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    posted a message on Challenge: Design a card better than Chillwind Yeti in EVERY situation

    What is so hard about this thread? The thoughtsteal argument is utter bollocks, here's why.

    Let's say I create a new minion called "Chillwind yeti champion" which costs 4 mana, and has 4/6 worth of stats. And let's assume this minion gets thoughtstolen along with chillwind yeti. The priest will have a stronger turn if he plays the 4/6 rather than the 4/5. This means it is still a strictly better choice, it just isn't strictly better for you, but strictly better for him to steal and play a 4/6 instead of a 4/5.

    The entire reason why it seems like getting your 4/6 stolen is worse is BECAUSE 4/6 is strictly better than a 4/5.

     

    Posted in: General Discussion
  • 2

    posted a message on Grommash Hellscream

    Easy activation nowadays with deaths bite in the wallet warrior's arsenal. Also works as a make-shift Argent commander if push comes to shove.

    Posted in: Grommash Hellscream
  • 1

    posted a message on Why are people so angry about emotes?
    Quote from Snow_King »

    I just auto-squelch at the start of every match. 


    Greet and squelch boys, greet and squelch. The moment I started doing this was the moment when I stopped getting salty at a silly card game.

    Posted in: General Discussion
  • 1

    posted a message on It's difficult to care about winning/losing a particular match in Hearthstone.
    Quote from Sanelis »

    What I mean by that is that no matter if you win or lose, it could (and probably was) mostly the RNG.

    Today, I won some games and I lost some. And about every single one of them i feel the same - whatever. When i draw well and stop Hunter's aggression i see just that - I've drawn well. Or his draw was bad. Or when i play for example aggro mage myself and get 2 mechwarpers, which leads me to fast victory, I KNOW it wasn't my skill. Alternatively, when I lose, i am not even mad - I played this game for too long. All the skill in the world can't stop a double undertaker and deathrattle spam if you dont have a great answer in your hand. Same thing with a 50/50 Yolorag - 50% you win the game, 50% you lose. You know this when you end your turn and hope for the best. Does winning the obvious coinflip make you happier? No, it doesn't. Before the Rag's shot you know you just won 50% of the match. The rest? It's not you anymore. Difficult to care.

    "But the skilled player wins more! Controlling the RNG is skill! Are you saying that Legend players got there by accident???" No, i am not. There is a skill aspect to Hearthstone. Over the course of time, better player will win more and get higher rank.

    Why am i writing this? I've beaten Kolento, a strong, professional player. On ladder. And am I exhilirated? Nope. I used aggro and had a good draw. Luck. I watched his stream record later. He didn't care either. He lost to some stupid deck because his draw was worse than mine. Nothing to see here, move along. Now, if I were to consistently beat him, it would be another story. But once? Who cares.

    Let me reminisce here of a time I was playing Starcraft 2 a lot. I met a Grandmaster on ladder. (200 GMs per server) I was excited for the opportunity. I played better than ever before. I was focused, i was fast, i did not cut any corners. But I stood no chance. His control and experience were too much for a mere Master to handle. I did not have any chance from the beginning because SC2 has NO randomness. And even after i lost, i was happy. I thanked him for the match and said it was an honor.

    I had a notebook where i wrote down my mistakes after every lost match. That's right - i watched the replay and was able to pinpoint what i did wrong every time. "Scout the Protoss at 6:30!" - after losing to fast Void Rays. "Improve baneling control!" - after losing half my army sloppily. "Always scout for bunker rush!" - you can guess when. And i felt in control. I was learning.

    Now, how would a Hearthstone notebook look like? Mostly, just "Draw into your combo..." and "Hope they don't draw double undertaker."

    See the difference? In Hearthstone after a lost match, you can say "Nah, i was just unlucky." and be right. Because of that, the only thing you can actually be proud of, is getting a high rank. And such an over-time, wide-picture happiness is incomparable to a burst of euphoria when you actually beat someone better than you just by yourself.

     TLDR: I'm tired of losing to RNG rather that to my opponent way too often.


    For the first time in a long long while, you presented a convincing argument to why RNG may be hurting hearthstone. Props to you, and I want to say, however, that perhaps comparing SC to Hearthstone is in a small way not taking into consideration how different these two games are in terms of complexity. You are right that a hearthstone notebook would look extremely dull, but how can this be improved when a card game honestly depends on the draw? This along would introduce enough RNG to throw a pro into a losing game against even a novice.

