• 3

    posted a message on [IN-DEPTH Guide!] No-Cthun Vek'Lor Evolve Shaman! [Legend]

    Erm lets do some math shall we?

    35%+60%+50%+40%+50%+50%+50%+40%+50%+65%/10

    =

    49% lol
    So you're telling me that this amazing deck has a 49% overall winrate

    Posted in: [IN-DEPTH Guide!] No-Cthun Vek'Lor Evolve Shaman! [Legend]
  • 0

    posted a message on Miracle Rogue Situation!

    The choice here is deciding if he has an axe or not.

    If he doesn't have it and you use dagger = your loss.
    If he does have it and you use dagger = your win. (not the game, just the play, in your favour)

    Posted in: Rogue
  • 0

    posted a message on Top 5 EU Miracle Rogue In Depth Guide

    You're looking at miracle wrong.

    This is not freeze mage, OTK warrior, etc. It is not a combo class.
    It's a control deck with a draw mechanic and a finisher.

    Much in the way that the control warrior stalls the game, controls the board, draw (with acolyte, shield block, etc) and then use the finisher (alexst+grommash)

    The same applies for miracle rogue, you control the board, use your draw mechanic to enrich your hand and keep the board and then finish with the spells.

    It doesn't have to happen all at the same turn and you don't have specific cards that are needed always. (for example say Malygos+spells, old patron with patrons+whirlwind+charge).

    Posted in: Top 5 EU Miracle Rogue In Depth Guide
  • 0

    posted a message on [LEGEND] Xaphire's N'zoth Control Priest

    Even outside Nzoth he is reliable. There are very few silences if at all.

    Posted in: [LEGEND] Xaphire's N'zoth Control Priest
  • 0

    posted a message on Easy win Brawl

    I completely shit on Yshaarj with my Mill.

    You can play more yshaarj I can draw more naturalizes, mine only costs 1.

    Posted in: Easy win Brawl
  • 0

    posted a message on Mill and Ice block counter ~100% win rate

    Only good against mage. Gets wrecked by everything else

    Posted in: Mill and Ice block counter ~100% win rate
  • 2

    posted a message on Legend 12-2 Patron WoG

    Ragnaros is a threat not a finisher, so it could work but serves a different purpose.
    Plus you could ya know, read the description of the deck first.

    Posted in: Legend 12-2 Patron WoG
  • -2

    posted a message on Chakki's N'Zoth Priest (Dreamhack Austin 2016)

    Because the deathrattle is pretty horrible for Nzoth?

    Posted in: Chakki's N'Zoth Priest (Dreamhack Austin 2016)
  • 1

    posted a message on Hanterbat's C'thun Priest

    Wow you're such a great content creator!

    And by content creator I mean "guy who goes around netdecking shit to get some views"
    Oh the cancer.

    Posted in: Hanterbat's C'thun Priest
  • 0

    posted a message on Yogg-Saron Tempo Mage - High Winrate

    I'd swap one of them then for Thalnos.

    Posted in: Yogg-Saron Tempo Mage - High Winrate
  • 0

    posted a message on Would a completely F2P Hearthstone work?
    Quote from Rhadan >>

    For Hearthstone to be completely F2P the game would need to be set up in a very, very different way.

    Heroes works because -basically- you never need to pay any money and can still be competitive. You just play the Heroes free in the rotation, accumulating gold until you can buy more heroes. Eventually you will have enough heroes to even enter hero league.

    BUT: Every hero is fully functional from the very get go.

    In card games you can not really make the balance in this way, because you want the collection aspect. You can't just give people ALL the cards. And if you don't? Those that start play later will just be punished. Likewise, players who just have more time can advance better because they can play more to have a wider array of cards available to them.

    It's in the nature of card games that you spend money into them. Blizzard did a good job with giving you gold to buy packs with or enter arena, depending on your preference, so that players who really want to play the game F2P can go ahead. This, however, limits them more to a class or two because you really need to grind for the cards to build the deck you want. Crafting one legendary for a F2P player is a very long process and it's considerably easier to just put some money on the table to get card packs. Even if the legendary you wanted is not in the packs, you will get a wide variety of cards to disenchant so you can craft the cards you need.

