If only it were return a friendly character to your hand, you could put yourself in your hand and hide out there until fatigue, if you were willing to forego use of your weapon.
Maybe if it gave you a coin for your effort, it would be useful?
Doesn't seem quite equivalent - silverhand knight is a 4/4 (~3.5 mana value with a 2/2 (~1.5 mana value). This is a 5/5 (~4.5 mana value) with a 3 mana minion, without a battle cry (~2.5 mana value). So you pay one more mana, and get roughly 2 more mana worth of stats. Of course, no one plays silverhand knight in constructed, so that doesn't necessarily mean it's overpowered - I have no idea how it will turn out.
I think that's too useful. I'm thinking priest will get a 4/5 for 8 mana, with the text: "Battlecry: Silence a possessed villager". Card would be almost as good as Light's Champion.
I wonder if this only chooses randomly from targets you could choose, or if it can choose any target.
For example, consecrate only targets your opponent's board. Flame cannon targets a random enemy minion, etc. If it chooses from what you could target, it becomes marginally better...but still really bad.
Seems like a really powerful card - this is almost as difficult to deal with as Dr. 7. Short of a flamestrike, bladeflurry, or one of a small number of other spells, you have to have quite a lot on board to adequately deal with this, and if you can't take out both Misha and Huffer, you're in for a world of hurt.
Play this on turn 4, giant and sunfury protector to taunt both turn 5? Only works if you go second, though.
I'm skeptical of this in handlock, but could allow for more consistent drawing of a 4 cost minion to play - nothing worse than drawing both mountain giants and twilight drakes at the end of the game. :(
1
Which never saw play...Yea, don't think we'll be seeing this one played much, though it does gain more and is cheaper, so you never know.
2
If only it were return a friendly character to your hand, you could put yourself in your hand and hide out there until fatigue, if you were willing to forego use of your weapon.
Maybe if it gave you a coin for your effort, it would be useful?
1
Erm...They're both class cards.
16
Now if only this card gave a random murloc in your hand a mustache, I think the card would single-handedly make murloc decks top tier.
2
You've clearly never met an usher of souls in a dark alley at night. Trust me, not friendly.
1
Doesn't seem quite equivalent - silverhand knight is a 4/4 (~3.5 mana value with a 2/2 (~1.5 mana value). This is a 5/5 (~4.5 mana value) with a 3 mana minion, without a battle cry (~2.5 mana value). So you pay one more mana, and get roughly 2 more mana worth of stats. Of course, no one plays silverhand knight in constructed, so that doesn't necessarily mean it's overpowered - I have no idea how it will turn out.
2
I think that's too useful. I'm thinking priest will get a 4/5 for 8 mana, with the text: "Battlecry: Silence a possessed villager". Card would be almost as good as Light's Champion.
3
Unless your knife juggler kills a Tentacle of N'Zoth, freeing some space on your board for more wisps! True Ultimate Value!
0
You also save the need to draw 3 cards to summon 3 animal companions, and you take out the RNG.
0
I wonder if this only chooses randomly from targets you could choose, or if it can choose any target.
For example, consecrate only targets your opponent's board. Flame cannon targets a random enemy minion, etc. If it chooses from what you could target, it becomes marginally better...but still really bad.
0
Seems like a really powerful card - this is almost as difficult to deal with as Dr. 7. Short of a flamestrike, bladeflurry, or one of a small number of other spells, you have to have quite a lot on board to adequately deal with this, and if you can't take out both Misha and Huffer, you're in for a world of hurt.
0
Epics mostly suck. I'm guessing it will be:
10 mana overload (7): Summon 7 farm animals that died this game.
4
And you can play the wisps either before or after Doom, depending on the situation! Clearly a new meta-defining tactic.
2
Sen'jin eats a silence much better, too, actually...Would you rather have a silenced 3/5 or a silenced 2/3 on board?
0
Play this on turn 4, giant and sunfury protector to taunt both turn 5? Only works if you go second, though.
I'm skeptical of this in handlock, but could allow for more consistent drawing of a 4 cost minion to play - nothing worse than drawing both mountain giants and twilight drakes at the end of the game. :(