• published the article Matchmaking Spinner

     TryHard 1.0.8 Monk Guide, Blue Posts, Diablo 3 Anniversary Art
      Patch 5.3 Dev Interview, Blue Posts, Blue Tweets, Fan Art Creation

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    Matchmaking Spinner

    If you've been watching the Fireside Duels series that Blizzard has been putting out, you've seen the infamous Matchmaking Spinner. The spinner is shown while the game is finding your opponent and when your opponent is found, you will see it slow down. There are several flavor texts that show up on the spinner that are have no meaning are there to be funny. Good luck avoiding your Guild Leader, especially during raid time! Which opponent would you like to face?

    In Action

    Client Strings

    Tag Text 
    GLUE_SPINNER_1 Easy Pickings
    GLUE_SPINNER_2 Your Worst Nightmare
    GLUE_SPINNER_3 World class paste eater
    GLUE_SPINNER_4 A Murloc
    GLUE_SPINNER_5 Gourd critic
    GLUE_SPINNER_6 Nose and mouth breather
    GLUE_SPINNER_7 Hogger
    GLUE_SPINNER_8 A cardish Ian
    GLUE_SPINNER_9 Mopey Mage
    GLUE_SPINNER_10 Wombat Warlock
    GLUE_SPINNER_11 Rouged up Rogue
    GLUE_SPINNER_12 Waifish Warrior
    GLUE_SPINNER_13 Damp Druid
    GLUE_SPINNER_14 Shabby Shaman
    GLUE_SPINNER_15 Penniless Paladin
    GLUE_SPINNER_16 Huffy Hunter
    GLUE_SPINNER_17 Perky Priest
    GLUE_SPINNER_18 The Worst Player
    GLUE_SPINNER_19 Your Old Roommate
    GLUE_SPINNER_20 StarCraft Pro
    GLUE_SPINNER_21 Fiscally responsible mime
    GLUE_SPINNER_22 Your Guild Leader
    GLUE_SPINNER_23 Noneck George
    GLUE_SPINNER_24 Gum Pusher
    GLUE_SPINNER_25 Cheater McCheaterson
    GLUE_SPINNER_26 Really slow guy
    GLUE_SPINNER_27 Musty Orphan
    GLUE_SPINNER_28 Orange Rhymer
    GLUE_SPINNER_29 Coffee Addict
    GLUE_SPINNER_30 Inward Talker
    GLUE_SPINNER_31 Blizzard Developer
    GLUE_SPINNER_32 Grand Master
    GLUE_SPINNER_33 Diamond League Player
    GLUE_SPINNER_34 Brand New Player
    GLUE_SPINNER_35 Dastardly Death Knight
    GLUE_SPINNER_36 Mediocre Monk
    GLUE_SPINNER_37 A Little Puppy
    Posted in: Matchmaking Spinner
  • published the article Keywords and Card Relations

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    Keywords

    Hearthstone would be boring if it wasn't for Keywords. If you've ever looked at a card and noticed the card had some bold text, that is a keyword. Below are the definitions of each keyword from the client strings that will give you some understanding to how cool some cards really are.