    This means the game would need to be set up very differently, likely with fewer cards available. On the plus side, you'd get much more cosmetic changes to choose from. Golden cards, hero skins, likely even battlefields would only be available through purchase with real money. Development time would need to go into these aspects a lot as it would be the only way to keep the game running.

     Okay imagine this:

    You have all the cards, been playing for 2 years.
    I start today, but instead of opening packs, every time I level up, or with coins I can purchase CARDS directly. Not just random stuff.
    So while I won't be able to counter every deck YOU have, I CAN get my OWN deck to 100% much faster. 

    I'm not saying to simply remove the real money option.

    I'm saying remove the random part about opening packs.
    So instead opening packs and end up with a few cards that fit into Control, a few cards that are for Hunter, another one for Paladin, an epic for Freezemage, etc. I can just pick one class and build a deck with it. 

    I won't have every card for that class or the best ones. Like legendaries could cost more. So I could either have 1 legendary and be missing 5-7-10 cards that I could buy with it, or I could have the 5-7-10 cards.

    And I'd have both the progression, the collection and the FREEDOM to play as I like. 
    So we don't get
    "Oh you're new? Wanna play Control Warrior? HAHASHAHAHAHAHAHAHAH here is Face Hunter, it costs 1% of the deck you want."

    I completely agree that the game would've to bet set on a different tone, but not AS different as you suggest.
    I'm not against p2p card games, I bought Magic boosters/decks too quite some years back (IRL).
    But after a few years what I did was just buying the cards I needed to make the deck I wanted directly. And it costed less than trying to get it myself.

    I'm repeating myself here on every reply, but it's not a problem. (not all apply to what you said ofc, I just thought I made it clearer)

    I'm not saying give everything away instantly.
    I'm not saying simply remove the real money option and leave as is.
    I'm not saying you CAN'T play for free as is.
    I'm not talking about the existing mechanics to BUY packs (Arena, Dust, Gold)

    I am saying to remove the RANDOM/RNG from OPENING packs.
    I am saying to add some store/linear leveling where you can PICK the card YOU want so you can build ONE deck at a time instead of having 10 different unfinished decks because you can never quite get the card you want.
    I am saying that it takes TOO LONG for a F2P to BUILD competitive decks (from scratch to 100%, no Yetis or subs)
    I am also saying that Dust is not nearly enough since well, you can't dust the only cards you get! Got unlucky and have no good legendaries? Oh boy you better scrap an entire deck so you can get the 1600.



    Posted in: General Discussion
  • 0

    posted a message on Would a completely F2P Hearthstone work?
    Quote from Woomod >>

    If you've been playing league since it released, sure it's F2P.
    If you are new? Getting a page of runes and the 40 or so heroes needed to play before the meta changes is outside feasibility.

    Also "Collecting" is really important to tcgs, not in the throw money at it since but in the sense it allows for a controlled discovery of cards, that feeling of finding a card just PERFECT for an existing deck, or that inspires a new deck. Those are very important to the whole deckbuilding paradigm.

    But the question boils down to, is there enough money for hearthstone's profitability in speed ups and cosmetics. The answer is, we don't know because no one has tried a tcg like that and it would be a major risk to make it.

     Whilst yes if you started today LoL you'd have tons of locked content. However, my point is not that you should get everything instantly. 

    My point is in LoL you can CHOOSE the champion you wanna buy or the runes you'll get. So even if you have just started out, in a month or so you can have a single champion that will have the same starting stats as someone who would compete at a tournament (runes and masteries) and the focus would be on knowledge and skill, not having better stats.

    An analogy: If you instead of picking champions (to purchase) and runes, you'd get a "Pack" that unlocked a Random Champion for you, and another that unlocked Random Runes.

    No one would play the game.
    Why in one platform it is as you said a good "feeling of finding a card just PERFECT" and the other would be "Hey I like support. Here's Rengar", or "Hey at least I got Rengar, here's Mana Regen Runes". 

    For me it is not fun to open (or watch my friend open) pack after pack just to find random cards that may help me now or 6 months from now when they are relevant or I have enough cards like the one I opened to make a deck.

