The whole Warlock class is built around its Hero Power. Warlock class cards are all designed to X-for-one yourself (Shadowflame, Soulfire, Doomguard, Power Overwhelming, Void Terror), so Hero Power is necessary in order to keep up.
If Life Tap was so broken, why would the designers put Mountain Giant and Molten Giant into the game? Do you really think the designers didn't notice the possible synergy there? Handlock was built into the game as a deck.
Changing Life Tap in any way would make the entire Warlock class useless.
1
What is so hard about this thread? The thoughtsteal argument is utter bollocks, here's why.
Let's say I create a new minion called "Chillwind yeti champion" which costs 4 mana, and has 4/6 worth of stats. And let's assume this minion gets thoughtstolen along with chillwind yeti. The priest will have a stronger turn if he plays the 4/6 rather than the 4/5. This means it is still a strictly better choice, it just isn't strictly better for you, but strictly better for him to steal and play a 4/6 instead of a 4/5.
The entire reason why it seems like getting your 4/6 stolen is worse is BECAUSE 4/6 is strictly better than a 4/5.
2
Easy activation nowadays with deaths bite in the wallet warrior's arsenal. Also works as a make-shift Argent commander if push comes to shove.
1
Greet and squelch boys, greet and squelch. The moment I started doing this was the moment when I stopped getting salty at a silly card game.
1
For the first time in a long long while, you presented a convincing argument to why RNG may be hurting hearthstone. Props to you, and I want to say, however, that perhaps comparing SC to Hearthstone is in a small way not taking into consideration how different these two games are in terms of complexity. You are right that a hearthstone notebook would look extremely dull, but how can this be improved when a card game honestly depends on the draw? This along would introduce enough RNG to throw a pro into a losing game against even a novice.
2
keep it to deny boar-control
2
Mountains and moltens are at the heart of what makes handlock decks strong. Not having 2 mountains will really hurt you.
1
What is so hard about any of this? Does this really need its own thread for the umpteenth time? Just greet them and squealch them afterwords. No emotes, no troubles, no salt. Just enjoy the game.
10
Well, to define what is a cancerous deck, we first need to explore why the word cancer was chosen
Something that is cancerous has the quality of being highly resilient and proliferative even under limited resources: Hunters continue to thrive despite nerfs such as starving buzzard, timberwolf, eaglehorn bow etc.
Cancer overruns the host, and grows without regulation: Hunter decks have been so popular, that the hearthstone lobby (host) tends to be overrun by the same type of deck.
Cancer metastasizes when new mutations arise and give them opportunistic advantages: Naxxramus patch is a mutation in the metagame which introduced undertaker, mad scientist, haunted creeper etc, which incidentally gave hunters new ways to grow.
Does this mean "cancer" decks are bad? No. Does this mean cancer decks overshadow other decks and reduces diversity? Certainly.
1
I find it ridiculous you are unbundling the Flame leviathan effect but not doing the same to dr. boom. I can also argue that Dr. boom is war golem, battlecry: put a 0 mana summon 2 doom bots into your hand.
In fact flame leviathan is even worse when you consider that the 0 mana aoe is out of your control, while the 0 mana doom bots is played with some level of control over them.
You are trying to make the argument that these two minions can't be compared, but that claim holds no water. Both these minions cost the same amount of mana, have the same rarity, and and same body. The only difference is their effect.
6
I understand that you don't understand how handlock isn't broken, but as cruel as this sounds, you need to learn how to play this game.