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    posted a message on Priests everywhere, why are they everywhere

    been spinning in gold and there is allot of priests, i mean allot.

    Posted in: General Discussion
  • 1

    posted a message on Priests everywhere, why are they everywhere

    There is like 10 different classes and somehow majority are priests, i have seen soo many tyrandes that i need to check if i am facing my last opponent. 

    Posted in: General Discussion
  • 0

    posted a message on Last shaman post (repost to the right thread section)

    this really feels like a bad execution after bad execution, like i have paid money before to this game, i even bought the battle pass, i paid to have fun, not grind my brain into minsh meat on trying to figure out on, what shaman deck works after 100s and 100s of times.

    Posted in: Shaman
  • 1

    posted a message on Last shaman post (repost to the right thread section)

    Shaman feels like....If you were eating the same soup...forth 1000 time.
    thats how it feels like to make the shaman quest work.
    Like...im just getting tired of this...im...mind numingly tired of this, other classes get advances while shaman needs to setle with random garbage that blizzard offers.

    Posted in: Shaman
  • 0

    posted a message on Last shaman post (repost to the right thread section)

    maybe, if overload wasnt a problem.

    Posted in: Shaman
  • 0

    posted a message on Last shaman post (repost to the right thread section)

    imma just count the stats.
    We have 20: 3/2 drops with only 2 having positive effect for the shaman class: Astromancer Solarian and Sorcerer's Apprentice
    While Wild Pyromancer debends on the situation and Kanrethad Ebonlocke being the worse because it shuffles a useless prime into your deck.

    Next is 5: 1/1 drops, while Bloodmage Thalnos and Patient Assassinare the only good ocnces. 

    25: 2/2 drops, 10 of being optimally useful depending on situation and some being fine on board.

    6: 1/3 drops, 2 being ok if you have spells, 1 being draw, and other 2 being situational. Mana addict is just bad or at least, extremely situational drop.

    24: 2/3 drops, 4 being effectively useful.

    4: 1/4, 2 being useful.

    1: 4/5 Ancient Watcher that is really bad 

    1: 3/5 Imprisoned Vilefiend

    1: 2/6 Injured Tol'vir

    2: 0/4 Lorewalker Cho and Nat Pagle

    7: 2/1 drops, 5 being useful. 

    1: 5/4 Imprisoned Felmaw

    3: 3/1, 2 being useful.

    4: 1/2's, 3 being useful. 

    9: minions with 0 attack. 3 being useful. 1 is destroys the board. rest are pretty useless. so 5

    1: 2/4 that could destroy your own minions Spitting Camel

    1: 2/4 that could ruin your board or help your board state Mo'arg Artificer

    1: 3/3 Imprisoned Scarp Imp

    aaaaaaaaand 1: 4/4 Millhouse Manastorm

    13 cards that are really terrible, that are just do absolutely nothing, have the most useless stats like Whirlkick Master being the maximum of sh*t when it comes bad stats and 1/1 being the minimum, and some of the 13 can effect your game plan allot.

    116 2 drops. which 13 are just horrible, 8-10 being mega good. So you are left with 113 2 drops which 8 are good and rest are just cards that dont change anything or have mediocre effect. 
    So each minion, either yours or enemies has 11% chance to get a degraded or unwanted minion. 

    Posted in: Shaman
  • 0

    posted a message on Last shaman post (repost to the right thread section)

    aaand doomsayer.

    Posted in: Shaman
  • 0

    posted a message on Last shaman post (repost to the right thread section)
    Quote from sahtradoog >>

    what is the point of this thread?
    to let people know that you know rune dagger is for spell shaman and splitting axe is for totem????

     Dumb questions only get dumb answers.

    Quote from TheHiddenNinja7 >>
    Quote from FlyingCarrot >>

    Fixes. i meant Zephrys the Great not the djinni of zpehrys. 

     Pro tip: posts are editable.

    EDIT: added the tip. 

    EDIT 2: Added descriptions of edits.

     I would if the edit button didnt disappear.


    @BrovaTeam, i see that you are trying to think shaman in aggresive light with the inara, you just forgot that, if you only focus on face, you die first because most aggro tools need huge boards or overload and againts priest, this wouldnt work because they heal constantly. 
    As a 4+ damage burst for 5 mana is ok, if you think about using your weapon twice, which is a problem because most shaman weapons have like 2 durability. So if you didnt use it a turn before, it can be valuable.


    @KaptainKaulu Like you can use doomhammer with the Inar but, its just a worst Rockbitter buff for 5 mana.
    and Devolve doesnt evolve, it recycles. Like you said, its to hit argent braggart, but what happens when your minions turn into useless argant braggarts.

    Posted in: Shaman
  • 0

    posted a message on Last shaman post (repost to the right thread section)

    Fixes. i meant Zephrys the Great not the djinni of zpehrys. 