    However, I do agree with you that Dota and LoL have much more in the way of "eye candy potential" since you have skills and whatnot. But I could argue that you could have much more skins with much better effects for classes on HS than we do today.

    And again, maybe not remove the payment option altogether. Just like you can buy IP Boosters so you farm IP faster in League you could buy some booster that would affect the rate in which you get more stuff.

    The problem (for me) is reaching the content and progressing. Not the payment option.

    For example, if you want Ragnaros, it could be tomorrow when you get it, it could be in a week or months.
    If you want a champion in League, you know how long till you get your new champion you wanna try out (not to mention free week), or runes, etc. 

    Also when you're starting out, you won't dust everything. Most cards will be usefull (eventually). Because all others (you start with) suck. So accumulating 1600 dust is really hard when you're starting out (for say that staple Dr.7 that ruled so far). Hey you want Dr.7? Here's Antonidas. Hope you have all that good epics and mage cards to make a nice deck that works with it, because you sure as hell shouldn't dust him.

    Or you scrap cards you don't have spares, but don't need RIGHT now. And that's just sad.

    Quote from iandakar>>

    What you are asking doesn't sound like F2P but "get everything at once." or "no collector' mode. 

    No I am not saying that you should have ZERO progression. I'm also not saying we should CHANGE Hearthstone right now. I blatantly said that right here:

    It's an what if question, not a "let's change hearthstone forever, right now. #makehearthstonegreatagain"
    I'm simply asking if the hipothetical scenario could work:
    Have a card game (and it could be HS, now, before, past, future, etc) that you can choose DIRECTLY which card you want next.
    You'd still have progression. You'd still have collection. It just wouldn't be RNG.

    (off topic) And now that I think about it... The most hated thing (after Faceistheplace) in HS is RNG(feelsbad) and yet the whole progress is dependable on it. Ironic lol. Is like saying DAMN THOSE 100% RNG BRAWL every week, but then YAY SO FUN TO OPEN PACKS! WHATDYA KNOW?? I GOT NOTHING USEFULL! What a time to be alive!
    Posted in: General Discussion
  • 0

    posted a message on Would a completely F2P Hearthstone work?
    Quote from Abhijeet123 >>

    F2P does work, I started playing 3 months ago and I am rank 9 now, I am sure I'll be legend in 3-4 more months. Sure it's faster for paying people but not impossible for F2P either

    Quote from eviltwin94 >>

    Im a 100% free to play user, and in one year i got a almost full collection, with almost every competitive deck, with some stapple exceptions like harrison jones for example. And i have 4k gold for wog, and 2k dust without disenchants(i have all the nerfed cards, some gold and multiple copies of owl). It was very hard in the beginning, but i played arena and tavern brawl, and i reroll 40 missions, and i manage to start building tier 1/2 decks who got me past rank 5 every season, with only 2-5 games per day(more games on end of season, less in the first 5 days). 

    Wallet players get more tools faster, but most of the times they cant even use them, so i dont think the advantage gap is big enough to complain

    Quote from Dark_6 >>

    I'm F2P player with 2500+ ranked wins and 1500+ arena wins, i enjoy the game, i have many cars, never bought a single pack with money and i'm always  Rank 5 or better (since they announced the reward chests), HS is great, especially when you play fun and stupid decks against people who are trying as hard as they can to climb up, and when you win, it's always satisfying.

    Quote from DelusionalOS >>

    Yes it's possible I started playing 6-7 months ago didn't waste any money on cards the only thing I bought was hero skin gained gold through arena & missions 

    compledted all the adventures 2 months ago and have almost full collection just missing a few legendarys but I see no reason to craft them 

    now trying to stack up gold for the upcoming expansion 

    Quote from wictor1992 >>

    Ofcourse F2P is possible. I played the first year without spending any money and got rank 5 every season. I could play nearly every class and had every staple legendary. Later I started buying adventures with money and preordering expansions. You don't need to pay in order to succeed in the game, but you kinda have to in order to play weird fundecks which is a huge part of Hearthstone for me. As F2P you value dust much higher so you would probably never use it to craft something like Onyxia or Shifter Zerus.

