Kinda hard to have a balanced hero power while still having the same effect than the cards.
I guess Cthun could be something like "Spend all your gold, deal the triple of damage to random ennemy minions" so for 1 gold it's 3, 2 gold 6 damage, etc... Weaker than Patches or Ragnaros with low gold, but interesting in late game I guess ?
Nzoth : Your first deathrattle minion trigger twice. Kinda like Shudderwock but for Deathrattle synergy. As a passive hero power or 1 gold it should be fine.
Y'Shaarh could be insane if it was juste 3 gold : add a random minion to your hand. You can highroll anything in turn 1 and win the game from it. So I was thinking something more balanced like 3 gold : Get a random minion from the next level tavern. Yeah you are getting a better minion but it's random, so you're not always wanting to get this.
And for Yogg, something crazy like 2 gold : Cast a random spell. With a pool of spell containing : Fireball Flamestrike Blessing of Kings , etc... could be super good or backfire really bad, just like the real Yogg Saron.
1
I think if owl went back to costing 2, maybe
4
Well well, looks like the dev team wised up
3
As it stands right now, Reno’s hero power is extremly weak
Mainly because you can only use it once per game which is an extreme hadicap in itself , why even make it cost 4 gold?
I recon even at zero gold , people will struggle to get reno ahead.
What are they afraid of? You rushing out a tripled wraith weaver? Or rat pack?