    Posted in: General Discussion
  • 2

    posted a message on HEMET NEXINGNERY

    keep it to deny boar-control

    Posted in: Card Discussion
  • 2

    posted a message on Handlock Mechanization! (☢_☢ )

    Mountains and moltens are at the heart of what makes handlock decks strong. Not having 2 mountains will really hurt you.

    Posted in: Handlock Mechanization! (☢_☢ )
  • 1

    posted a message on Bad Mannered Players On The Rise

    What is so hard about any of this? Does this really need its own thread for the umpteenth time? Just greet them and squealch them afterwords. No emotes, no troubles, no salt. Just enjoy the game.

    Posted in: General Discussion
  • 10

    posted a message on Define" cancer" play
    Quote from McBeeBT »

    I personally find that playing "cancer" decks help me cut a path through constructed play.  Usually because a lot of these players are mimicking styles they see from their favorite players on twitch, or from advice here.  I feel that "cancer" decks like Zoolock or Facehunter are personally easily countered if you recognize early what you are playing.  I feel that the "cancer" terminology is born out of players who copy decks and cannot adjust to changing circumstances or realize what they are facing.

    I tend to lose to players who adapt their play style to the first few cards I play.

    tl;dr if you say a deck is cancer, you're admitting you're a "newbie"


    Well, to define what is a cancerous deck, we first need to explore why the word cancer was chosen

    • Something that is cancerous has the quality of being highly resilient and proliferative even under limited resources: Hunters continue to thrive despite nerfs such as starving buzzard, timberwolf, eaglehorn bow etc.

    • Cancer overruns the host, and grows without regulation: Hunter decks have been so popular, that the hearthstone lobby (host) tends to be overrun by the same type of deck.

    • Cancer metastasizes when new mutations arise and give them opportunistic advantages: Naxxramus patch is a mutation in the metagame which introduced undertaker, mad scientist, haunted creeper etc, which incidentally gave hunters new ways to grow.

    Does this mean "cancer" decks are bad? No. Does this mean cancer decks overshadow other decks and reduces diversity? Certainly.

    Posted in: General Deck Building
  • 1

    posted a message on I think flame leviathan is better than people think.
    Quote from Asuryan »
    Quote from FillOrFeedNA »

    One reason why you shouldn't run Flame Leviathan.

    Dr. Boom is better.

    So ridiculous that people are comparing a 7-mana minion with a 0-mana AoE effect.  Flame Leviathan is not a minion.  It's an efficient spell with "Kicker: Put a War Golem into your hand."

    I find it ridiculous you are unbundling the Flame leviathan effect but not doing the same to dr. boom. I can also argue that Dr. boom is war golem, battlecry: put a 0 mana summon 2 doom bots into your hand.

    In fact flame leviathan is even worse when you consider that the 0 mana aoe is out of your control, while the 0 mana doom bots is played with some level of control over them.

    You are trying to make the argument that these two minions can't be compared, but that claim holds no water. Both these minions cost the same amount of mana, have the same rarity, and and same body. The only difference is their effect.

    Posted in: Mage
  • 6

    posted a message on Handlock, how is it not broken?
    Quote from Darvonovich »

    I have played a lot of HS. I have watched many many tournaments.  I have almost all the cards.  There is one thing about the game that I have never understood. 

    How is handlock not broken? 

    In any other deck you would feel GREAT about getting out a nice thick minion like a 4-5 Yeti on turn 4.  That is as good as it gets turn 4 for a solid minion.   For handlock?  they are ALMOST GUARANTEED an 8-8.  ??? Are serious?   at worst they drop a 4-8.   Thats not if they get perfect card draw, or they had an innervate mechanic and had the dream combo..  no.  Literally GUARANTEED an 8-8.  Next turn? TAUNTED.  ???

    Explain to me how that is fair, balanced, or even remotely sound game design?  

    It is the ONE THING about this game I never could understand that people didn't flip out about.  Although I thought pre-goblin Hunter/Undertaker was VERY GOOD I accepted it as just a strong deck.  Handlock?  its not even fair.  Which is why you see a ton of them everywhere and ran by just about every single tournament player.   In fact I this weekend every single player had a handlock deck in their set.  

    They run silences, heals with antique healbot now, AOE with hellfire and 6 mana flamestrike off of ancient watcher.  They have answers for just about everything.  No other deck comes close.

    Please dont respond with obvious counters "RUN BGH!!!" , in this meta BGH is a dead card most of the time and at best you will have one.  They will have 4 giants and many handlock run faceless on top of it.  


    I understand that you don't understand how handlock isn't broken, but as cruel as this sounds, you need to learn how to play this game.

    Posted in: General Discussion
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