     
     All of you misunderstood what I said, I'm not asking "Can you play this game without paying?". Of course you can.
    I'm asking "Could a card game work without paying options, and therefore collecting cards over time? With a focus on deck building not collecting".
    Please read what I said below too =)
    Quote from BestJayceEU2456 >>

    Games like League of Legends and HotS are not So free to play, i mean, they monthly release new skins that makes the champions Look cooler, in the end everybody will spend some money on skins. And a F2P is always possible thing, Look At trump last F2P

     Yes they are. Skins have no influence inside the game. Is like saying that because you can buy a Hearthstone Mousepad, Hearthstone is not F2P. They are for customization.
    Quote from evilsiopao >>

    The sense of entitlement is strong with this one whew

    Anyway, aside from the fact that you compared HS to a Moba (which is wrong btw since the game are very different to the core so their F2P model cannot be interchanged/compared), I can relate to the struggle of not being able to play with friends who just started. This has something to do with the game design really. While MobAs are actually built for friends to play together regardless of background/experience, HS is more akin to a MMORPG. While a part of HS is playing the games, another part of it is the experience of growing your collection and experiencing the cards you get along the way. Of course you can opt out of the "experiencing" part and just buy all the packs in one get go.

    Like RPGs, you really can't play the same game with a Lvl 1 friend using your Lvl 99 character unless you start again also. But then again, repeating will get kind of bland since you already experienced it right? In this sentiment, I really can't agree of making all the cards accessible since it would become a watered down MobA style in cards (then why not play a MobA itself then) and that would get boring fast for most players. HS was not meant that way.

    And to answer your question, F2P is hard and long but the experience of playing the game for the new players is kinda essential.

    PS. On the point of game immersion, building your card collection is similar to LoL and HotS limiting your hero pool oppose to DotA 2 with your full hero collection. Either one is fine, but saying that DotA 2 is better since you are able to play all heroes at the start is arguable (I like DotA 2 more) since you are disregarding other aspects of limiting/building up your runes and hero pool.

     "The sense of entitlement is strong with this one whew" 
    Quite an ironic way to start your response if you ask me.

    You can compare the games, and the proof is that I did. Even if they're not 100% equal, they share some things in common.

    I see your point in a Level1 vs a Level99. However, consider WoW, maybe Vanilla WoW because today is just easy to get levels. But still, Vanilla WoW.

    You have your main, spent months to get to max level and a new friend starts playing. You can't play with him, but you can start an alt that will be - even if the quests and leveling spots are the same - a new "adventure" since it's a completely different class and it will be played completely different than your main.

    However, imagine that WoW is like Hearthstone. You create a new alt to play with your friend. However, everytime you level up, instead of getting something for your class, you get a Level Pack. Which might or might not help you. You could get a lvl10 weapon with 10 attack and your friend get a lvl15 Legendary with 300. 

    That's my point. The progression of a F2P is random. Hey you like Druid? Here's 5 paladin cards. 
    I'm not saying FOR SURE give them all the cards at once. It's overwhelming.

    But maybe give MORE cards, or an option to choose which card you get (like every 10 levels in a class you get to choose a legendary, or something like that, just an example)

    Someway where YOU can choose your build, or your deck in this case.
    And that's why the first thing I said is leaving the nostalgia of opening packs aside. Because what I'm "proposing" would obviously not work with bought card packs.

    I'm saying something more linear, much like leveling in an RPG. Instead of getting level12 with Warrior and getting a random card, maybe you get like 6 cards and you can pick two and the 6 cards are maybe random, to still give the pack opening feeling. Or you get to choose if you want 3 commons or 1 epic card, etc. 

    Something to take away the random factor of the F2P player that can't or won't get his card by sheer number of packs opened.

    Quote from iandakar >>

    To be quick and a little blunt, the entire point to a card collecting game is to collect cards.  It's honestly the same as not wanting to fight against other players in a PvP game.  It's a core concept of the game.  Even if it were 100% free, the packs would remain along with the progression system of collecting cards over time.

    (sidenote guaranteed cards already exist via dust.  We have two systems of card gaining: packs with gold and crafting specific cards)

    So yes, why would a person want to play for hundreds of hours before being able to just do whatever they want with whatever cards they want?  You described the entire card collecting community.. and any other progression based community.  There's millions of us who play this game for just that.  #*)$# I'd be bored with the game if i had every card just handed to me.  That's why I'm here and not in a game that does that.

