I agree with most comments: the choice is yours. I think the rotation is the best time to return and if you don't like the expansion, better to catch that early and move on to try again later.
Meta depends on what's dominate and what you like, as I hated the heavy discover metas that plagued the game from SoU/RoS/DoD/AoU/SA/MatDF I've enjoyed these last 3 expansions since my own return to the game.
I'd rather die to mild un-interactive bullshit that the opponent actually put into their deck (That I too can add) than shit that wasn't even on their radar.
I see the vocal majority of people on this site say shit like "Prince Renathol was the best thing they've ever added to this game" and unironically got angry when they nerfed Theotar, the Mad Duke" Both cards were neutral legendaries you had to craft
I just want to correct you here real quick and say that you cannot craft Prince Renathal, he was the free login reward for it's expansion, now you only need to open one Castle Nathria pack to get him. You also did not need to add him to your decks. I played all variations of DH decks of the last two expansions and you were better without him long before the nerf, you shredded XL decks even better because of your consistency. Most decks were like that, with the exception of most Druid/Rogue/Priest that benefited from being given more cards in XL.
I'd like to know why Rune of Archmage hasn't been hard-coded to be unable to get repeated by Parrot.
No downsides to it casting secrets— Oasis is probably their weakest secret in standard and that still gives them a freezing token and has you walking of seashells hoping it's not Explosive Shot, Objection and Counterspell as you waste a few cards you deem the most disposable in your hand trying to guess it. Visage is still useful against decks that can have big minions and you can survive the hit, especially if combined with Frost Armor or worse...Solid Alibi and the unsuspecting player pushing those 1 damage hits to face..
How many freeze spells does a class need? And why do they so easily fit with other useful mana spells when cast by Rune?— Cone of Cold seems to despise me and only rarely casts on the far right or left minion, almost always goes right in the middle. Blizzard...just wow..my distaste for this card since Pilgrim.
The board clears, man, those effing board clears— Flamestrike, Deathborn...Flamestrike is cast so often by Rune I'm surprised the card doesn't read "Cast Flamestrike and 13 mana worth of Mage Spells" .
Then there's ignite, runed orb, life sentence, pryoblast, mass poly, frozen touch, fireball....
NO FREAKING DOWNSIDE!!!
I had my relics up to 15 summoning phantoms but it didn't matter because they managed to get 7 Runes with Parrot (one with Brann) and repeatedly froze me.
This needs the enemy to have four minions at least to kill them for 30 damage. The more the minions the better, a full board on their end would result in 48 damage to face, using the hero power would make that 54 damage. A sure death for most classes unable to increase their health or gain armour, since it's a mage though they can gain a surprising armour— just last night I had to kill one through 30 armour on top of their untouched health because my draw sucked.
The card is actually recognizing the minions but because the hero power can't be used on them it's pushing the damage/or effect of the hero power to the place it can go.
I feel mildly bad for dealing 51 damage to the 45-hp BDK in one turn, they played well and were screwed by me getting multiple RoE's from Nagalings chaining them with Brann, they also clearly hadn't read the patch notes about classes getting counter corpses when they used theotar and give me corpse explosion of all things.
I howver don't feel bad for those Unholy and Aggro Frost DK's who become silent when I started wiping their boards— it's what you get for being BM'ing scum once you've gotten a full board of 3-hp minions and my life to 8 or 5 and think you've won— I don't understand why board flood archtypes get so cocky when fighting a Demon Hunter on their turn 6 curve.
I remember when Evolve was an rng board flood and not an almost guaranteed 10/10 or higher with the option to mana cheat over 20 mana before turn 4....
A sad little fact is they weren't the ones to figure out the solution (And for some players, this won't even work if you still run Win7). If you were following the Main Thread for the issue, posted when the problem started on January 17th, that goes to a totally random forum poster on February 7th with Blizzard officially responding to the solution on the 10th.
And let's not forget them taking 2 and a half weeks to even acknowledge it wasn't the players side at all, with that post being made by a Blue on the 4th of February.
I'm glad everyone else is enjoying their new patch experience. I mean, it's what we've all been asking for right? Nerfs to the two classes that keep Mage and Druid at bay. Yay!! 5 druids and 3 mages before I went to BGs...How fun!! The mages especially had the most skill. They played Rune on turn 6 (Because for some reason they can always coin Balinda on turn five for a 9/10 minion), clear my board while casting these two really special secrets....
I highly doubt Raza would have been a problem if it weren't for Shadowreaper, and without Raza Shadowreaper is too slow a wincon with a Shadow Word: Ruin for a battlecry.
Without DK Anduin Raza is just heal 2 for 0, not exactly a reusable hero power so I don't understand why Raza was mentioned and not Defend the Dwarven District which isn't a 2-card combo that is always in your hand guaranteeing you'll fulfil requirements before turn 6 or 7— and Priest's infinite hp happened if you drew Raza and Shadowreaper early, let's not forget it was very possible to simple not draw Raza or Shadowreaper until your very last cards when you're dead already.
I don't agree with your overall suggestions to the games future though.
But on the salt or disappointed topic— I wish Astalor wasn't being nerfed. It's not his fault there's druids or rogues that can play him an equivalent of 3 times.... or just play him 3 times.
The problems are really just Brann and Shadowstep. Oh well.
What I want to know is if two players who have both used money on this game face each other on ladder, who wins? Is it a random coin flip or is the riggedness decided on who has spent more? Or is it written in code that one shall never quee into another paying player so that they always win.
0
I agree with most comments: the choice is yours. I think the rotation is the best time to return and if you don't like the expansion, better to catch that early and move on to try again later.