    NameKeywordDescriptionExample
    GLOBAL_KEYWORD_BATTLECRY_TEXT Battlecry Does something when you play it from your hand. Alexstrasza
    GLOBAL_KEYWORD_CHARGE_TEXT Charge Can attack immediately. Grom Hellscream
    GLOBAL_KEYWORD_DIVINE_SHIELD_TEXT Divine Shield The first time this minion takes damage, ignore it. Tirion Fordring
    GLOBAL_KEYWORD_DIVINE_SHIELD_REF_TEXT Divine Shield The first time a Shielded minion takes damage, ignore it.  
    GLOBAL_KEYWORD_ENRAGED_TEXT Enrage While damaged, this minion has a new power. Grom Hellscream
    GLOBAL_KEYWORD_FREEZE_TEXT Freeze Frozen characters lose their next attack. Blizzard
    GLOBAL_KEYWORD_FROZEN_TEXT Freeze (Target) Misses its next attack.  
    GLOBAL_KEYWORD_IMMUNE_TEXT Immune Cannot be damaged Bestial Wrath;
    GLOBAL_KEYWORD_SECRET_TEXT Secret Hidden until a specific action occurs. Snake Trap
    GLOBAL_KEYWORD_SPELLPOWER_TEXT Spell Power Your spell cards deal {0} extra damage. 0=amount of spell power Malygos
    GLOBAL_KEYWORD_STEALTH_TEXT Stealth Can't be attacked or targeted until it attacks. Edwin VanCleef
    GLOBAL_KEYWORD_STEALTH_REF_TEXT Stealth Can't be attacked or targeted until it attacks.  
    GLOBAL_KEYWORD_TAUNT_TEXT Taunt Enemies must attack this minion. Tirion Fordring
    GLOBAL_KEYWORD_TAUNT_REF_TEXT Taunt Enemies must attack minions that have Taunt.  
    GLOBAL_KEYWORD_WINDFURY_TEXT Windfury Can attack twice each turn. Al'Akir the Windlord
    GLOBAL_KEYWORD_DEATHRATTLE_TEXT Deathrattle Does something when it dies. Cairne Bloodhoof
    GLOBAL_KEYWORD_COMBO_TEXT Combo A bonus if you already played a card this turn. Adrenaline Rush
    GLOBAL_KEYWORD_RECALL_TEXT Overload You have X less mana next turn. Lava Burst
    GLOBAL_KEYWORD_SILENCE_TEXT Silence Removes all card text and enchantments. Mass Dispel
    GLOBAL_KEYWORD_COUNTER_TEXT Counter A card that is Countered has no effect. Counterspell

     Card Relations

    Now that you've got keywords down, let's take a look at the real cards that bring other cards into play. If you've been browsing our card database, you've probably come across some cool cards which you were sad you were unable to place into your deck. The way that Hearthstone has been designed, everything is a card. When you put one of your Druid minions into play which has the Choose One keyword, you will be asked to pick between two "fake" cards to activate the effect. These "fakes" are called Token Cards. The table below shows us which cards are related to token cards.

    CardSummons
    Cenarius Demigod's Favor Shan'do's Lesson (Treant)      
    Cairne Bloodhoof Baine Bloodhoof        
    Gelbin Mekkatorque Emboldener 3000 Homing Chicken Poultryizer (Chicken) Repair Bot  
    Hogger Gnoll        
    King Mukla Bananas        
    Leeroy Jenkins Whelp        
    Lord Jaraxxus Blood Fury Infernal      
    The Beast Finkle Einhorn        
    Tinkmaster Overspark Devilsaur Squirrel      
    Tirion Fordring Ashbringer        
    Ysera Dream Emerald Drake Laughing Sister Nightmare Ysera Awakens
    Ancient of Lore Ancient Secrets Ancient Teachings      
    Ancient of War Rooted Uproot      
    Force of Nature Treant        
    Mindgames Shadow of Nothing        
    Snake Trap Snake        
    Spellbender Spellbender        
    Arcane Golem Excess Mana        
    Feral Spirit Spirit Wolf        
    Imp Master Imp        
    Keeper of the Grove Moonfire Dispel      
    Nourish Nourish Nourish (Excess Mana)      
    Starfall Starfall Starfall      
    Upgrade! Heavy Axe        
    Violet Teacher Violet Apprentice        
    Avatar of the Coin The Coin        
    Hex Frog        
    Innervate Excess Mana        
    Polymorph Sheep        
    Wild Growth Excess Mana        
    Animal Companion Huffer Leokk Misha    
    Arathi Weaponsmith Battle Axe        
    Defias Ringleader Defias Bandit        
    Dragonling Mechanic Mechanical Dragonling        
    Druid of the Claw Bear Form (Druid of the Claw) Cat Form (Druid of the Claw)      
    Harvest Golem Damaged Golem        
    Mark of Nature Mark of Nature Mark of Nature      
    Mirror Image Mirror Image        
    Murloc Tidehunter Murloc Scout        
    Noble Sacrifice Defender        
    Power of the Wild Leader of the Pack Summon a Panther (Panther)      
    Sense Demons Worthless Imp        
    Silver Hand Knight Squire        
    Soul of the Forest Treant        
    Wrath Wrath Wrath      
    Razorfen Hunter Boar        

