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    posted a message on How do we solve the aggro problem?
    Quote from Kaladin >>
    Quote from Vaylence >>

    Aggro exists because big priest, razakus or exodia exist. Which one do you play?

     lol no it doesn't.  If these decks didn't exist, do you really think aggro would go away?  

    Aggro exists because it's easy, cheap, fast games, and gets wins. 
    Aggro now has cards that negate one of traditional downsides, which is losing card advantage.  Normally when you play out a bunch of cheap minions, you give up having cards in hand in the mid game for hopefully a board your opponent can't deal with.  Well, in addition to Divine Favor, Paladin can now put three minions on board with just a single card.  No penalty in card disadvantage anymore. 
    What Control then needs is something on equal ground.  Something that summons a minion every time you draw a card. 
     In all fairness control has been out pacing aggro for awhile now, control keeps gaining more removal, healing and taunts while aggro only gains power creep on new minions while getting old minions nerfed - I mean Call to Arms only seems OP until you realize Warlock has Hellfire AND Defile now. In the aggro vs control arms race, control always come out on top until in the end until the next set rotation.
    Posted in: General Discussion
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    posted a message on How do we solve the aggro problem?

    Aggro is ubiquitous because the archetype is designed to be both the most cost efficient for new players and the most time efficient to climb ladder, and thank god it is because playing control mirrors all day would mean the game was completely unbearable as a mobile experience. You have no idea how bad this game would be without aggro to take into consideration, be careful what you wish for.

    Posted in: General Discussion
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    posted a message on Hearthstone's strongest set? Poll!!

    I think K&K probably, I've never had to craft so many Epics for any other expansion.

    Posted in: General Discussion
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    posted a message on #3 wild legend s45 Cubelock

    So I'm back after reaching Legend with Cubelock this season, I was wrong about Skull of the Man'ari since Pirate Warrior has been replaced by Aggro Paladin and none of the other Legendary Weapons were played you'll only see 1 weapon destruction card per deck instead of 2. Faceless Manipulators are win more cards, it's not uncommon to see 2 Silences in a Priest deck along with Psychic Scream, Entomb and Sylvanas WIndrunner so you're never going to get that value. I've really disliked Mortal Coil, unlike the Standard version with 3 outlets the Wild version has 5 outlets for Demons and 7 Demons total so you don't have to aggressively cycle thru' your deck to find one. The card is bad to keep on the play, and I think you're better off playing 2 Mistress of Mixtures instead to increase your win% vs aggro, have another cheap body to Dark Pact, have a cheap 2 health minion to ramp up Defile and get more value off an Umbra Spiritsinger and N'zoth the Corrupter. Emperor Thaurrissan isn't really necessary, like Umbra Spiritsinger he feels like a soft taunt most of the time so you can sub him out for another cheap minion like Bloodmage Thalnos or Prince Taldaram or something more greedy like Sylvanas Windrunner.

    Posted in: #3 wild legend s45 Cubelock
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    posted a message on Cubelock counter decks?

    Any Naga Sea Witch deck really

    Posted in: Wild Format
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    posted a message on [K&C] Dog's Cubelock

    Spellbreaker over N'zoth is as good as throwing the mirror match

    Posted in: [K&C] Dog's Cubelock
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    posted a message on #3 wild legend s45 Cubelock
    Quote from renatompassos >>
    Quote from FinalFortune >>

    I think Skull of the Man'ari is a mistake, control decks have at least one, if not two, of Oozes/Harrison Jones and making those cards relevant for them, god forbid Harrison Jones, is a brutal tempo loss. Umbra seems like the safer choice because it's practically a lightning rod for your opponent's removal or minion trades anyway.

     Thing is. This is a greedy deck, no matter what. If you take out stuff to make it better against aggro, automatically it gets weaker against mirrors (which there are A LOT). I just decided to cut N'Zoth thinking it too greedy, went to a mirror match, dominated the whole game, only to lose to a N'Zoth play by him... (because I didn't draw Guldan in time)
    I know you're suggesting a greedy card for another, because Umbra is also very weak to aggro. I don't think this deck can get much better against aggro than it already is, so the thing is, what's the better version to win a control match against priests/other control/cubelocks? N'Zoth? Weapon? Sylvanas? Double Faceless + Taldaram (yeah, I've seen it)? Umbra? There are many options...
     Umbra isn't bad vs aggro tho', if you play Umbra on curve the opponent has to remove it as they're facing a turn 5 Possessed Lackey into Voidlord with a second Possessed Lackey activation on the way. The best value cards are the least conditional, Faceless/Taldaram require you to have a Cube, a target for Cube and then finally they're relevant. Something like N'zoth, which is a no brainer, you just drop on turn 10 (or 9) and get a full board that respawns minions so their mass removal means shit.
    Honestly if you're seeing the Cube mirror then you're better off playing Naga Sea Witch and just winning on turn 5 (or 4) because they can't answer your board at all.
    Posted in: #3 wild legend s45 Cubelock
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    posted a message on [K&C] Dog's Cubelock
    Quote from renatompassos >>

    Someone playing this in WILD? Pretty wicked with Voidcallers and Mal'Ganis! But can be too slow against hyper aggro if you don't cheat a Voidlord or Mal'Ganis in time and heal out of burst range. 

