• 0

    posted a message on Design flaw in Warrior
    Quote from RavenSunHP >>

    What the community doesn't get is that this is intended.

    Pushing classes/decks to their extremes, to the point where they may maquire a nerf, is intended. Part of their design policy.

     Yeah i am starting to think that aswell

    Posted in: Card Discussion
  • 8

    posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?

    Yeah i think we should remove the 2 most iconic cards in the rogue class because waggle pick and raiding party are too strong. Nice approach 

    Posted in: News
  • 0

    posted a message on Easy Dr Boom fix........

    It's gonna get automatically nerfed if the next expansion mechs are pretty bad, although im not really seeing that happening

    Posted in: General Discussion
  • 0

    posted a message on Why do you play heartstone?

    If i have the resources for it i try not to look up any deck in the meta and make my own for the first 2 3 weeks, then i get bored and try the decks other people found out. Like this expansion i've played with my own brew of eureka shaman with x2 spirit of the frog and earth elementals, was pretty decent. Now since i've opened a zul jin I'm playing scalehide hunter from hct. 

    Posted in: General Discussion
  • 0

    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from Zangoosed >>

    It's not that I'm saying its OP. I'm just saying i'm tired of seeing it...

    Like when the freak is Handlock going to be out of Standard??? It's beyond terrible game experience. It's been around since the dawn of time. It has to go. Good riddance....

     

     

     Handlock exists in standard only when strong healing options are available, mountan giants play a part on its success, but without any consistent healing i doubt it's here to stay

    Posted in: General Discussion
  • 0

    posted a message on Why no one plays Azalina in Control Warrior?

    Are town criers worth it? If it was me i would replace them with acolytes.

    For the rest the deck looks pretty solid

    Posted in: General Discussion
  • 6

    posted a message on Viper miss lethal in grand final??

    Can we all pause for a second and acknowledge how lucky it is to roll an explosive trap against a zoo warlock?

    I would be pretty pissed

    Posted in: Tournaments
  • 0

    posted a message on Rank 1 EU rogue madness

    Its an app, a deck tracker from the site hsreplay. 

    Posted in: General Discussion
  • 0

    posted a message on lets agree on something...
    Quote from Dendroid >>
    Quote from Sherman1986 >>

    Meh... I chose him as my champion, hope he wins the tournament!!! :D

     I want packs, how can you not vote for Roger?  Let's be real folks all we care about is packs, let's put the misplaced ethics in the bin...unless these championship tournaments really make or break your enjoyment of Hearthstone and life.

     Dude has an history of cheating, means better chance of winning, ofc im picking him. If not for the packs, for the memes

    Posted in: General Discussion
  • 0

    posted a message on Elysiana, Barnes and Bloodloom Nerfs (Speculation)
    Quote from Angelo_CIA >>

    Barnes will probably cost 6 mana.

     Knowing blizzard they are just gonna destroy the card. I imagine them making it cost 8 mana or changing the effect completely like making it summon a vanilla 1/1 that gains a minion's effect as a buff so that resurrect synergies are no longer possible

    Posted in: General Discussion
  • 1

    posted a message on Casual in a Nutshell
    Quote from SMBONE >>

    80% of my counter in casual games are people using meta decks , I know everyone has the right to play whatever deck they like but at least be man enough to f**** play your garbage in Ranked .I´m not really salty rather I always feel relieved whenever I win against a Tempo Rogue or a Bomb Warrior with my meme decks, most match ups just feel boring to me and I don´t really see a difference  to ranked mod anymore but than I remembered that we had that ban brawl a while back ago and it would be really nice if you had something like that implicated as an actual playmode, where your opponent can ban a class or several cards. It would be also beneficial for a lot of new players to learn to play around things and not always do the same boring play style all over again

     I always read these kind of posts, and really it comes down to what you think casual represents in hs. Hs has only 2 modes, one is ranked and one is unranked. People are gonna play ranked to climb the ladder, and when they want to play without risking to lose ranks, they are gonna play casual.

    Casual exists to allow players that have reached a dead end in their ranked climb to keep playing the game, do quets, try decks.

    Its existence is linked to the fact that ranking high enough risks effectively to lock you out of the game, so you can always have a backup mode where you can play in a less stressful enviroment. 

    It is in no way warranted that casual is a place for meme decks, in a way if you want to play meme decks you should stick to ranked, so you eventually tank your rank down to a point where nobody is playing meta decks.

    Another solution might be adding another casual mode with specific restrictions, but I don't think that's high priority in blizzard's projects. 

    Posted in: General Discussion
  • 1

    posted a message on Pre-nerf Knife Juggler, had it not existed before, could have been released as a legendary in ROS.

    The problem you had with knife juggler was that most 2 drops were 2 health, and you had access to incredibly aggressive 1 and 2 drops so a 3/2 could effectively win you the game trough sheer damage. If knife juggler killed the enemy 2 drop, it was virtually game over. That's why they nerfed its attack (and at the same time several early drops like abusive sergeant), to limit early tempo snowballing, as having it with 2 attack is way less pressure. Now in a world of 2 drops with 3 health juggler is way worse and it's not even used in non Token oriented aggro decks (although still very good in zoolock) . 

    Posted in: General Discussion
  • 0

    posted a message on Is Archivist Elysiana a must have in any control deck at the moment? Or are there any alternatives?

    Hecklebot feels pretty good. Elysiana is a plus ten in fatigue so it's virtually a must have for fatigue mirrors. As all the fatigue win conditions if you can either pressure them enough early or otk them you can win. Otherwise it's quite mandatory

    Posted in: General Deck Building
  • 3

    posted a message on How will Blizzard nerf Warriror?

    No need to nerf warriors, when they play they trap themselves in half an hour long games so you can play 3 games before meeting one. They are a self containing plague

    Posted in: General Discussion
  • 0

    posted a message on Dr. Boom, Mad Genius hero power nerf
    Quote from Ace1a >>

    The most common nerf suggestion i've read is to remove the rush aura.

     The rush aura is what makes it op, but if you removed it the card wouldnt see play. He is in a kind of rexxar scenario where having strong mechs makes it a little over the top like having strong beasts made hunter. 

    Posted in: General Discussion
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