• 3

    posted a message on Last Shaman post (as last expansion)

    I will make a fair assumption about the new shaman cards without counting the new neutrals in because that would be too much of meta planning.
    (you can skip to end conclusion if you want to, which is at the bottom)

    Inara Stormcrash : Like one said, its a doomhammer on a stick basically, can work well with weapon synergy like Whack-A-Gnoll Hammer or Rockbiter Weapon and if you want to have fun, you can try Rune Dagger to gain 2 spell damage for free. Otherwise, nothing too impressive, you would need to run healing to medicate the damage you do yourself and the cheap healing components aren't good right now, probably or probably not sees play in a aggro deck, AGAIN, shaman needs more draw.

    Grand Totem Eys'or : 3 mana do nothing. for this to be good, we would need "Draw a totem" or "buff all totems" so it wouldnt be a 0/4 in bottom of your deck, but time will tell, its decent buff card as it buffs every totem, so will see play regardless in a totem deck. 

    Deathmatch Pavilion : If this works with Windfury, as the text is kinda hazy, you can get 3 of these and it would be pretty good value, as 2 mana get 6/4 worth of value, is too easy to remove but could be ok in a evolve or revolve deck. 

    Magicfin : There is allot of problems with random legendaries, because of the time, you like to build your deck around them, like Lothraxion the Redeemed or Zephrys the Great like this card can be more then useless, it can be absolutely devastating to your deck because, whats worse then random legendaries, random legendaries that cost allot and do nothing or harm you, speacily within this expansion when you have legendaries that need work arounds, i would literally suggest people to use The Fist of Ra-den than this! but... you can try and hope rng blesses you. Also, you want your murlocs to live....not die..i think that was obvious.

    Dunk Tank : Somebody already said that, its just worst Swipe Which i agree, but can be good if you are not dead in turn 5.

    Pit Master : worst version of Desert Hare this is desert hare with setup, NEXT. jk, this can be good filler with desert hare in a evolve or revolve deck, otherwise, its just sh*t.

    Cagematch Custodian only took em like.... 6 expansions to give shaman some draw again, but lets be honest, shaman wasnt this sh*t before either, but lests start. 
    Rune Dagger : Spell shaman
    Boggspine Knuckles : Evolve shaman
    Splitting Axe : Totem shaman
    The Fist of Ra-den : Reqrium Shaman
    and if you are nut, Doomhammer shaman. 
    This is good card, enough said, there is absolutely nothing bad i can say about this, its good and its something that shaman actually needed.

    Revolve : There are many angles you can go around this card, you can use this as worst devolve to screw resurrection priest or buffaladin, you can use it to change your useless 3/2 to maybe something else...ya know that this card still exists Doomsayer , this is why shaman doesnt evolve 1 mana minions. and now you can recycle 2 mana minions into doomsayers. 
    this card is good and bad, literally something that shaman didnt need, just give devolve number 2. 

    Stormstrike : this card could be better, but because it doesnt have overload, i will give 8 out 10,  could be good removal/aggro card. shaman just need a sticky board, for this to be aggro potential, in control potential, it might be good but again, shaman needs to heal in early game, that isnt Witches brew.


     As a whole, this set is pretty terrible compared to other classes, WE yet again are making a new type of shaman, like... we dont need a another shaman type, we dont need a weapon shaman becoming a thing when the weapons are split between other types of shaman,
    Do you want me to name the shamans that blizzard created?
    Dragon shaman
    Freeze shaman
    totem shaman
    battlecry shaman
    elemental shaman
    murloc shaman
    spell shaman
    galagrond shaman
    highlander shaman
    aggro shaman
    overload shaman
    jade shaman
    big shaman
    evolve shaman
    and probably windfury shaman
    The amount of types of shaman is ridiculous, i want them to make 1 or 2 type of shaman that works, NOT 16!!! THAT DONT WORK.
    Shaman is the genuie pig of testing of new arc types, like jesus. This set has about 3 cards that good from class perspective, but testing must be done of course, otherwise, there is high chance of shaman getting ran over for another expansion, unless there is a power creep that i havent realized yet [regrium shaman maybe becoming a thing?]
    Have a great day.