    The question is really this: areYOu one of those people who likes that.  

     And to be blunt that's why the question is "Can a card game work as a F2P game" and not "Card games are collecting games, oh rly? ya rly?"

    I'm asking a "What if" question. Your answer is like "Hey! That would never happen!". Doesn't matter! What if????????

    Also read above, I'm not saying to give away every card instantly. Progression keeps the players interested in the game.
    I'm saying give players more freedom of choice instead on how they wanna progress.

    And yes, collecting is fine, as I said I've been playing since closed beta so collecting cards for me lost it's fun a while ago. I bought like the packs when new expansions came out just so I could get right into deckbuilding.

    So yeah, I consider Deckbuilding >>>>>> (Much much more important than) Collecting. (and that's my opinion, I'm not saying it is the best for the game or whatnot, I just love deckbuilding and collecting doesn't interest ME, you can totally disagree, just stay on point when discussing because this is not a Collecting vs Not Collecting topic)
    I love watching weird decks made by Hobbs and getting inspiration by them.
    I loved when I saw more rogue mill cards (with gang-up and whatnot)

    My point being: What keeps me in the game is the factor that I have all the cards and can build whatever I want with them.
    If I had to start playing again from scratch, I wouldn't.

    And it is BECAUSE of that reasoning/feeling of mine that I asked the "what if" question: "Would hearthstone work as a F2P game".
    And it is ALSO why I started the topic with "Removing the nostalgia of opening booster packs from the equation," so I don't get why you're bringing to the table the collecting factor.
    And ALSO why I said this was more of a thought exercise, just to think about how would a card game go about if they wanted to remove the randomness of booster opening.

    I know that there are people who play to collect. And that's why I pointed out very early to remove that from the equation. It's an what if question, not a "let's change hearthstone forever, right now. #makehearthstonegreatagain"



    Posted in: General Discussion
  • 2

    posted a message on Would a completely F2P Hearthstone work?

    Removing the nostalgia of opening booster packs from the equation, do you think a completely free Hearthstone would work? I mean the same way Heroes of the Storm or League of Legends work? Like you have your progression through playtime and it is more about your skill than what you paid for. 

    Haven't played LoL in 3-4 years so I might say something that's not relevant today, but still, in LoL you can somewhat get runes faster with cash, but you still have to play for it. Even then the gap is not that big, an unrunned great player is still a great player and it will perform better than a runed bad player. 

    My point here is (and this comes from me, I play Hearthstone since beta and have all collections and heroes and stuff, and spent probably around 150-200 dollars on the game):

    You have a guy who started out today on Hearthstone, he is 100% F2P.
    And
    You have a guy who started out today on Heroes of the Storm, he is 100% F2P.

    If he plays the games the same amount of hours everyday he will progress much faster on HotS than on HS. 
    And therefore he will reach a competitive level much sooner.

    If I had to start over on Hearthstone I wouldn't play it (if I had to buy packs).
    I know it is not impossible, but the fun for me is having all these options and making interesting decks even if not competitive on the top of the ladder. 

    Just deckbuilding and trying to make interesting combos. 
    However, grinding everyday for gold, for the hope of getting a good card out of a pack is not fun for me.

    Why not make the packs either gone or with guaranteed cards (Classes wise)

    Again, I know this won't happen (most likely), just a thought exercise as to why League of Legends works with Opportunity to show your skill on one side of the table and cash on the other while Hearthstone both things crossover eachother.

    I can't play against my friend because he just doesn't stand a chance. It's like playing chess against someone without a Queen. That's just an example, of course I made a deck with just basic cards so we could play eachother, but that's not fun, the fun cards are expensive, so are the combos.

    So maybe what, make a different Lexicon for Wild mode? With every card available?
    Make you receive more gold, or a better scrap mechanic than Dust?

    I just don't get why someone should play hundreds of hours before being able to have the freedom of building whatever they want with whichever card they want.

    I don't know, if you had to start over and could not or would not buy packs again, would you?

    Posted in: General Discussion
  • To post a comment, please login or register a new account.