    What would you remove? The weapon probably or 1 Possessed Lackey. Maybe Umbra could go out too since Mal'Ganis is so powerful you don't need and OTK to win, it's a pure value deck. 

    Just cut Skull of the Man'ari, Spellbreaker, 2xSiphon Soul and 2xMistress of Mixtures for N'zoth (should be in any standard list regardless), Emperor Thaurissan, 2xVoidcaller, 2xDark Spellbomb and you have the standard Wild list. You have to decide between cutting Bloodmage Thalnos or Taldaram for Mal'Ganis, personally I find the combo unnecessary since there's nothing in the game that can out value your whole deck but the memes are priceless.
    Posted in: [K&C] Dog's Cubelock
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    posted a message on Taldaram + 2 x faceless (or overkill?)

    I don't think Umbra is greedy really, they basically have to remove or trade into it if you play it onto an open board - it's a lot like Brann or Emperor.

    Posted in: Warlock
  • -1

    posted a message on #3 wild legend s45 Cubelock

    I think Skull of the Man'ari is a mistake, control decks have at least one, if not two, of Oozes/Harrison Jones and making those cards relevant for them, god forbid Harrison Jones, is a brutal tempo loss. Umbra seems like the safer choice because it's practically a lightning rod for your opponent's removal or minion trades anyway.

    Posted in: #3 wild legend s45 Cubelock
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    posted a message on Taldaram + 2 x faceless (or overkill?)

    2 Faceless and a Tal'darim is ok as long as you can hold vs aggro, whether or not 2 Faceless is "greedy" really depends on the average value it can get from your opponent's minions. I think you just end up cutting Siphon Souls for Faceless Manipulators, Spellbreaker for Tal'darim and Tar Creepers for Doomsayers.

    Posted in: Warlock
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    posted a message on Impact of Kobolds and Catacombs on wild meta

    I can vouch for Voidlord in Warlock, there's quite a lot of viable Wild cards in the new expansion.

    Posted in: Wild Format
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    posted a message on Best aggro/combo deck in Wild? Similar to Evolve Shaman?

    Egg Druid is a lot of fun, Aggro Shaman and Face Hunter gives quick games, Aggro Paladin is decent just off of the card draw vs control and Token Paladin is more or less viable.

    Posted in: Wild Format
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    posted a message on New Neutral Minion - Shroom Brewer

    I'm sure it's going to replace Refreshment Vendor, the Bran/Vendor combo is so cringe worthy that even if a 4/4 is worse than a 3/5 (and I doubt it) not giving them the 8 life ever is worth it.

    Posted in: Card Discussion
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    posted a message on Sideshow Spelleater
    Quote from Wizard0fWoz >>

    Are you playing DK Guldan?  He's WAAAAY better than anything you'll get off of Sideshow SpelleaterLord Jaraxxus is just dead these days because of Priest DK.  

    What list are you playing with, by the way?  Combo, demon, etc.

     I'm not using DK Gul'dan because I'm using the Leeroy/Facless combo and haven't figured on how to add Gul'dan and the demons on top of it, should I give up on the Leeroy/Facless combo for Feugen/Stalaag (I worry I get wrecked by Entomb) or play the demon heavy version with Gul'Dan?
    All I know is Lord Jaraxus is out, even if I only get Priests healing hero power or DK Anduins hero power I think it'd be better than Lord Jaraxus at this point.
    These are two lists I've been thinking over, the 10 drop focused version.
    The combo focused version,
    I'm perfectly ok with not getting the combo off in most of my games as I typically use Leeroy to fuel my board wipes and Faceless to get more Deathrattle value.
    Here is a demon combo version with 1 less Deathrattle than the typical 6, I figure Faceless can fill in most of the time anyway by copying their stuff or my stuff for redundany - I've had a feeling Mistress of Mixtures is actually a bad card in Renolock for awhile because it's really low value and there is more impactful anti-aggro tech to fit in like Galaka Crawler or Mind Control Tech.
    For what it's worth I stopped using stuff like Doomsayer and Dirtyrat awhile ago because Doomsayer ruins Kazakus Potions and Dirtyrat has straight lost me games to unlucky pulls.
     
    Posted in: Card Discussion
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