• 2

    posted a message on Faceless Behemoth

    and now there's Living Monument.😔

    Posted in: Faceless Behemoth
  • 0

    posted a message on Is this a known Overkill exploit???

    Even with 4 12/6 Blood-Queen Lana'thels, I could't make a dent in his 26k : . (

    Posted in: General Discussion
  • 0

    posted a message on Is this a known Overkill exploit???

    Well that was super unpleasant.  --____--  Would of teched in Platebreaker if I had known that, though I'd just end up discarding them anyway. Seems like a super annoying combo, I get it takes alot of set up, but I had no way of preventing it after he reduced Linecracker with Imprisoned Satyrs. :/

    Posted in: General Discussion
  • 0

    posted a message on Is this a known Overkill exploit???

    My opponent had played Linecracker using both of their copies of BEEEES!!! on it, with its overkill triggering on each bee dying, and then procced to use Earthen Scales after it had gain thousands of damage. Is this a known exploit? Because I really doubt this is an intended outcome and seems like a really niche interaction. I imagine overkill is merely checking that is their turn when the damage is occurring allowing it to trigger, this far too exploitable and really should be patched up to prevent it.

    Posted in: General Discussion
  • 0

    posted a message on Fossilized Devilsaur

    It be cool if they buffed the battlecry to be "battlecry: if you control a beast gain taunt and reduce enemy minions attack by one". Would be fitting of that terrific golden animation roar shaking the resolve of all the enemies minions. Be a nice effect for a taunt aswell, and would atleast make it so The Lich King isn't just exclusively better than it.

    Posted in: Fossilized Devilsaur
  • -5

    posted a message on Am'gam Rager

    At this point they should outright remove this card. There was never any merit to it getting printed, and they've seemingly forgotten about it. I seriously doubt they'll change it considering their track record. It was always poor joke, a testament to their failure to act. Instead of devaluing their customers packs with this pack filler, along with Ice Rager, it could have been put up on the Hearthstone website to be laughed at harmlessly. The best it can do now, is repay people with some of the dust it robbed them of.

    Posted in: Am'gam Rager
  • 6

    posted a message on Jungle Moonkin

    So are they gonna remove the beast tag? Seeing as how Darkmire Moonkin is a thing, and it shouldn't have had it in the first place.

    Posted in: Jungle Moonkin
  • -3

    posted a message on Prince Malchezaar

    I always found it surprising that they gave him such premium stats, ignoring the usual 5/5 standard. Possibly to out way the variance of his effect, though it still carries its own benefits. As it stands it's an objectively better Pit Fighter, which I find troubling.

    Posted in: Prince Malchezaar
  • 5

    posted a message on King Krush

    So satisfying getting lethal with my golden Krush. None of my opponents expect it when I play him.

    Posted in: King Krush
  • 2

    posted a message on Gahz'rilla

    I don't regret crafting her at all. Such a fun card!

    Posted in: Gahz'rilla
  • 2

    posted a message on Kindly Grandmother

    So he is definitely a worgen, so why the beast tag? Neither form should have it, as they are categorized as humanoids, and this can be seen in all other worgen cards.

    Posted in: Kindly Grandmother
  • 5

    posted a message on Nightmare Amalgam

    huh, isn't this a better Spider Tank...

    Posted in: Nightmare Amalgam
  • 2

    posted a message on Grand Crusader

    So, they could change it? Those changes may be impossible for a physical card game, but this is a digital card game. I think it would significantly improve the card, and it sounds like a reasonable change to me.

    Posted in: Grand Crusader
  • 2

    posted a message on Corridor Creeper

    The nerf seems to have gone a bit far, they could at least bring down the mana cost to maybe 5 mana. It cost too much as it is, 7 mana just seems like too much for what you're getting. I'd prefer if it had been a nerf to its survivability rather than its attack, maybe 4 or 3 health instead.

    Posted in: Corridor Creeper
  • 0

    posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in February

    That's a bit too severe on the creeper nerf, they could at least bring down the mana cost to maybe 5. 7 mana just seems like too much for what you're getting, it kinda kills the card.

    Posted in: News
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