    Posted in: General Discussion
  • 2

    posted a message on New Shaman Legendary Card Revealed - Inara Stormcrash

    If this had lifesteal or shaman gets a weapon with lifesteal, this would be brokenly good card.

    As it is right now, its hard to judge without any gameplay, i can say its ok, nothing too bad or too good.

    But as a legendary compared to other classes? meh.

    Posted in: News
  • 0

    posted a message on New Shaman Common Card Revealed - Cagematch Custodian

    Okay, this is actually a good card.
    Its a draw and its for weapons + 2/2 body is always appreciated, 

    Posted in: News
  • 1

    posted a message on Is this too early to have concerns about shaman?

    so other classes deserve to be viable but shaman isnt.

    Posted in: General Discussion
  • 1

    posted a message on Is this too early to have concerns about shaman?

    we will truly see after more cards are revealed. 
    Truly i am too quick on the trigger but my expectations are really low.

    Posted in: General Discussion
  • 2

    posted a message on Is this too early to have concerns about shaman?

    Last expansion i predicted that shaman is going to be shit.

    And i was right! These cards byfar are either mediocre or bad.

    To make shaman work, you have to have card draw!  

    END OF STORY, its nothing more or nothing less, you can say, that use neutral draws.

    Here is the problem, most of neutral draws are just painfully bad and take deck slots, the quest draw is what shaman needs, the problem is, the damn card stops working when you dont have a active quest.

    DH gets weapon and damage synergy byfar.

    warlock gets mana shift and sabotage your opponent.

    Mage gets even more draw.

    druid gets more cards that support eachother 

    and paladin gets useful cards.

    what does shaman get? a setup swipe, do nothing totem and a murloc that gives you random legendaries if your murloc dies and a spell that has good stats(IF YOU ATTACKED. WHICH BTW, SHAMAN DOESNT USE ALLOT OF WEAPONS) 

    Posted in: General Discussion
  • 4

    posted a message on New Shaman Legendary Card Revealed - Grand Totem Eys'or

    what is this. WHAT IS THIS.
    You are already showing me a buff card into a arc type with minimal draw!!!


    Posted in: News
  • 0

    posted a message on New Rogue Legendary Card Revealed - Tenwu of the Red Smoke

    i realized something.
    With Tenwu, leeroy and 1 shadowstep, you can do 18 burst with 10 mana. 

    You play Leeroy jenkins (6 mana). return leeroy with Tenwu (2 mana), play leeroy (1mana), shadowstep tenwu (0 mana) and return leeroy, play leeroy (1 mana) = 18 damage, with extra shadowstep and coin thats 24 damage 

    Posted in: News
  • 0

    posted a message on New Hunter Rare Card Revealed - Darkmoon Tonk

    Well first, you need to draw it.
    second, you need to play.
    third, it needs to die while having tonk in the hand.

    Posted in: News
  • 0

    posted a message on New Hunter Rare Card Revealed - Darkmoon Tonk

    Yes, but it costs allot and the 8 damage it deals is random, it could hit face directly or split between all minions or one minion.
    For now, it just one slow gimmic card.

    Posted in: News
  • 0

    posted a message on New Hunter Legendary Card Revealed - Maxima Blastenheimer

    it says summon a minion from your deck.
    doesnt say it would be RANDOM minion from your deck.
    but i still believe its a random minion from your deck.

    Posted in: News
  • 0

    posted a message on Dunk Tank

    i mean, you are 100% right.
    but at the sametime, you dont want make bat shit crazy cards so the game is unbalanced.

    BUUUUUUT, usually many other classes receive unbalanced cards and shaman is usually the one class with "fair" in the name.

    Posted in: Dunk Tank
  • -1

    posted a message on Darkmoon Rabbit

    would this be powerful in resurrection priest?

    Like as priest, if you are facing a minion heavy deck and you keep resurrecting these bunnies with reborn, you would have allot of board clear.

    Posted in: Darkmoon Rabbit
  • 1

    posted a message on Dunk Tank

    A actually decent shaman card.

    problem is... is it too balanced?

    Posted in: Dunk Tank
  • 0

    posted a message on Control Highlander Shaman

    use alakir instead 


    Posted in: Control Highlander Shaman
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