• 2

    posted a message on New Paladin Legendary Card Revealed - Stewart The Steward

    Cool card design, and a decently strong stand alone card. You don't have to play Dude Pally for this to see play, it's a simple 3 mana upgrade hero power and that's it.

    If we get more synergy, the better. As it is, might not see a lot of play, but it's far from bad.

    Posted in: News
  • -3

    posted a message on Card Reveal Stream - Locations Cards & More!

    Seein mage too heavy on the skeleton synergy seems like the expansion will be a one dimensional one just like Sunken City.

    Posted in: News
  • 1

    posted a message on New Neutral Epic Card Revealed - Slithering Deathscale

    Very well said, man.

    People are being too harsh on this new Naga mechanic. For the AoE it'll be lackluster, but for many other effects it'll be fine.

    Posted in: News
  • 2

    posted a message on New Warrior Epic Card Revealed - Trenchstalker

    It's less control oriented than Deathwing Mad Aspect, but going face will definitely be appreciated by control archetypes as a finisher.

    Control Warrior has so many efficient spot removal and board swipers that this dude will probably see much more play than Deathwing (which also was pretty good nevertheless).

     

    Posted in: News
  • 4

    posted a message on New Rogue Legendary Card Revealed - Crabatoa

    This and DH are the strongest Colossal minions so far, followed by Druid, Warlock and Warrior's. Mage and Priest aren't bad, but they are at the bottom.

    Posted in: News
  • 3

    posted a message on Voyage to the Sunken City: Card List, Release Date, & Expansion Details

    Xhilag is a new stapple for Demon Hunter class. This dude is crazy good.

    It's a minion ridiculously strong on its own, so It will work as top curve/finisher on midrange/aggro archetypes, and can even work as pseudo board control for slower archetypes (always a good finisher, no matter what you're playing). No need to build around this dude, he'll fit anywhere besides DH combo decks (maybe even some wombo combo can be built around it).

    It may seem a little slow, but it'll give aggro decks much more reach, and can snowball any match in 2 turns

    Posted in: Guides
  • 1

    posted a message on Xhilag of the Abyss

    New stapple for Demon Hunter class. This dude is crazy good.

    It's a minion ridiculously strong on its own, so It will work as top curve/finisher on midrange/aggro archetypes, and can even work as pseudo board control for slower archetypes (always a good finisher, no matter what you're playing). No need to build around this dude, he'll fit anywhere besides DH combo decks (maybe even some wombo combo can be built around it).

    It may seem a little slow, but it'll give aggro decks much more reach, and can snowball any match in 2 turns.

    Posted in: Xhilag of the Abyss
  • 3

    posted a message on Mi'da, Pure Light

    Doesn't help against OTK nor impact the boart the moment it lands.

    It is essentially useless in our current (standard) meta, but who knows. All solitaire archetypes got nerfed and despite of the OTK still present we have some board centered strategies once again. If we ever get back to a value town meta this dude will definitely helps alongside Xyrella's hero card and stuff. 

    Posted in: Mi'da, Pure Light
  • 1

    posted a message on New Hunter Legendary Card Revealed - Beaststalker Tavish

    If you're playing it alongside the Quest, the hero power's mana cost doesn't matter much.

    The thing I'm interested the most is wether we'll get improved traps in wild as well. This would be cool.

    Good hero, DK Rexxar generated infinite value but Tavish is all about tempo summoning a companion every turn. For each their own.

    Posted in: News
  • 2

    posted a message on New Demon Hunter Epic Card Revealed - Sigil of Reckoning

     Instead of reading it like "pay 5 mana do nothing on turn 5", read it like: "pay 5 mana to cheat out a demon from your hand, it has stealth".

    Sure, it can't attack on turn 6, but the fact that you'll have 6 free mana to do any shenanigans with a demon on board that the opponent couldn't remove by any means on the prior turn (no board swipe, no RNG effect - well, I guess it can get Mutanus'd) can be game winning.

    May be good in a combo centered meta, like the current one. Will be bad in an hyper aggressive meta, unless you can abuse it with coming back mechanics like lifesteal, etc.

    Posted in: News
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