this meta.......

    I'm playing a control tickatus warlock deck, and actually, it highlights how broken some of the greedier control decks are. I've often pulled off the tickatus effect (which requires you to draw heavily and put yourself in the same position as your opponent) only to lose to RNG from a priest or mage. They often hang in there even with 10 cards gone, and steal the game through RNG burn, yogg, stealing my win condition, illucia, etc etc. I've often played tickatus against paladin and seen them generate tons of tempo damage and high tempo plays through cheap returning cards, and see them win even in fatigue. And druid is busted as all hell, so fast and powerful with 8/8 boards, duplicating their win condition, etc. Tickatus is not a major factor in the meta, it's not a reliable control killer. You're kidding yourself if you think it is, there have been better combo decks that destroy a control deck with absolute finality (if the meta was slower you'd probably see Maly druid again, forget about playing against that with priest). 

     

    Posted in: General Discussion
  • 0

    posted a message on Serious question about evolve shaman

    I just love the way in all the games I've played against evolve shaman, only one did not have the weapon or tutor on curve. Still, warlock and sticky fingers I usually win the match up. They can highroll you like crazy bad though

    Posted in: General Discussion
  • 0

    posted a message on How do people win with evolve shaman???

    It snowballs quickly or it fails, those are the options. There's not really much to the deck. The deck also totally sucks if someone has weapon steal.

    Posted in: Shaman
  • 0

    posted a message on Is Y'shaarj a problem?

    Yeah setting up that tempo turn in warlock isn't that easy.

    Posted in: Card Discussion
  • 0

    posted a message on Weird Bug with Twisting Nether and Carousel Gryphon

    Yep, it's a bug with corrupted cards, I did exactly the same thing and conceded. My opponent added me and then gave me BM for playing tickatus lock lol.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.