    Posted in: Shaman
  • 5

    posted a message on Last shaman post (repost to the right thread section)

    I will make a fair assumption about the new shaman cards without counting the new neutrals in because that would be too much of meta planning.
    (you can skip to end conclusion if you want to, which is at the bottom)
    SO.

    Inara Stormcrash : Like one said, its a doomhammer on a stick basically, can work well with weapon synergy like Whack-A-Gnoll Hammer or Rockbiter Weapon and if you want to have fun, you can try Rune Dagger to gain 2 spell damage for free. Otherwise, nothing too impressive, you would need to run healing to medicate the damage you do yourself and the cheap healing components aren't good right now, probably or probably not sees play in a aggro deck, AGAIN, shaman needs more draw.

    Grand Totem Eys'or : 3 mana do nothing. for this to be good, we would need "Draw a totem" or "buff all totems" so it wouldnt be a 0/4 in bottom of your deck, but time will tell, its decent buff card as it buffs every totem, so will see play regardless in a totem deck. 

    Deathmatch Pavilion : If this works with Windfury, as the text is kinda hazy, you can get 3 of these and it would be pretty good value, as 2 mana get 6/4 worth of value, is too easy to remove but could be ok in a evolve or revolve deck. 

    Magicfin : There is allot of problems with random legendaries, because of the time, you like to build your deck around them, like Lothraxion the Redeemed or Djinni of Zephyrs like this card can be more then useless, it can be absolutely devastating to your deck because, whats worse then random legendaries, random legendaries that cost allot and do nothing or harm you, speacily within this expansion when you have legendaries that need work arounds, i would literally suggest people to use The Fist of Ra-den than this! but... you can try and hope rng blesses you. Also, you want your murlocs to live....not die..i think that was obvious.

    Dunk Tank : Somebody already said that, its just worst Swipe Which i agree, but can be good if you are not dead in turn 5.

    Pit Master : worst version of Desert Hare this is desert hare with setup, NEXT. jk, this can be good filler with desert hare in a evolve or revolve deck, otherwise, its just sh*t.

    Cagematch Custodian only took em like.... 6 expansions to give shaman some draw again, but lets be honest, shaman wasnt this sh*t before either, but lests start. 
    Rune Dagger : Spell shaman
    Boggspine Knuckles : Evolve shaman
    Splitting Axe : Totem shaman
    The Fist of Ra-den : Reqrium Shaman
    and if you are nut, Doomhammer shaman. 
    This is good card, enough said, there is absolutely nothing bad i can say about this, its good and its something that shaman actually needed.

    Revolve : There are many angles you can go around this card, you can use this as worst devolve to screw resurrection priest or buffaladin, you can use it to change your useless 3/2 to maybe something else...ya know that this card this exists Doomsayer , this is why shaman doesnt evolve 1 mana minions. and now you can recycle 2 mana minions into doomsayers. 
    this card is good and bad, literally something that shaman didnt need, just give devolve number 2. 

    Stormstrike : this card could be better, but because it doesnt have overload, i will give 8 out 10,  could be good removal/aggro card. shaman just need a sticky board, for this to be aggro potential, in control potential, it might be good but again, shaman needs to heal in early game, that isnt Witches brew.

    (END CONCLUSION) 

     As a whole, this set is pretty terrible compared to other classes, WE yet again are making a new type of shaman, like... we dont need a another shaman type, we dont need a weapon shaman becoming a thing when the weapons are split between other types of shaman,
    Do you want me to name the shamans that blizzard created?
    Dragon shaman
    Freeze shaman
    totem shaman
    battlecry shaman
    elemental shaman
    murloc shaman
    spell shaman
    galagrond shaman
    highlander shaman
    aggro shaman
    overload shaman
    jade shaman
    big shaman
    evolve shaman
    and probably windfury shaman
    AND NOW WEAPON SHAMAN,
    The amount of types of shaman is ridiculous, i want them to make 1 or 2 type of shaman that works, NOT 16!!! THAT DONT WORK.
    Shaman is the genuie pig of testing of new arc types, like jesus. This set has about 3 cards that good from class perspective, but testing must be done of course, otherwise, there is high chance of shaman getting ran over for another expansion, unless there is a power creep that i havent realized yet [regrium shaman maybe becoming a thing?]
    Have a great day.

    Posted in: Shaman
  • 3

    posted a message on Last Shaman post (as last expansion)

    I will make a fair assumption about the new shaman cards without counting the new neutrals in because that would be too much of meta planning.
    (you can skip to end conclusion if you want to, which is at the bottom)
    SO.

