Hey man, it has been a year since the last post you made on the page, but i want you to know that there are still people who enjoy your incredible work! It is inspirational and fantastic in every way! I can't wait to see more of your cards.
- FirePalyHSplayer
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Member for 7 years, 11 months, and 23 days
Last active Tue, Jun, 18 2019 10:04:06 -
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Cursore1610 posted a message on The Waterspeaker (Custom Class)Posted in: Fan Creations -
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Dunscot posted a message on Looking for Suggestions for Mech DecksPosted in: Wild FormatProblem with Mech Decks is that no new new syngergy cards were added after LoE. Most lists would look similar to those from 2 years ago. And mechs don't really have unique properties, so there isn't too much to explore.
While not really a mech deck, I think the Freezing Mage with Cryomancer, Shatter and Coldwraith could be a bit more interesting in Wild thanks to Snow Chugger. Also, Silver Vanguard could be pretty decent with Foe Reaper 4000 and Sneed's Old Shredder. And maybe Upgraded Repairbot makes for a differently flavored Inner Fire Priest. although there aren't really any good targets. Maybe Flying Machine, but that really stretches it.
According to a rumor by Ben Brode, Mech Warrior was at a time a deck with a very high winrate despite not being very popular. While I don't have much faith the deck would still hold up, I'm actually quite curious how it would perform.
Other than that, a simple Mech Mage is probably still the best deck with mechs. My favorite mech card is actually Fel Cannon, but since it's geared towards a midrange playstyle, it's probably of no use these days.
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Dunscot posted a message on Hall Of Fame - Who is NEXT?Posted in: General DiscussionKeep sending cards to Hall of Fame until there is nothing left. The reasoning here is so stupid it's almost as bad as the official statements.
If you want to kick out every single Classic card that is or was important, or that you hate playing against, you might as well just start a petition for removing the Classic set entirely. Hur hur, I get so much dust. Screw those idiots who would start playing the game in 2019 anyway, amirite? ...
Seriously though, when Team 5 is so scared of Classic cards ever being a tad bit too good that they can't even make up their minds in over a year how to replace any of them, and would just keep nerfing or rotating cards they don't like anymore for some arbitrary reasons, they might as well just dump the entire set. But I wouldn't be sure Hearthstone survives that. Not only are Basic and Classic cards important for the feeling and consistency of the game, they are even more important for new players since Classic packs are the only ones you get at the start, and keep getting through quests or Tavern Brawls. The policy around Classic/Basic nerfs and rotations is already detrimental to the new player experience, and the reasoning around "design space" or "for the sake of change" is ludicrous, when you consider how far they push the power level almost every expansion. Classic is nowhere near as important as it used to be. Most of the massive nerfs in 2016 look like a bad joke in hindsight, and the Hall of Fame is really just treated as a dumpster, just like the rest of the Wild format.
If anything, Classic should be treated more like a baseline that is meant to stay relevant and taken into different directions, instead of "wah, people are still using a 5 year old card that we never made any alternatives for".
For those who think otherwise, here is a short, incomplete list of cards that are still good or used to be good in the past. You can rotate all of them to basically destroy the Classic set beyond repair:
Nourish, Wrath, Starfall, Eaglehorn Bow, Freezing Trap, Savannah Highmane, Preparation, SI:7 Agent, Eviscerate, Edwin VanCleef, Blizzard, Sorcerer's Apprentice, Mana Wyrm, Pyroblast, Archmage Antonidas, Equality, Divine Favor, Tirion Fordring, Lightning Storm, Mana Tide Totem, Doomhammer, Doomguard, Flame Imp, Lord Jaraxxus, Shadowflame, Cabal Shadow Priest, Holy Fire, Circle of Healing, Auchenai Soulpriest, Inner Fire, Shield Slam, Brawl, Slam, Gorehowl, Frothing Berserker, Battle Rage, Grommash Hellscream, Dire Wolf Alpha, Doomsayer, Knife Juggler, Sunfury Protector, Defender of Argus, Mind Control Tech, Spellbreaker, Harrison Jones, Cairne Bloodhoof, Leeroy Jenkins, Alexstrasza, Ysera, Malygos, Mountain Giant, Sea Giant, Bloodmage Thalnos, Murloc Tidecaller, Murloc Warleader, and just to be extra sure, get rid of Nat Pagle again, before we get back to the dark times when a 2 Mana 0/4 with card draw potential was hard to beat.
