Do you run Unstable Ghoul with it? Does it swing the deck into a control-type or is it still tempo enough to be considered the same deck and not a different archetype?
How are the winrates, which decks do you do better against/which worse?
Deck I constructed specifically for this season, hoping to get it to Legend eventaully. Guide included (mostly completed)! Any comments/feedback/testing is appreciated!
Gonna play Wild for the first time this season. Is patron still viable, or to slow in this meta?
Of course it is viable! I wouldn't build the deck if it wasn't. If you have any questions about substitute cards just leave a comment on the guide!
Deck I constructed specifically for this season, hoping to get it to Legend eventaully. Guide included (mostly completed)! Any comments/feedback/testing is appreciated!
I think the downfall of Inspire is rooted deeply in the very concept.
Using your Hero Power is something you do often! Heck, most classes will use their HP nearly every single turn of a game past T4-5.
Because of this, it is impossible to properly balance Inspire. If I don't need to do anything special to get a benefit, then that means that benefit has to have a downside included. E.G Dragons can be overstated because they have a downside - you have to build your deck around them and you often can't fit lots of powerful spells because you need to have plenty of dragons. Inspire has no such thing. This resulted in all Inspire minions being either massively understated, or having niche almost negligable effects.
And there is no middleground. Unfortunately, the Inspire mechanic is either broken op, or useless.
What is the purpose of the Troggzor? Have you considered maybe Hogger, Doom of Elwynn instead?
Troggzor is there to say "Fuck you" to control decks. Troggzor is really, REALLY hard to remove without board control and this deck excells in keeping constant board control. The only way a control deck wins after a Troggzor is on board is Twisting Nether or a good Kazakus, but by the time you play him Kazakus should have already been played and expended.
I will admit it is not really a "whacky" deck, it's just... face hunter, but the difference between Standard/Wild isn't quite big enough yet. I'll bring you better material in 2017 guys!
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Consider Unstable Ghoul! It really helps vs. aggresive decks.
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I love the idea of N'Zoth, the Corruptor in Patron Warrior!
Do you run Unstable Ghoul with it? Does it swing the deck into a control-type or is it still tempo enough to be considered the same deck and not a different archetype?
How are the winrates, which decks do you do better against/which worse?
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Don Han'Cho has high synergy with the deck, Burgly Bully is also pretty useful.
Also Baron Geddon or Elise Starseeker.
Sorry there are no cheap replacements. That spot in the deck is there to be good vs. control and most good vs. control cards are Legendaries!
I'm glad you're doing well, please comment back and tell me how useful you found The Black Knight!
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Don Han'Cho has high synergy with the deck, Burgly Bully is also pretty useful.
Also Baron Geddon or Elise Starseeker.
Sorry there are no cheap replacements. That spot in the deck is there to be good vs. control and most good vs. control cards are Legendaries!
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Not everyone has facebook :(
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Deck I constructed specifically for this season, hoping to get it to Legend eventaully. Guide included (mostly completed)! Any comments/feedback/testing is appreciated!
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I think the downfall of Inspire is rooted deeply in the very concept.
Using your Hero Power is something you do often! Heck, most classes will use their HP nearly every single turn of a game past T4-5.
Because of this, it is impossible to properly balance Inspire. If I don't need to do anything special to get a benefit, then that means that benefit has to have a downside included. E.G Dragons can be overstated because they have a downside - you have to build your deck around them and you often can't fit lots of powerful spells because you need to have plenty of dragons. Inspire has no such thing. This resulted in all Inspire minions being either massively understated, or having niche almost negligable effects.
And there is no middleground. Unfortunately, the Inspire mechanic is either broken op, or useless.
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Thoughts on this deck? I made it for the next season, and hope to hit Legend with it. I reached rank 5 with it smoothly enough this season.
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I think Abusive is bad post-nerf. Dark Iron was never good enough after the beta-nerf.
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I made this deck for the following season! Succesfully and pretty smoothly piloted it to rank 5 this season.
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Any questions? Feel free to ask!
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Dawh, I'm touched my face hunter made it here.
I will admit it is not really a "whacky" deck, it's just... face hunter, but the difference between Standard/Wild isn't quite big enough yet. I'll bring you better material in 2017 guys!
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Thanks for the advice. The deck went through a lot of changes and is now much faster and more consistant.