Let's at least hope that the new cards make up for the Druid nerfs. Especially the cards that will be nerfed outside of Savage/Nature.
Otherwise, I hope they at least have the mindset to possibly undo/redo some of those nerfs if it turns out they end up making Druid not viable anymore.
I just hope Innervate will be left alone for now. The ways Blizzards can screw up and make that card the most unplayable thing are too high for me to trust them with it.
Note: This is NOT a 'Nerf Secret Paladin' topic. This is a discussion about a possible card that could be released in the next expansion.
Currently, Secret Paladin is the most hated deck in the current meta, and I don't think Blizzard is ignoring that.
Obviously, they will try to first create cards that tech against MC or the playstyle of Secret Paladin. Of course, that kind of brings the question: 'What should a Tech/Hate card against Secret Paladin/MC look like and would it be effective?'
Should it destroy Secrets? - Well then you start to run into the risk that Mage and Hunter secrets might become unplayable as well, which would probably be a bad decision.
Should it be like Lil' Exorcist for Secrets? - Unfortunately that would also end up in the problem that Secret Paladin would just start putting Silence in their decks to counter the counter, so it would likely end up not being as effective.
Should it deal damage times each enemy Secret? - This is currently the best idea I have in my mind, but wouldn't it at that point just be better to put normal removal in your deck? I'm unsure about this one.
Then there's also the fact that eve if the effect would be useful enough, how will its stats be distributed and how much will it cost? Will the minion have too much of its stats penalized? Or will the effect be placed on a minion that costs too much?
What are your thoughts on what a possible MC/Secret Paladin Tech card should look like?
I'm in the camp that believes that non of those tribes will win and instead there will be a minion with a new tribe. Or at least some form of punchline.
Well the reason I allowed the +1/+1 option to be a worse Upgrade! is because it's a rogue card. And Rogues have weapon buffs like Deadly Poison, Tinker's, and Barber. The option would likely be too powerful for Rogue. That's why I made t cost a bit more. Plus the fact that it's a Choose One card, which has cards like Starfall that are less powerful then they should be for a single option, but cost more due to their flexibility.
2
Let's at least hope that the new cards make up for the Druid nerfs. Especially the cards that will be nerfed outside of Savage/Nature.
Otherwise, I hope they at least have the mindset to possibly undo/redo some of those nerfs if it turns out they end up making Druid not viable anymore.
1
That is probably the WORST Innervate nerf suggestion I've ever seen.
0
I just hope Innervate will be left alone for now. The ways Blizzards can screw up and make that card the most unplayable thing are too high for me to trust them with it.
6
1
Is this allowed?
7
Ice Rager isn't Magma Rager powercreep. Ice Rager will rotate out. /s
1
Well there's your Secret Paladin nerf.
2
STRAIGHT OUTTA MUSTER
4
Goodnight, sweet prince!
3
Pros: No more Doctor Balanced taking up the 7 slot.
Cons: No other neutral 7 mana legendaries to fill that spot currently.
0
I feel like they need to create more 7 mana (legendary) neutral minions before considering that the Doctor may need a nerf.
Currently we only have 5 7 mana legendaries that are neutral of which 3 only fit into certain decks.
If we got more 7 mana neutral legendaries that can fit anywhere, but don't see play because Boom is just better, THEN we may consider a nerf.
Same with Shredder really.
0
Note: This is NOT a 'Nerf Secret Paladin' topic. This is a discussion about a possible card that could be released in the next expansion.
Currently, Secret Paladin is the most hated deck in the current meta, and I don't think Blizzard is ignoring that.
Obviously, they will try to first create cards that tech against MC or the playstyle of Secret Paladin. Of course, that kind of brings the question: 'What should a Tech/Hate card against Secret Paladin/MC look like and would it be effective?'
Should it destroy Secrets? - Well then you start to run into the risk that Mage and Hunter secrets might become unplayable as well, which would probably be a bad decision.
Should it be like Lil' Exorcist for Secrets? - Unfortunately that would also end up in the problem that Secret Paladin would just start putting Silence in their decks to counter the counter, so it would likely end up not being as effective.
Should it deal damage times each enemy Secret? - This is currently the best idea I have in my mind, but wouldn't it at that point just be better to put normal removal in your deck? I'm unsure about this one.
Then there's also the fact that eve if the effect would be useful enough, how will its stats be distributed and how much will it cost? Will the minion have too much of its stats penalized? Or will the effect be placed on a minion that costs too much?
What are your thoughts on what a possible MC/Secret Paladin Tech card should look like?
2
The question isn't 'When?', it's 'Which class?'
0
I'm in the camp that believes that non of those tribes will win and instead there will be a minion with a new tribe. Or at least some form of punchline.
0
@mk572
Well the reason I allowed the +1/+1 option to be a worse Upgrade! is because it's a rogue card. And Rogues have weapon buffs like Deadly Poison, Tinker's, and Barber. The option would likely be too powerful for Rogue. That's why I made t cost a bit more. Plus the fact that it's a Choose One card, which has cards like Starfall that are less powerful then they should be for a single option, but cost more due to their flexibility.