And for the basic cards that are still playable, just turn them all into Warsong Commander.
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Davaretta posted a message on I'm glad Priest got junk cardsPosted in: PriestI can imagine the level of salt Cthun and Control warriors must feel when facing Priest. They are used to being able to outlast everything, and here comes the worst class in Hearthstone, kicking their ass like they were nothing. It must feel so emasculating, so humiliating.
Of course, Warrior got nothing to fix that in Kara, so the situation will continue fir the forseeable future. Prepare to get buttfucked over and over, dear warriors.
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thazud posted a message on Double LEGEND!Posted in: General Discussioncongrats on having time. Oh u didnt no? reaching legend isnt a feat of skill. Having 55% WR like most across all ranks is normal, now u just need to play more matches than usual to reach Legend with that 55% WR. I have 71% WR this month. Did I reach Legend? No, how come? Easy, I dont have enough time nor do I run an aggro 7 min a match deck. Am I worst than a Legend player? Dont make me laugh, and WIld and Standard on same month? You should be a streamer
Jesus Christ... this community. -
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thazud posted a message on Forming Voltron might be the most Epic thing everPosted in: General DiscussionYou'll get there some day.
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ElSabidon posted a message on The Pepper Thread - Share your good vibes!Posted in: General DiscussionPlaying Paladin arena, 6-2, vs Hunter. He is going face hard (at turn 5, i'm at 14 Health), I manage to finally win the board with a Rallying Blade buffed Argent Horserider and a Piloted Shredder. My idea was to divine shield the Shredder with Argent Protector and play Defender of Argus between the Shredder and the Protector, but I decided to divine shield the Horserider instead and Argus the other two minions in the rare chance that he would Mind Control Tech my Shredder next turn, which ACTUALLY happened. The one time I actually "play around" a card (quotation marks because going in with 4 minions isn't exactly playing around it lol), the scenario that popped in my head happened and I ended up not being punished by it (had Stormwind Champion in my hand to regain the board if that were to happen).
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Bluelights posted a message on Three Free Kobolds Packs Now Available Through Battle.net GiftsPosted in: NewsBecause generally most people will post here if they got something good, if not, they won't post.
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Bluelights posted a message on Why Does King Togwaggle Exist?Posted in: Dungeon RunI remember I got my mage win because of him putting 7 portals on his side. Effectively turning him in a sitting duck. That was awesome. As for dungeon run bosses, all off them have their BS moments honestly.
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Older formats tend to be faster. And that is okay. Look at Magic,YuGiOh and so on. Thats why I said it is okay for Wild to be faster ^^
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Hi.)FirePaladin here again with another interesting topic to discuss. I want to put out my thoughts about the HoF rotation of Year of the Dragon and especially on 2 cards: As you can guess by the title: Its Genn and Baku.
A early rotation to the Wild have some reasons. The thing is that they are just too good for the Standard to be there. Consistently having an better Hero Power since beggining of the game leads to consistency in playstyle during the match which leads to having an edge over opponent in most cases. It made Standard games to play out as games of insane swings in late game,Combo decks cycling and Genn/Baku decks consistently curving out the cards and Hero Powers. Of course they are not the only current problem of Standard.However they are the main offenders of the format.
