History has proven that communism is a bad idea. Learn to play the game and stop wishing that 'system' will provide any benefits to losers.
I've been to legend a few times mate, and rank 5 minimum every season. I can play just fine. The ladder system is awful and gets worse as time goes on. It was supposed to be a place-holder for a better sytem...And yet for all your alleged success, you still wish to make the game easier for yourself. I wonder why...???? I wish to make the game more fun. **** you.You implied I was lying bro, just to help validate my point, what do you expect?A less knee-jerk "Not guilty, honest!" type of reaction might have helped - but to each his own. ;-)
Not that it matters though; it was only a light jab. No need for sourness. ^_^
The point being is that making a game easier does not (usually) make it more fun. And rewarding "average" is part of this. Your proposal only appears to target those who wish to remain competitive by limiting competitive rewards. And instead choosing to offer greater reward to those who don't try as hard to succeed with a deck.The bottom line is that the whole concept makes the regrettably common mistake of believing that using a popular deck is the problem, rather than having a skill ceiling that is paticularly low (and a card-base that is ridiculously easy to complete).
There will always be the "best" decks in a meta. But as soon as one deck earns more rewards than another, it will become that deck which is popular - and then what? You punish people for playing that one instead?
What about the people who played it first, expecting to get good rewards from it?
What about people who only had a small selection of cards to choose from and are now punished because other players play those cards a lot?It simply doesn't work, am afraid.
- Flakegold
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Psy_Kik posted a message on So now we know Blizzard has used a pretty successful algorithm on arena...Posted in: The ArenaApologies, I'm feeling ratty as I just can't get ove that people actually seem to like the current ladder system, think I just assumed I wouldn't be alone on this. From my point of view, right now, any kind of overhaul would be welcome."There will always be the "best" decks in a meta. But as soon as one deck earns more rewards than another, it will become that deck which is popular - and then what? You punish people for playing that one instead?" - Precisely, the whole idea is to create a more fluid, less stale ladder. The people who dsicover the powerful decks first are rewarded for it, but not forever. But I accept you don't think it can work, cetainly appreciated this reply a lot more than your first :) -
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Teuton posted a message on The 2017 Hearthstone World Championship Survival GuidePosted in: NewsWhy is it the 2017 Hearthstone World Championship? My calendar tells me it's 2018 already.
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AkiraTerion posted a message on [Top 32 Legend] Freeze MagePosted in: [Top 32 Legend] Freeze MageWow. Two posts and both of them to baby rage at deck lists that you didn't like.
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DoubleSummon posted a message on Opening Moves Week Day 4 - Ahead or BehindPosted in: NewsThis should be introduced as tips and advanced tutorial that also rewards packs for new players to start playing the game and not outsourced, to most players those guides are kinda obvious at this point but I wish I knew those points as a new player..
Make a PVE advanced tutorial about advanced mechanics currently in game you don't know how to mulligan..
They could make sort of "Puzzle mode" with levels like "win this turn" there are tonnes of those in like yugioh and they are ton of fun and teach a lot about right ordering of things and interactions.
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Moos posted a message on Opening Moves Week Day 4 - Ahead or BehindPosted in: NewsYou should play your account on a new region, I just started playing in NA and was surprised about how annoying the grind was to unlock the basic cards. Also I just got a friend to start playing and he experienced the same. You have to play around 50-100 games against the AI until you finally unlock all classes basic cards. It's repetitive and NOT fun. If they would guide the players through a couple of these matches and explain the importance of mulligan, curve, board control and game plan, then I'm sure more players would stick to the game and not quit frustrated.
btw: when you are done grinding the basic cards, the fun begins in the ladder at rank 20, facing razakus priests and tempo rogues.
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Moos posted a message on Opening Moves Week Day 4 - Ahead or BehindPosted in: NewsMaybe Blizz could include new player guides like this into the game, instead of making new players go through an incredibly boring grind to unlock all basic cards for each class? The new player experience in HS is incredibly bad, these guides on some website that new players might not even read are not helping a lot imo. It's a nice idea to educate the new players, but I think they chose a wrong method with these little guides outside of the game.
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Scorpyon posted a message on How are you enjoying the control meta?Posted in: General DiscussionHmm - Not sure what you've been told but FViscious Syndicate currently rates Aggro Paladin, Murloc Paladin and Zoolock as 3 of the 4 top tier decks right now. The fourth is Tempo Rogue which is a kind of aggro-hybrid.
Not a Control Deck in sight in Tier 1 right now.
#ControlMeta
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Imvutaen posted a message on How are you enjoying the control meta?Posted in: General DiscussionClassic control as it was known is dead but for a few barely played archetypes from a handful of classes, mostly warrior. Most control decks these days play like combo decks where instead of playing to exhaust your opponents' resources like classic control warrior, paladin and priest used to they're more akin to old school combo druid where they simply bide their time and stymie your gameplan until they can outright kill you or even chip you to death if you draw badly. Control metas post naxx were never a thing. Even anyfin paladin, which was considered one of the heaviest "control" decks out there when it was in rotation, wasn't a true control deck.
I dislike the increased deck cost this rotation, but I can't say I'm surprised with the rising trend of expensive competitive decks when blizzard continues to make epic neutrals of insane quality that are simply too good for their own good. This can, ironically, be viewed as something that's in the favor of dust-poor players, since they can more easily prioritize their crafting to make impactful cards and feel a sense of accomplishment...but this is all at the cost of the truly unique and class-centric gameplay that hearthstone enchanted its early players with.
I'm not really a competitive player by any means, since I've yet to consistently hit rank 10, but from my experience I feel like this is one of the better metas that's been around in a while. It'll be even better once razakus and anduin rotate, since it removes the need for control warlocks to exist and otherwise dominate other archetypes from emerging. Every deck archetype I've seen has a clear gameplan and a clear weakness, with the more competitive t1 decks having more complex win conditions to defend from of course. Overall it makes playing against them as someone who plays almost exclusively slow decks actually enjoyable, since for the most part there are usually multiple points where that gameplan can be interacted with to some extent. Studying existing decks, identifying possible win conditions against them and then building my own decks to achieve them is what I enjoy most in HS. That and confusing the hell out of people when I play pirate ramp druid or control dragon hunter.
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jferrante831 posted a message on How are you enjoying the control meta?Posted in: General Discussionthis is a combo deck meta, not control. and considering secret mage and aggro paladin are everywhere i wouldnt call it control meta anyways
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Kaladin posted a message on How are you enjoying the control meta?Posted in: General Discussionlol what are you talking about this isn't a control meta. it's a "see who can cheat out the most stuff for free" meta.
malygos druid, razakus, OTK mage, cubelock...these are not control decks. cubelock barely fits into that category perhaps. barely. it can still high roll and kill you by turn 6.
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Of course I'm excited but I'm also scared off a new "patches" or something along those lines. We'll see though, it mighth just be great
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Finally!! It started to become a bit frustrating you know
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Dev team is stoooopid
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I do Hope Aggro beats you down, you disgusting priest.
Seriously though, the best 5 decks to climb to legend with are ALL different versions of Razakus Priest so maybe it's more about your skill than the deck? Razakus priest is so OP you should climb with it if you don't play a too greedy deck and have some skill to make the right decisions.
Suggestions to tech against paladin: pintsize potion and shadow word:Horror. Shadow word:Horror Wipes the entire board and pintsize potion is just a great combo with Horror in other matchups.