i can't play that card anymore.... when he dies it sounds exactly like he just took a big shit
6
i can't play that card anymore.... when he dies it sounds exactly like he just took a big shit
9
if she's all about patience, why does she trigger minions' deathrattles when they aren't even dead yet
6
I'll take the dust, but I would have vastly preferred they hof this so we can keep the card too.
7
I hope there's a full dust refund. I would like to craft the card with dust since I didnt manage to pack it.
16
Here's the part that bothers me... I get the whole set to 5/5... but when you play spells to lower attack or polymorph and stuff like that, it should cancel the effect and not make a god damn 5/5 taunt from Hex. FIX IT!
10
Nice, now I won't die on turn 4 but on turn 5 4Head.
5
I dont think that Alex is a good choice to craft a this moment since freeze mage got heavily nerfed with Ice Lances
9
Chittering Tunneler into DOOM! into Cho'gall into play DOOM!
20 life to draw 2 cards for 10 mana OP!
4
Next: A card that represents Pepe with "Can't attack" in its card text.
31
TL:DR you cant play anything slow because that shitty deck and meta is full of aggro shit thx to idiots like you
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3
Although he's a cheap combo card for AoE spells and just damage spells such as fireball in general, and can draw you a card, I don't think he's THAT amazing altogether. If you look at his combined value, you should really see him as a mixup of loot hoarder and kobold geomancer. He makes a game winning difference sometimes, but if you don't draw him generally you're still fine. The combined value of Thalnos' stuff is probably around 2.5 - 3 mana.
If we look at a legendary like Tirion, not only do you have a super powerful lategame drop that requires instant removal or at least a ping to prevent the divine shield from protecting him when he hits a big minion, his strength even persists through his death where you equip a 5/3 weapon, which is essentially 15 damage over the course of 3 turns. On top of that, his taunt forces your opponent to deal with him or else you'll take board control easily. Taking into account the taunt and divine shield his stats alone with that are already worth about 8 mana, and then equipping an arcanite reaper with 1 extra durability adds about 6 mana to the value, so I'd say Tirion is much better. Generally if he isn't drawn you can't win the lategame properly either, in my experience.
2
Devastating with any kind of divine shield minion, and really useful to annoy your opponent with the hero power :)
1
I think if Velen is to be improved, rather than buffing it's passive effect or the like, you should reduce it's stats and mana cost to allow for more combo options. If he was, say, a 5 mana 5/5 you could cast 2 mind blasts on the same turn and a flash heal. That'd make him A LOT better than he is now, as he generally doesn't survive until the next turn anyway.
2
A game? So kind of you to join me.
1
I think shield bash should consume armor from your hero equal to the damage it took to kill the minion. So, if I shield slam my opponent's rag, it takes 8, but if they have a 23/23 C'thun, it takes 23.
If it didn't even kill the minion you simply lose all your armor and deal damage equal to that.
I mean, after all, if you're bashing a guy with your shield it loses durability, no?
3
But what if their shifter zeruses also turn into medivh and those get cloned for a total of 8 extra medivhs of which 6 will fit, thus having 16 medivhs!
3
With the introduction of priest of the feast for all your heals I think shadowform is an excellent pick as priest of the feast is more than enough to satisfy all your face healing needs. Dealing 3 damage is awesome!
2
As a f2p myself I've used this card for some fun moments against friends! When they start throwing out all their expensive legendaries I get to copy em' and toss em' out myself.
3
I think this card is underrated because a lot of people don't realise the 1 health makes a pretty big difference. Generally a 3 drop or 4 drop has 3 - 4 attack, so having 5 health on this minion means your opponent is either going to need some damage buff or a removal spell such as Shadow Word: Pain to get rid of this card. (Or something that does 1 damage like Wrath). On top of that, once they've most likely wasted 2 attacks on the 0/5, you still have a 3/2 to attack something with, so over all I think this card does a very good job at stalling.
3
I love how salty everyone is about this card while honestly it's so easy to remove.