1. This doesnt count for the Wild. People are freaking out about build-around deck restrictive cards. For example they feared Highlander deck archetypes that are build around Reno and Kazakus but as we can see they are definitelly not at the top of Wild meta decks. You would probably ask why? Well, the answer is right in fornt of you: Other archetypes. And Wild has a lot of them. Really,really a lot. As a prove lets list all the Tier 1,2,3 decks in Wild where I would like to highlight the Genn and Baku ones:
Priest: Dragon Priest(Inner Fire or Mindblast),Big Priest,Reno Priest varriations(Combo Control and pure Control),Wall Priest
Mage: Exodia Mage/Freeze Mage,Reno Mage,Tempo Aluneth Mage,Odd Aggro Mage
Paladin: Anyfin Thekal Paladin,Aggro Thekal Paladin,Odd Paladin,Mech Paladin, Even Paladin
Hunter: Odd Hunter,MechaHunter,Midrange Beast Hunter,Secret Hunter,Egg Hunter,Reno Hunter and Spell Hunter
Rogue: Kingsbane Pirate Rogue,Odd Rogue,Mill Rogue,Experimental underrated builds(N'Zoth Rogue,Egg Rogue)
Warrior: Pirate Warrior,Odd Warior, DMH Control Warrior,Midrange Dragon Warrior
Warlock: Discardlock,Renolock,Cubelock,Mechathunlock,Evenlock,Controllock
Shaman: Even Shaman,Aggro Shaman,Renowock,Malygos Shaman,Deathrattle Shaman
Druid: Aggro Druid,Jade Druid,Togwaggle Druid(sadly they are all Tier 3 at best)
2. As you can see out of all decks mentioned we can count only 5 Tier 1 or 2 Genn and Baku decks and 3 of semiviableTier 3 Genn and Baku decks. That is not so scary anymore right? Furthermore, all of them have a legitimate competitor and can be frequently questioned if they are truly the better option to go for. Odd Rogue might be worse than Kingsbane Pirate Rogue. Evenlock can lose to Cubelock pretty easily because of the Cubelock tendency to make explosive and uclearable boards. Even Shaman is slower than Aggro Shaman that sees some competitive play, Odd Paladin has a strong competitors for Number 1# Paladin in from of Anyfin Thekal Paladin and Aggro Thekal Paladin and as a final strong deck: Odd Warrior suffers from Control and Combo deck which definitelly cant be said about an experienced DMH Warrior player(Yes I know that DMH Warrior is skill intensive deck).
3. The reason why Odd and Even decks wont be a problem for the future is the fact that other decks will improve as well. The format has a really strong Highroll decks in form of Big Priest,Voidcaller Package in Warlock and Thekal Package in Paladin. Aggro decks are here as well: Aluneth Mage,Aggro Trogg Shaman,Aggro Paladin,Kingbane Pirate Rogue, Mechahunter(extreme highroll potential in first 3 turns). Midrange? We got them as well: Midrange Hunter,Dragon Priest,Even Shaman and Odd Rogue. Combo truly does kind of suffer because of things like Dirty Rat(Malygos Shaman and Freeze Mage) however, the format has a ton on Combo-Control decks that proved to be succesfull and dangerous competitors against other archetypes. To name a few: Cubelock,Reno OTK Priest,Anyfin Paladin,Mechathun Warlock. And the format can offer something for the Control mains as well: Renolock,Reno Mage,Control Reno Priest, DMH Warrior and even a succesfull reactive deck which is a rare thing to see in current Hearthstone: Odd Warrior
4. Another point of why Even and Odd decks are not dangerous for Wild is the thing that they brought the older archetypes to life back again. Evenlock is a ressurected Handlock from GvG era. Odd Rogue is a revenge of Keleseth Rogue, Odd Paladin is basically a Dude Paladin. Even Shaman is long awaited Midrange Shaman archetype and Odd Warrior is good ol' Wallet Warrior.
5. My final point is: The format has other things to worry about. The NerfHammer which has hit the Druid multiple time lately made him almost absent from the format because of the fact of having only semi competitive decks. Highroll potential should be addressed in form of counters to say the least because Turn 2 Thekal and Double Molten Giants are unbetable similarly to turn 3 Coin Barnes into double Y'Shaarj. The bots on lower ranks and Casual are not a good thing too and dont even let me start about Wild competitive scene and the small attention that the Wild is receiving from Blizzard and players.
Thats all from me folks!) What are your thoughts about this? Do you agree or disagree?
