I know there is no way of telling, but low effort cards like 'Holy Cow' just seem way too unoriginal and just use their title to get upvotes.
I hate those kinds of low effort cards, like when someone just made a powercreeped version of Mogor's Champion for the Giants contest.
I mean, certain cards with simplistic effects can work, but some are just 'Haha funny title and picture. Now I have most upvotes' and in combination with simplistic effects, they create submissions I utterly hate.
So I have a bit of a question considering the balance of this card:
Mainly on the '+1 Durability' part. I know it is technically worse then Upgrade!, but we're talking abut Rogue here, which who have access to cards like Assassin's Blade and Deadly Poison. But I don't know. Could I possibly make it +1/+1 Instead?
Isn't there in-game data for about 7/8 brawls that haven't happened yet? Why aren't we getting any of those?
Or is one of them going to contain a new mechanic from the next expansion that they want to reveal first so that they won't have it break like Blackheart did the first time?
I actually think that Dark Howl and Night Core are actually a bit weak. Compare Dark Howl to Goblin Auto-Barber and I feel like it should be a 3/3. I also really question the Combo effect. 'From the Hand'? It would actually be better if it was something like 'Night Gore costs (3) less this turn' and vise versa so that you can actually get the benefit of both.
I find Mysterious Challenger a horribly designed card that makes me question the devs sometimes.
If they wanted Paladin Secrets to be viable, they should've just released multiple minions that synergies with Secrets instead of just one. Something like a minion with 'Whenever you play a Secret, draw a card' or 'Costs (2) less for each Secret you control'. Releasing a single minion that allows you to ignore the fact that you have about 8/10 Secrets in your deck is just bad.
I'd honestly be happy with a Mysterious Challenger nerf as long as they release some cards that actually synergies from PLAYING Paladin secrets instead of just having them in the deck.
But mayhaps I shoudn't worry. It's been about 3/4 moths since TGT, and a deck gets nerfed roughly around 6/7 month after a card is released anyway.
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Here's what I think: Let them make a couple more 7 mana minions, non of them will see play, Boom gets nerfed to create more diversity in the meta.
Same thing will likely happen with Shredder.
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I know there is no way of telling, but low effort cards like 'Holy Cow' just seem way too unoriginal and just use their title to get upvotes.
I hate those kinds of low effort cards, like when someone just made a powercreeped version of Mogor's Champion for the Giants contest.
I mean, certain cards with simplistic effects can work, but some are just 'Haha funny title and picture. Now I have most upvotes' and in combination with simplistic effects, they create submissions I utterly hate.
7
'I'm a simple Rogue. I see a dagger, pour some poison on it, leave.'
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So I have a bit of a question considering the balance of this card:
Mainly on the '+1 Durability' part. I know it is technically worse then Upgrade!, but we're talking abut Rogue here, which who have access to cards like Assassin's Blade and Deadly Poison. But I don't know. Could I possibly make it +1/+1 Instead?
What's your opinion?
1
Isn't there in-game data for about 7/8 brawls that haven't happened yet? Why aren't we getting any of those?
Or is one of them going to contain a new mechanic from the next expansion that they want to reveal first so that they won't have it break like Blackheart did the first time?
0
The rule-ignoring submissions are strong with this one.
6
Go ahead, make my day.
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You happy now? They changed the art!
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I actually think that Dark Howl and Night Core are actually a bit weak. Compare Dark Howl to Goblin Auto-Barber and I feel like it should be a 3/3.
I also really question the Combo effect. 'From the Hand'? It would actually be better if it was something like 'Night Gore costs (3) less this turn' and vise versa so that you can actually get the benefit of both.
0
Glad to have at least made it this far.
Murloc Holmes probably has this in the bag, but I'll see how far my two will get.
Also, will the total votes for all finalists be revealed after this?
2
Art on frontpage is inaccurate. Mage uses Medivh hero.
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TOO SOON! YOU HAVE AWAKENED ME TOO SOON, KEL'THUZAD!
- Hypenaros the Annoucntmentlord during Naxx
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Just some Custom cards I made.
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I find Mysterious Challenger a horribly designed card that makes me question the devs sometimes.
If they wanted Paladin Secrets to be viable, they should've just released multiple minions that synergies with Secrets instead of just one. Something like a minion with 'Whenever you play a Secret, draw a card' or 'Costs (2) less for each Secret you control'. Releasing a single minion that allows you to ignore the fact that you have about 8/10 Secrets in your deck is just bad.
I'd honestly be happy with a Mysterious Challenger nerf as long as they release some cards that actually synergies from PLAYING Paladin secrets instead of just having them in the deck.
But mayhaps I shoudn't worry. It's been about 3/4 moths since TGT, and a deck gets nerfed roughly around 6/7 month after a card is released anyway.