    Posted in: Keywords and Card Relations
  • published the article A Look at the Warrior vs Paladin Duel

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    Fireside Duels Live - A Look at the Warrior vs Paladin Duel

    A couple of weeks ago, Ben Brode (Technical Game Designer) and Eric Dodds (Lead Game Designer) livestreamed four duels for the community. The first few games did not go well for our heroes but their last game is worth talking about.

    The duel between the Warrior and Paladin showed us two different styles of building a deck. The Warrior was more interested in a stronger late-game by dedicating a third of his deck to medium mana cost cards. By giving himself some early board clearing ability through the use of Brawl, the Warrior can get himself out of a sticky situation where the Paladin outnumbers him. Our Paladin friend on the other hand was more dedicated to the early game by getting out as many minions as he possibly could to outnumber his opponent. The Paladin also had a board clearing card, Consecration and while it may not be as good as Brawl, it helped him get rid of the Warrior's minions early on so he could start attacking the enemy hero with everything he had.

    We're going to take a look at the mana curves of each deck by using the mana curve analysis tool. The mana curve analysis tool is not perfect as it makes some very broad assumptions:

    • The higher the mana cost of the card, the more powerful it is.
    • The player will always play cards if he has the mana to do so.

    If decks were made of only minions, this tool would be an excellent way to determine the power of a deck as a minions power is equal to mana cost. Ability cards on the other hand, they are situational tools which can drastically change the game and they can truly make or break your deck. The Warlock's Corruption card is a fine example of an incredibly powerful, low mana cost card that players will want to save for the late game to destroy the more powerful minions of their opponent to give themselves an advantage. Onto the graphs! Blue represents the current power level of the deck, Purple is the average power and Grey is when the players hand empties.

    Warrior Deck

    Paladin Deck
     

    Warrior's Power Advantage

     

    We can see that the Paladin has a slight edge early on due to his low cost minions, but as the duel progresses, the Warrior always has a slight advantage. In the case of the Warrior vs Paladin duel, this is fairly accurate as the Warrior was always ahead of the Paladin in health and the Warrior had the means to deal with the insanity that is the Paladin's Hero Ability to summon a Silver Hand Recruit for 2 mana every turn. The Paladin though was able to stay in the game because of his access to ConsecrationBlessing of Kings, and Hammer of Wrath, which helped keep the Warrior from outnumbering him. Ben and Eric were incredibly lucky that The Black Knight showed up to get rid of the Silver Hand Recruit with Taunt. No one could have asked for a better ending.

    Which kind of deck are planning to create? We'd love to see what decks you plan on creating when the Beta comes out. Show everyone your deck in the comments by using our deckbuilder and be sure to let us know what strategy you plan to use. If you'd like to edit the decks that were shown in today's duel, you can edit them in our deckbuilder with the following links:

       

    The Duel

    The Decks

    Warrior "Kind of a Jerk" Paladin
    Name TypeCostAtkHP
    King Mukla

    Battlecry: Give your opponent 2 Bananas.

      Minion 3 5 5
    Millhouse Manastorm

    Battlecry: Enemy spells cost (0) next turn.

      Minion 2 4 4
    Nat Pagle

    At the end of your turn, you have a 50% chance to draw a card.

      Minion 2 0 5
    Ragnaros the Firelord

    Can't Attack.  At the end of your turn, deal 8 damage to a random enemy.

