• 2

    posted a message on Even Odds are not dangerous in Wild
    Quote from Dendroid >>

    Odd and Even have distilled the possible competitive decks in Wild to a smaller number simply because of the power of aggro.  Wild already had crazy aggro decks, we didn't need more hyper aggro that was stale the first 2 weeks it was out.  Just cause we had aggro doesn't mean adding more aggro has no effect on the meta, it does, especially for climbing.  These cards were a mistake, but all that's irrelevant because this was always the endgame, Wild get's shit on because who cares, they'll sell wild packs anyway.  Strongly disagree with your logic; you simply ignored the aggro problem because "oh there's only this many tier 1 tier 2"...you made your polemic but it's not in line with reality.

     Older formats tend to be faster. And that is okay. Look at Magic,YuGiOh and so on. Thats why I said it is okay for Wild to be faster ^^

    Posted in: Wild Format
  • 4

    posted a message on Even Odds are not dangerous in Wild

    Hi.)FirePaladin here again with another interesting topic to discuss. I want to put out my thoughts about the HoF rotation of Year of the Dragon and especially on 2 cards: As you can guess by the title: Its Genn and Baku.

    A early rotation to the Wild have some reasons. The thing is that they are just too good for the Standard to be there. Consistently having an better Hero Power since beggining of the game leads to consistency in playstyle during the match which leads to having an edge over opponent in most cases. It made Standard games to play out as games of insane swings in late game,Combo decks cycling and Genn/Baku decks consistently curving out the cards and Hero Powers. Of course they are not the only current problem of Standard.However they are the main offenders of the format.

    1. This doesnt count for the Wild. People are freaking out about build-around deck restrictive cards. For example they feared Highlander deck archetypes that are build around Reno and Kazakus but as we can see they are definitelly not at the top of Wild meta decks. You would probably ask why? Well, the answer is right in fornt of you: Other archetypes. And Wild has a lot of them. Really,really a lot. As a prove lets list all the Tier 1,2,3 decks in Wild where I would like to highlight the Genn and Baku ones:

    Priest: Dragon Priest(Inner Fire or Mindblast),Big Priest,Reno Priest varriations(Combo Control and pure Control),Wall Priest 

    Mage: Exodia Mage/Freeze Mage,Reno Mage,Tempo Aluneth Mage,Odd Aggro Mage

    Paladin: Anyfin Thekal Paladin,Aggro Thekal Paladin,Odd Paladin,Mech Paladin, Even Paladin

    Hunter: Odd Hunter,MechaHunter,Midrange Beast Hunter,Secret Hunter,Egg Hunter,Reno Hunter and Spell Hunter

    Rogue: Kingsbane Pirate Rogue,Odd Rogue,Mill Rogue,Experimental underrated builds(N'Zoth Rogue,Egg Rogue)

    Warrior: Pirate Warrior,Odd Warior, DMH Control Warrior,Midrange Dragon Warrior

    Warlock: Discardlock,Renolock,Cubelock,Mechathunlock,Evenlock,Controllock

    Shaman: Even Shaman,Aggro Shaman,Renowock,Malygos Shaman,Deathrattle Shaman

    Druid: Aggro Druid,Jade Druid,Togwaggle Druid(sadly they are all Tier 3 at best)

    2. As you can see out of all decks mentioned we can count only 5 Tier 1 or 2 Genn and Baku decks and 3 of semiviableTier 3 Genn and Baku decks. That is not so scary anymore right? Furthermore, all of them have a legitimate competitor and can be frequently questioned if they are truly the better option to go for. Odd Rogue might be worse than Kingsbane Pirate Rogue. Evenlock can lose to Cubelock pretty easily because of the Cubelock tendency to make explosive and uclearable boards. Even Shaman is slower than Aggro Shaman that sees some competitive play, Odd Paladin has a strong competitors for Number 1# Paladin in from of Anyfin Thekal Paladin and Aggro Thekal Paladin and as a final strong deck: Odd Warrior suffers from Control and Combo deck which definitelly cant be said about an experienced DMH Warrior player(Yes I know that DMH Warrior is skill intensive deck).

    3. The reason why Odd and Even decks wont be a problem for the future is the fact that other decks will improve as well. The format has a really strong Highroll decks in form of Big Priest,Voidcaller Package in Warlock and Thekal Package in Paladin. Aggro decks are here as well: Aluneth Mage,Aggro Trogg Shaman,Aggro Paladin,Kingbane Pirate Rogue, Mechahunter(extreme highroll potential in first 3 turns). Midrange? We got them as well: Midrange Hunter,Dragon Priest,Even Shaman and Odd Rogue. Combo truly does kind of suffer because of things like Dirty Rat(Malygos Shaman and Freeze Mage) however, the format has a ton on Combo-Control decks that proved to be succesfull and dangerous competitors against other archetypes. To name a few: Cubelock,Reno OTK Priest,Anyfin Paladin,Mechathun Warlock. And the format can offer something for the Control mains as well: Renolock,Reno Mage,Control Reno Priest, DMH Warrior and even a succesfull reactive deck which is a rare thing to see in current Hearthstone: Odd Warrior

    4. Another point of why Even and Odd decks are not dangerous for Wild is the thing that they brought the older archetypes to life back again. Evenlock is a ressurected Handlock from GvG era. Odd Rogue is a revenge of Keleseth Rogue, Odd Paladin is basically a Dude Paladin. Even Shaman is long awaited Midrange Shaman archetype and Odd Warrior is good ol' Wallet Warrior. 