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A really well written article and the answer to it as well. I have a similar mindset about Priest identity in Standard.
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I dont know what are you talking about. 5 decks out of 17 are based around Genn Baku in Tiers 1 and 2. Thats nowhere near oppresion of those cards in Standard lol
https://tempostorm.com/hearthstone/meta-snapshot/wild/2019-02-22
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Well, at least I tried xDDD
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Yes. And Rogue could for example run heals or aoe effects. Druid would toy with Hunters Beasts and Dragon Warrior would be able to play Duskbreaker
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Greetings Hearthpwn community) After the recent Whizbang addition in the Boomsday where he created a lot of discussion and attention, I was wondering what could fundamentally shake Hearthstone and the way we play it. With my current MTG obsession and my love to Hearthstone, it gave me an Idea of a new interesting card. The Reno Jackson level of excitement and suprise. A card so crazy and unexpecting because it offers the whole new perspective of deckbuilding. What do you think? Is it possible that developers have something similar for us cooking in the future?
^The wording may be weird but the idea is that you can play a 30 card deck with cards that are restriced to other classes. So your deck can have neutral,1st class and 2nd ones.. So at the end you get Priest-Warlock type of deck. Or Rogue-Mage one and so on. The deckbuilding possibilities are endless. Its similar to Magic Blue/Black decks or Red/White decks.
EDIT: Take note that this is just an IDEA. Stats and mana cost may be poorly balanced but the main focus is the card effect and idea behind it that opens whole new look at your decks and card collection.
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Hello)
Sindragosa and Medivh are both value generators. And as a value generators they can be replaced. That includes some interesting cheap choices like an addtional removal and cutting your value wincondition, or you can just put other interesting and unqiue minions. Hex Lord Malacrass is an interesting card. Barron Geddon has DK Jaina synergy. Elise the Traiblazer can be played with Brann and deny the fatique. Janalai can produce a second Ragnaros in later stages of the game (probably after Turn 10) and also has synergy with Brann. Tinkmaster Overspank can be teched against Cubelocks and Big Priests. Or you can go with Dr.Boom whose Boom Bots has DK Jaina synergy as well. Alanna is really debatable option but still good enough to cut it in the list if you meta is Control Heavy. Anomalus can be also played as some sort of Twisting Nether with Lifesteal. Lich King cant be wrong too. Zilliax is a Sylvannas/Ragnaros/Thalnos level of card in terms of vertisality and use and that what makes him powerfull. Im sure you can find your replacements)
Geist can be replaced by anything. I mean it. It is just a tech card against Jades,Inner Fire Priest and sometimes Kingsbane Rogue and dedicated Evolve Shamans. It serves no other purpose than that and can be replaced by any other card. You can tech in Ooze,Polymorph Boar,Boardclear or Taunt. It is up to you)
Manic Soulcaster can also be replaced by Baleful Banker
And yes. This deck still proves to be good in the current meta. As you can see in the beggining of the guide, there are more than 750 games recorded from rank 10 to legend with overall winrate above 59% on HS.Replay making it the highest wiunrate and the most played Reno MAge deck according to HS.Replay. I would say thats really something and it proves that its powerfull even with comparesement to other Reno Mage decks. I have to warn you though: For a Hearthstone skill level, Reno Mage is difficult deck to pilot and its the hardest out of 3 Kabal Reno decks to play properly. I gotta admit it feels amazing when is played right. Its just not for everyone.
Hope this hopes ^^
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Its honestly not bad deck at all. It has tendency to bully any sort of Control deck out there thanks to Benedictus and Dragon package mainly
Midrange decks are just weaker. Yes, even a deck like Even Shaman. Midrangey synergy of Dragons in Priest is that powerfull
It has some pretty neutral matchups against decks like Kingsbane Rogue it has huge weakness though in form of Anyfin paladin and Big Priest because they are very specific Combo decks with highroll. Same goes for Combo-Control deck like Cubelock. Apart from that youre good to go against anything
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Im running this list since like forever xD
https://www.hearthpwn.com/decks/545667-dragon-control-king