    Inara Stormcrash : Like one said, its a doomhammer on a stick basically, can work well with weapon synergy like Whack-A-Gnoll Hammer or Rockbiter Weapon and if you want to have fun, you can try Rune Dagger to gain 2 spell damage for free. Otherwise, nothing too impressive, you would need to run healing to medicate the damage you do yourself and the cheap healing components aren't good right now, probably or probably not sees play in a aggro deck, AGAIN, shaman needs more draw.

    Grand Totem Eys'or : 3 mana do nothing. for this to be good, we would need "Draw a totem" or "buff all totems" so it wouldnt be a 0/4 in bottom of your deck, but time will tell, its decent buff card as it buffs every totem, so will see play regardless in a totem deck. 

    Deathmatch Pavilion : If this works with Windfury, as the text is kinda hazy, you can get 3 of these and it would be pretty good value, as 2 mana get 6/4 worth of value, is too easy to remove but could be ok in a evolve or revolve deck. 

    Magicfin : There is allot of problems with random legendaries, because of the time, you like to build your deck around them, like Lothraxion the Redeemed or Zephrys the Great like this card can be more then useless, it can be absolutely devastating to your deck because, whats worse then random legendaries, random legendaries that cost allot and do nothing or harm you, speacily within this expansion when you have legendaries that need work arounds, i would literally suggest people to use The Fist of Ra-den than this! but... you can try and hope rng blesses you. Also, you want your murlocs to live....not die..i think that was obvious.

    Dunk Tank : Somebody already said that, its just worst Swipe Which i agree, but can be good if you are not dead in turn 5.

    Pit Master : worst version of Desert Hare this is desert hare with setup, NEXT. jk, this can be good filler with desert hare in a evolve or revolve deck, otherwise, its just sh*t.

    Cagematch Custodian only took em like.... 6 expansions to give shaman some draw again, but lets be honest, shaman wasnt this sh*t before either, but lests start. 
    Rune Dagger : Spell shaman
    Boggspine Knuckles : Evolve shaman
    Splitting Axe : Totem shaman
    The Fist of Ra-den : Reqrium Shaman
    and if you are nut, Doomhammer shaman. 
    This is good card, enough said, there is absolutely nothing bad i can say about this, its good and its something that shaman actually needed.

    Revolve : There are many angles you can go around this card, you can use this as worst devolve to screw resurrection priest or buffaladin, you can use it to change your useless 3/2 to maybe something else...ya know that this card still exists Doomsayer , this is why shaman doesnt evolve 1 mana minions. and now you can recycle 2 mana minions into doomsayers. 
    this card is good and bad, literally something that shaman didnt need, just give devolve number 2. 

    Stormstrike : this card could be better, but because it doesnt have overload, i will give 8 out 10,  could be good removal/aggro card. shaman just need a sticky board, for this to be aggro potential, in control potential, it might be good but again, shaman needs to heal in early game, that isnt Witches brew.

    (END CONCLUSION) 

     As a whole, this set is pretty terrible compared to other classes, WE yet again are making a new type of shaman, like... we dont need a another shaman type, we dont need a weapon shaman becoming a thing when the weapons are split between other types of shaman,
    Do you want me to name the shamans that blizzard created?
    Dragon shaman
    Freeze shaman
    totem shaman
    battlecry shaman
    elemental shaman
    murloc shaman
    spell shaman
    galagrond shaman
    highlander shaman
    aggro shaman
    overload shaman
    jade shaman
    big shaman
    evolve shaman
    and probably windfury shaman
    AND NOW WEAPON SHAMAN,
    The amount of types of shaman is ridiculous, i want them to make 1 or 2 type of shaman that works, NOT 16!!! THAT DONT WORK.
    Shaman is the genuie pig of testing of new arc types, like jesus. This set has about 3 cards that good from class perspective, but testing must be done of course, otherwise, there is high chance of shaman getting ran over for another expansion, unless there is a power creep that i havent realized yet [regrium shaman maybe becoming a thing?]
    Have a great day.

    Posted in: General Discussion
  • 2

    posted a message on New Shaman Legendary Card Revealed - Inara Stormcrash

    If this had lifesteal or shaman gets a weapon with lifesteal, this would be brokenly good card.

    As it is right now, its hard to judge without any gameplay, i can say its ok, nothing too bad or too good.

    But as a legendary compared to other classes? meh.

    Posted in: News
  • 0

    posted a message on New Shaman Common Card Revealed - Cagematch Custodian

    Okay, this is actually a good card.
    Its a draw and its for weapons + 2/2 body is always appreciated, 

    Posted in: News
  • 1

    posted a message on Is this too early to have concerns about shaman?

    so other classes deserve to be viable but shaman isnt.

    Posted in: General Discussion
  • 1

    posted a message on Is this too early to have concerns about shaman?

    we will truly see after more cards are revealed. 
    Truly i am too quick on the trigger but my expectations are really low.

    Posted in: General Discussion
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