    5. My final point is: The format has other things to worry about. The NerfHammer which has hit the Druid multiple time lately made him almost absent from the format because of the fact of having only semi competitive decks. Highroll potential should be addressed in form of counters to say the least because Turn 2 Thekal and Double Molten Giants are unbetable similarly to turn 3 Coin Barnes into double Y'Shaarj. The bots on lower ranks and Casual are not a good thing too and dont even let me start about Wild competitive scene and the small attention that the Wild is receiving from Blizzard and players.

    Thats all from me folks!) What are your thoughts about this? Do you agree or disagree?

     

    Posted in: Wild Format
  • 1

    posted a message on When class identity is no longer class identity

    A really well written article and the answer to it as well. I have a similar mindset about Priest identity in Standard.

    Posted in: General Discussion
  • 2

    posted a message on Year of the Dragon - Goodbye Genn & Baku, New Solo Content, Arena Draft Pools, Smarter Deck Builder

    I dont know what are you talking about. 5 decks out of 17 are based around Genn Baku in Tiers 1 and 2. Thats nowhere near oppresion of those cards in Standard lol

    https://tempostorm.com/hearthstone/meta-snapshot/wild/2019-02-22

    Posted in: News
  • 1

    posted a message on Just an interesting card prediction

    Well, at least I tried xDDD

    Posted in: General Discussion
  • 1

    posted a message on Just an interesting card prediction
    Quote from ERNewb >>

    Lol... can you imagine. Every class would be able to use Shadow Visions

     Yes. And Rogue could for example run heals or aoe effects. Druid would toy with Hunters Beasts and Dragon Warrior would be able to play Duskbreaker

    Posted in: General Discussion
  • 1

    posted a message on Just an interesting card prediction

    Greetings Hearthpwn community) After the recent Whizbang addition in the Boomsday where he created a lot of discussion and attention, I was wondering what could fundamentally shake Hearthstone and the way we play it. With my current MTG obsession and my love to Hearthstone, it gave me an Idea of a new interesting card. The Reno Jackson level of excitement and suprise. A card so crazy and unexpecting because it offers the whole new perspective of deckbuilding. What do you think? Is it possible that developers have something similar for us cooking in the future?

     

     

    ^The wording may be weird but the idea is that you can play a 30 card deck with cards that are restriced to other classes. So your deck can have neutral,1st class and 2nd ones.. So at the end you get Priest-Warlock type of deck. Or Rogue-Mage one and so on. The deckbuilding possibilities are endless. Its similar to Magic Blue/Black decks or Red/White decks.

     

    EDIT: Take note that this is just an IDEA. Stats and mana cost may be poorly balanced but the main focus is the card effect and idea behind it that opens whole new look at your decks and card collection.

    Posted in: General Discussion
  • 2

    posted a message on Legendary Reno DK Mage

    Hello)

    Sindragosa and Medivh are both value generators. And as a value generators they can be replaced. That includes some interesting cheap choices like an addtional removal and cutting your value wincondition, or you can just put other interesting and unqiue minions. Hex Lord Malacrass is an interesting card. Barron Geddon has DK Jaina synergy. Elise the Traiblazer can be played with Brann and deny the fatique. Janalai can produce a second Ragnaros in later stages of the game (probably after Turn 10) and also has synergy with Brann. Tinkmaster Overspank can be teched against Cubelocks and Big Priests. Or you can go with Dr.Boom  whose Boom Bots has DK Jaina synergy as well. Alanna is really debatable option but still good enough to cut it in the list if you meta is Control Heavy. Anomalus can be also played as some sort of Twisting Nether with Lifesteal. Lich King cant be wrong too. Zilliax is a Sylvannas/Ragnaros/Thalnos level of card in terms of vertisality and use and that what makes him powerfull. Im sure you can find your replacements)

    Geist can be replaced by anything. I mean it. It is just a tech card against Jades,Inner Fire Priest and sometimes Kingsbane Rogue and dedicated Evolve Shamans. It serves no other purpose than that and can be replaced by any other card. You can tech in Ooze,Polymorph Boar,Boardclear or Taunt. It is up to you)

    Manic Soulcaster can also be replaced by Baleful Banker

    And yes. This deck still proves to be good in the current meta. As you can see in the beggining of the guide, there are more than 750 games recorded from rank 10 to legend with overall winrate above 59% on HS.Replay making it the highest wiunrate and the most played Reno MAge deck according to HS.Replay. I would say thats really something and it proves that its powerfull even with comparesement to other Reno Mage decks. I have to warn you though: For a Hearthstone skill level, Reno Mage is difficult deck to pilot and its the hardest out of 3 Kabal Reno decks to play properly. I gotta admit it feels amazing when is played right. Its just not for everyone.

    Hope this hopes ^^

    Posted in: Legendary Reno DK Mage
  • 1

    posted a message on Dragon Priest in Wild. Any recommendations?
    Quote from Karfhud >>
    Quote from FirePalyHSplayer >>

    Im running this list since like forever xD

    https://www.hearthpwn.com/decks/545667-dragon-control-king

     Holy moly! It's have Benedictus and Medivh ;))). You know how it's works in these days?

     Its honestly not bad deck at all. It has tendency to bully any sort of Control deck out there thanks to Benedictus and Dragon package mainly

    Midrange decks are just weaker. Yes, even a deck like Even Shaman. Midrangey synergy of Dragons in Priest is that powerfull

    It has some pretty neutral matchups against decks like Kingsbane Rogue it has huge weakness though in form of Anyfin paladin and Big Priest because they are very specific Combo decks with highroll. Same goes for Combo-Control deck like Cubelock. Apart from that youre good to go against anything

    Posted in: Wild Format
  • 1

    posted a message on Dragon Priest in Wild. Any recommendations?

    Im running this list since like forever xD

    https://www.hearthpwn.com/decks/545667-dragon-control-king

    Posted in: Wild Format
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