Meta depends on what's dominate and what you like, as I hated the heavy discover metas that plagued the game from SoU/RoS/DoD/AoU/SA/MatDF I've enjoyed these last 3 expansions since my own return to the game.
I'd rather die to mild un-interactive bullshit that the opponent actually put into their deck (That I too can add) than shit that wasn't even on their radar.
I just want to correct you here real quick and say that you cannot craft Prince Renathal, he was the free login reward for it's expansion, now you only need to open one Castle Nathria pack to get him. You also did not need to add him to your decks. I played all variations of DH decks of the last two expansions and you were better without him long before the nerf, you shredded XL decks even better because of your consistency. Most decks were like that, with the exception of most Druid/Rogue/Priest that benefited from being given more cards in XL.
0
I'd like to know why Rune of Archmage hasn't been hard-coded to be unable to get repeated by Parrot.
No downsides to it casting secrets— Oasis is probably their weakest secret in standard and that still gives them a freezing token and has you walking of seashells hoping it's not Explosive Shot, Objection and Counterspell as you waste a few cards you deem the most disposable in your hand trying to guess it. Visage is still useful against decks that can have big minions and you can survive the hit, especially if combined with Frost Armor or worse...Solid Alibi and the unsuspecting player pushing those 1 damage hits to face..
How many freeze spells does a class need? And why do they so easily fit with other useful mana spells when cast by Rune?— Cone of Cold seems to despise me and only rarely casts on the far right or left minion, almost always goes right in the middle. Blizzard...just wow..my distaste for this card since Pilgrim.
The board clears, man, those effing board clears— Flamestrike, Deathborn...Flamestrike is cast so often by Rune I'm surprised the card doesn't read "Cast Flamestrike and 13 mana worth of Mage Spells" .
Then there's ignite, runed orb, life sentence, pryoblast, mass poly, frozen touch, fireball....
NO FREAKING DOWNSIDE!!!
I had my relics up to 15 summoning phantoms but it didn't matter because they managed to get 7 Runes with Parrot (one with Brann) and repeatedly froze me.
1
This needs the enemy to have four minions at least to kill them for 30 damage. The more the minions the better, a full board on their end would result in 48 damage to face, using the hero power would make that 54 damage. A sure death for most classes unable to increase their health or gain armour, since it's a mage though they can gain a surprising armour— just last night I had to kill one through 30 armour on top of their untouched health because my draw sucked.
The card is actually recognizing the minions but because the hero power can't be used on them it's pushing the damage/or effect of the hero power to the place it can go.
0
I feel mildly bad for dealing 51 damage to the 45-hp BDK in one turn, they played well and were screwed by me getting multiple RoE's from Nagalings chaining them with Brann, they also clearly hadn't read the patch notes about classes getting counter corpses when they used theotar and give me corpse explosion of all things.
I howver don't feel bad for those Unholy and Aggro Frost DK's who become silent when I started wiping their boards— it's what you get for being BM'ing scum once you've gotten a full board of 3-hp minions and my life to 8 or 5 and think you've won— I don't understand why board flood archtypes get so cocky when fighting a Demon Hunter on their turn 6 curve.
1
I remember when Evolve was an rng board flood and not an almost guaranteed 10/10 or higher with the option to mana cheat over 20 mana before turn 4....
2
The Maiev one isn't too bad. But I refuse to even accept that's what they're releasing and calling Varian...
4
A sad little fact is they weren't the ones to figure out the solution (And for some players, this won't even work if you still run Win7). If you were following the Main Thread for the issue, posted when the problem started on January 17th, that goes to a totally random forum poster on February 7th with Blizzard officially responding to the solution on the 10th.
And let's not forget them taking 2 and a half weeks to even acknowledge it wasn't the players side at all, with that post being made by a Blue on the 4th of February.
A mess, honestly.
1
that's not better...they still have faces!
1
Why do the carrots have faces...
0
I laughed after finishing OP's post, then laughed harder seeing yours.
0
I'm glad everyone else is enjoying their new patch experience. I mean, it's what we've all been asking for right? Nerfs to the two classes that keep Mage and Druid at bay. Yay!! 5 druids and 3 mages before I went to BGs...How fun!! The mages especially had the most skill. They played Rune on turn 6 (Because for some reason they can always coin Balinda on turn five for a 9/10 minion), clear my board while casting these two really special secrets....
-1
I wanna try rogue or dh with pig and rooster respectively
0
I highly doubt Raza would have been a problem if it weren't for Shadowreaper, and without Raza Shadowreaper is too slow a wincon with a Shadow Word: Ruin for a battlecry.
Without DK Anduin Raza is just heal 2 for 0, not exactly a reusable hero power so I don't understand why Raza was mentioned and not Defend the Dwarven District which isn't a 2-card combo that is always in your hand guaranteeing you'll fulfil requirements before turn 6 or 7— and Priest's infinite hp happened if you drew Raza and Shadowreaper early, let's not forget it was very possible to simple not draw Raza or Shadowreaper until your very last cards when you're dead already.
I don't agree with your overall suggestions to the games future though.
0
But on the salt or disappointed topic— I wish Astalor wasn't being nerfed. It's not his fault there's druids or rogues that can play him an equivalent of 3 times.... or just play him 3 times.
The problems are really just Brann and Shadowstep. Oh well.
0
What I want to know is if two players who have both used money on this game face each other on ladder, who wins? Is it a random coin flip or is the riggedness decided on who has spent more? Or is it written in code that one shall never quee into another paying player so that they always win.