      Minion 8 8 8
    The Black Knight

    Battlecry: Destroy a minion with Taunt.

      Minion 6 4 5
    Big Game Hunter × 2

    Battlecry: Destroy a minion with an Attack of 7 or more.

      Minion 3 4 2
    Brawl × 2

    Destroy all minions except one.  (chosen randomly)

      Ability 5 0 0
    Gorehowl

    Attacking a minion costs 1 Attack instead of 1 Durability.

      Weapon 7 7 1
    Imp Master × 2

    At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.

      Minion 3 1 6
    Mortal Strike

    Deal 4 damage.  If your hero has 12 or less Health, deal 6 damage instead.

      Ability 4 0 0
    Stampeding Kodo

    Battlecry: Destroy a random enemy minion with 2 or less Attack.

      Minion 5 3 5
    Sunwalker × 2

    Taunt. Divine Shield

      Minion 6 4 5
    Execute × 2

    Destroy a damaged enemy minion.

      Ability 1 0 0
    Fiery War Axe × 2
      Weapon 2 3 2
    Acolyte of Pain

    Whenever this minion takes damage, draw a card.

      Minion 3 1 3
    Cleave

    Deal 2 damage to two random enemy minions.

      Ability 2 0 0
    Elven Archer × 2

    Battlecry: Deal 1 damage.

      Minion 1 1 1
    Kor'kron Elite × 2

    Charge

      Minion 4 4 3
    Rampage × 2

    Give a damaged minion +3/+3.

      Ability 2 0 0
    Shieldbearer × 2

    Taunt. Enrage: +1 Attack.

      Minion 1 0 4
    Name TypeCostAtkHP
    King Mukla

    Battlecry: Give your opponent 2 Bananas.

      Minion 3 5 5
    Aldor Peacekeeper

    Battlecry: Change an enemy minion's Attack to 1.

      Minion 3 3 3
    Argent Commander × 2

    Charge. Divine Shield

      Minion 6 4 3
    Defender of Argus × 2

    Battlecry: Give adjacent minions +1/+1 and Taunt.

      Minion 4 3 3
    Divine Favor

    Draw cards until you have as many in hand as your opponent.

      Ability 2 0 0
    Equality

    Change the Health of ALL minions to 1.

      Ability 2 0 0
    Imp Master

    At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.

      Minion 3 1 6
    Knife Juggler × 2

    Whenever you play a minion, deal 1 damage to a random enemy.

      Minion 2 2 3
    Master Swordsmith × 2

    At the end of your turn, give another random friendly minion +1 Attack.

      Minion 2 2 3
    Mind Control Tech × 2

    Battlecry: Swap this with a random enemy minion.

      Minion 3 3 3
    Young Priestess

    At the end of your turn, give another random friendly minion +1 Health.

      Minion 1 1 2
    Hammer of Wrath

    Deal 3 damage.  Draw a card.

      Ability 4 0 0
    Light's Justice
      Weapon 1 1 4
    Acidic Swamp Ooze

    Battlecry: Destroy your opponent's weapon.

      Minion 2 3 2
    Acolyte of Pain

    Whenever this minion takes damage, draw a card.

      Minion 3 1 3
    Blessing of Kings

    Give a minion +4/+4. (+4 Attack/+4 Health)

      Ability 4 0 0
    Consecration × 2

    Deal 2 damage to all enemies.

      Ability 4 0 0
    Cult Master

    Whenever one of your other minions dies, draw a card.

      Minion 4 3 4
    Elven Archer

    Battlecry: Deal 1 damage.

      Minion 1 1 1
    Ironbeak Owl

    Battlecry: Silence a minion.

      Minion 2 2 1
    Shieldbearer × 2

    Taunt. Enrage: +1 Attack.

      Minion 1 0 4
    Truesilver Champion × 2

    When your hero attacks, restore 2 Health to it.

      Weapon 4 4 2

     

    Posted in: A Look at the Warrior vs Paladin Duel