The new legendary is better to keep on mulligan or draw in early game, so you can have a good setup and maybe even play it on curve. It is a way worse topdeck, though.
This mechanic seems a bit lackluster when you reach topdeck mode, as you only get value from it if you have previous stuff to play once it gets in your hand.
Even if you spare some spells to cast until the moment you todeck it, unless you are playing some kind of control Druid, it usually is bad most of times to hold on cards instead of playing them (draw spells, ramp spells, token spells.. the only stuff you could hold without slowing your own gameplay would be removal and maybe buff spells, but Druid doesn't even have a lot of them).
On the other hand, keeping a 7-cost card on mulligan or drawing it on your early game won't be awesome neither, despite of the payoff on turn 7 (maybe earlier, with ramp?).
It can be ok on spell based Druid decks, but I don't think it'll be a stapple of the class.
Xhilag is a new stapple for Demon Hunter class. This dude is crazy good.
It's a minion ridiculously strong on its own, so It will work as top curve/finisher on midrange/aggro archetypes, and can even work as pseudo board control for slower archetypes (always a good finisher, no matter what you're playing). No need to build around this dude, he'll fit anywhere besides DH combo decks (maybe even some wombo combo can be built around it).
It may seem a little slow, but it'll give aggro decks much more reach, and can snowball any match in 2 turns
The base version gives a lot of value already. If you hit the honorable kill, then you're gettin too much value while also thining your deck considerably.
This will be strong, if we ever get an archetype to play it (if some good secrets comes in, we can see it on Quest Hunter!).
People voting so hard for King Krush (as they should), but leaving Kathrena behind. Who played Big/Deathrattle Hunter back in the days definitely know they were made for each other!
Spell Mage is kind of in between: it is no ultra aggressive archetype, but it can't play too well as a defensive control type neither. The value of this Quest is nice, but it may be a 'win-more' in the matches Spell Mage already is favored (a.k.a Control Priest).
It's too early to speculate, but going by our current Standard spells I can't see even a golden fish open hand where you could use it against aggro (midrange is doable, I guess). If we have some good defensive fire/frost/arcane spells, then the second stage of the quest may actually be of some service to stall aggro decks, but I do think that if you want to punish/win aggro matches, you should run something else..
0
The new legendary is better to keep on mulligan or draw in early game, so you can have a good setup and maybe even play it on curve. It is a way worse topdeck, though.
0
This mechanic seems a bit lackluster when you reach topdeck mode, as you only get value from it if you have previous stuff to play once it gets in your hand.
Even if you spare some spells to cast until the moment you todeck it, unless you are playing some kind of control Druid, it usually is bad most of times to hold on cards instead of playing them (draw spells, ramp spells, token spells.. the only stuff you could hold without slowing your own gameplay would be removal and maybe buff spells, but Druid doesn't even have a lot of them).
On the other hand, keeping a 7-cost card on mulligan or drawing it on your early game won't be awesome neither, despite of the payoff on turn 7 (maybe earlier, with ramp?).
It can be ok on spell based Druid decks, but I don't think it'll be a stapple of the class.
3
Xhilag is a new stapple for Demon Hunter class. This dude is crazy good.
It's a minion ridiculously strong on its own, so It will work as top curve/finisher on midrange/aggro archetypes, and can even work as pseudo board control for slower archetypes (always a good finisher, no matter what you're playing). No need to build around this dude, he'll fit anywhere besides DH combo decks (maybe even some wombo combo can be built around it).
It may seem a little slow, but it'll give aggro decks much more reach, and can snowball any match in 2 turns
0
MrTecoJones#1304
NA
Trade only, you go first.
0
MrTecoJones#1304
NA
Trade only, I will show and you go first.
0
MrTecoJones#1304
NA
Trade only, you go first.
0
Done.
1
If you're playing it alongside the Quest, the hero power's mana cost doesn't matter much.
The thing I'm interested the most is wether we'll get improved traps in wild as well. This would be cool.
Good hero, DK Rexxar generated infinite value but Tavish is all about tempo summoning a companion every turn. For each their own.
5
The base version gives a lot of value already. If you hit the honorable kill, then you're gettin too much value while also thining your deck considerably.
This will be strong, if we ever get an archetype to play it (if some good secrets comes in, we can see it on Quest Hunter!).
0
Keep the polls coming, guys!
People voting so hard for King Krush (as they should), but leaving Kathrena behind. Who played Big/Deathrattle Hunter back in the days definitely know they were made for each other!
0
Agreed. But the Quests in general are very iconic as well.
1
Great stuff, guys!
I was really sad with people being toxic in the other thread. This kind of tournament is pure gold and I'd love to see other themes as well.
I voted mostly for the OG dudes. Exceptions are Mechathun, Dinotamer and Mad Aspect.
Keep the good work!
0
MrTecoJones#1304
NA
Trade only, you go first
0
He is talking about Druid of the Flame, which is for free, bro. (One of the best skins indeed, btw)
No need to be extra salty.
0
Spell Mage is kind of in between: it is no ultra aggressive archetype, but it can't play too well as a defensive control type neither. The value of this Quest is nice, but it may be a 'win-more' in the matches Spell Mage already is favored (a.k.a Control Priest).
It's too early to speculate, but going by our current Standard spells I can't see even a golden fish open hand where you could use it against aggro (midrange is doable, I guess). If we have some good defensive fire/frost/arcane spells, then the second stage of the quest may actually be of some service to stall aggro decks, but I do think that if you want to punish/win aggro matches, you should run something else..