What i don't understand is why all those awesome Pirate Warriors, Burn Mages, Aggro Druids, Murloc Paladins and other little shits are still rank 20. If they are so awesome, then they all should be like legend already and i think i should be able to happily play at rank 20 against other shitty decks. But no, it's aggro aggro and more aggro.
It's hilarious, how when i meet a Warrior and my only thought is "Please be pirate, please be pirate, please be pirate. At least THEY are beatable. Rather easy at that, Endless wall of armor and taunts, that ultimately shoot 8's at your face is not."
So, you're playing as a warlock on ladder. You're against Caverns Rogue. After a long struggle you have decent board with some taunts and even have lethal next turn. They play Swashburglar. They play Shadowflame. You are fucking dead, because fucked by RNGesus is the best way for you to lose.
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i think this + Adaptation on turn 5 might be interesting.
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This brawl is the most beautiful thing. I win games by not attacking with minions even once.
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Hm... Valeera is holding a jagged rapier. New weapon for rogues?
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Aren't games designed to be fun? This brawl is actually fun, great for completing quests and you can use pretty much any class you want.
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I am wondering if there's something special if you reach 1000+ minions destroyed by Mini-Rag total or something like that.
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You could always play Pie-Rat Warrior.
Gorge your hatred, embrace your rage. Add to the cancer, it's the only way to the legend.
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Nothing beats Unlicensed Apothecary into Forbidden Ritual
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Bloodbloom in pretty much any class.
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What i don't understand is why all those awesome Pirate Warriors, Burn Mages, Aggro Druids, Murloc Paladins and other little shits are still rank 20. If they are so awesome, then they all should be like legend already and i think i should be able to happily play at rank 20 against other shitty decks. But no, it's aggro aggro and more aggro.
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Moving Alexstrasza to the HoF because of 1 class is wrong imo. She can be used as a lategame heal with 8/8 body attached.
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Nothing feels more satisfying, than killing a Quest Warrior with The Black Knight.
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Eh, the problem is not that the minions are 5/5, the problems is that 1 cost minions with charge are 5/5 that can be bounced back after they hit face.
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It's hilarious, how when i meet a Warrior and my only thought is "Please be pirate, please be pirate, please be pirate. At least THEY are beatable. Rather easy at that, Endless wall of armor and taunts, that ultimately shoot 8's at your face is not."
2
So, you're playing as a warlock on ladder. You're against Caverns Rogue. After a long struggle you have decent board with some taunts and even have lethal next turn. They play Swashburglar. They play Shadowflame. You are fucking dead, because fucked by RNGesus is the best way for you to lose.
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So, i've been trying to make a control deck that is not restricted by "have only 1 card each in your deck" requirement.
As with most decks it's good against some archetypes, not so good against others.
So, i'd like to hear your opinions and the like.