• 1

    posted a message on Blubber Baron

    Which never saw play...Yea, don't think we'll be seeing this one played much, though it does gain more and is cheaper, so you never know.

    Posted in: Blubber Baron
  • 2

    posted a message on Gadgetzan Ferryman

    If only it were return a friendly character to your hand, you could put yourself in your hand and hide out there until fatigue, if you were willing to forego use of your weapon.

    Maybe if it gave you a coin for your effort, it would be useful?

    Posted in: Gadgetzan Ferryman
  • 1

    posted a message on Jinyu Waterspeaker

    Erm...They're both class cards.

    Posted in: Jinyu Waterspeaker
  • 16

    posted a message on Grimscale Chum

    Now if only this card gave a random murloc in your hand a mustache, I think the card would single-handedly make murloc decks top tier.

    Posted in: Grimscale Chum
  • 2

    posted a message on Usher of Souls

    You've clearly never met an usher of souls in a dark alley at night.  Trust me, not friendly.

    Posted in: Usher of Souls
  • 1

    posted a message on Faceless Summoner

    Doesn't seem quite equivalent - silverhand knight is a 4/4 (~3.5 mana value with a 2/2 (~1.5 mana value).  This is a 5/5 (~4.5 mana value) with a 3 mana minion, without a battle cry (~2.5 mana value).  So you pay one more mana, and get roughly 2 more mana worth of stats.  Of course, no one plays silverhand knight in constructed, so that doesn't necessarily mean it's overpowered - I have no idea how it will turn out.

    Posted in: Faceless Summoner
  • 2

    posted a message on Possessed Villager

    I think that's too useful.  I'm thinking priest will get a 4/5 for 8 mana, with the text:  "Battlecry: Silence a possessed villager".  Card would be almost as good as Light's Champion.

    Posted in: Possessed Villager
  • 3

    posted a message on Wisps of the Old Gods

    Unless your knife juggler kills a Tentacle of N'Zoth, freeing some space on your board for more wisps!  True Ultimate Value!

    Posted in: Wisps of the Old Gods
  • 0

    posted a message on New Hunter Card - Call of the Wild

    You also save the need to draw 3 cards to summon 3 animal companions, and you take out the RNG.

    Posted in: Card Discussion
  • 0

    posted a message on Yogg-Saron, Hope's End

    I wonder if this only chooses randomly from targets you could choose, or if it can choose any target.

    For example, consecrate only targets your opponent's board.  Flame cannon targets a random enemy minion, etc.  If it chooses from what you could target, it becomes marginally better...but still really bad.

    Posted in: Yogg-Saron, Hope's End
  • 0

    posted a message on Call of the Wild

    Seems like a really powerful card - this is almost as difficult to deal with as Dr. 7.  Short of a flamestrike, bladeflurry, or one of a small number of other spells, you have to have quite a lot on board to adequately deal with this, and if you can't take out both Misha and Huffer, you're in for a world of hurt.

    Posted in: Call of the Wild
  • 0

    posted a message on Master of Evolution

    Epics mostly suck.  I'm guessing it will be:

    10 mana overload (7):  Summon 7 farm animals that died this game.

    Posted in: Master of Evolution
  • 4

    posted a message on DOOM!

    And you can play the wisps either before or after Doom, depending on the situation!  Clearly a new meta-defining tactic.

    Posted in: DOOM!
  • 2

    posted a message on Infested Tauren

    Sen'jin eats a silence much better, too, actually...Would you rather have a silenced 3/5 or a silenced 2/3 on board?

    Posted in: Infested Tauren
  • 0

    posted a message on Eerie Statue

    Play this on turn 4, giant and sunfury protector to taunt both turn 5?  Only works if you go second, though.

    I'm skeptical of this in handlock, but could allow for more consistent drawing of a 4 cost minion to play - nothing worse than drawing both mountain giants and twilight drakes at the end of the game.  :(

    Posted in: Eerie Statue
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