• 2

    posted a message on 12 WINS Brawliseum

    1-3. Managed to beat one Cubelock by removing his healing before he could ever play it.

    And promptly lost to mill warrior, cubelock, and dragon priest afterwards.

    This deck is bad, expensive, and you're running into nothing but other control decks this brawl. Just play what everyone else is playing, and not this deck, and you'll probably be fine.

    At least I didn't pay money for this wasted time...

    Posted in: 12 WINS Brawliseum
  • 15

    posted a message on N'zoth Infinite Druid

    - Can't beat ress priest.

    - Struggles versus aggro (too slow)

    - Jade goes infinite and has better results.

    Maybe when cards rotate out this'll be playable.

    Posted in: N'zoth Infinite Druid
  • -4

    posted a message on Kobolds Reveal Season Kicks Off! Newly Revealed Cards Within

    What's the cute card? Cuz none of those are cute. At all.

    Posted in: News
  • 5

    posted a message on Druid is virtually unbeatable and this needs to be changed fast

    Things that I think would fix druids.

    1. Jade Idol. Increase to 2 mana (from 1), and change effect to "Choose one - Create a Jade Statue, or shuffle TWO copies of this card into your deck".

    This still allows the flavor of the card without making it impossible to deal with when someone Nourishes into half a handful of them. Or it slows the card way down, forcing players to make it a late game play in conjunction with Fandral.

    2. Ultimate Infestation. Give this card an RNG factor and make the numbers it generates for each effect random from 1-5. Then, it's not a wholly reliable win the game card. It falls under the category of Yogg pre-nerf, which was still a double-edged sword potentially.

    3. Innervate. Make it give one mana for this turn only and give one empty mana crystal. That way, they can't take major advantage and jump two turns up temporarily, but still keep the ramping flavor of the card.

    4. Savage Roar. This is the other card that needs reevaluation due to aggro druid decks. Reduce the attack bonus to +1, but it gives +1 armor for each creature it buffs. It no longer becomes an instawin card, but more of a survival card. It would see more play in ramp taunt decks, and it lowers the burst of aggro drastically.

    Those would be my suggestions to bring druid more in line with what other classes have to offer in their class card pools in Standard.

    Posted in: General Discussion
  • 1

    posted a message on Unlicensed Apothecary is an insult to Bloodreaver Gul'dan

    So, they should change the card because you had bad luck with one match? Seems legit.

    It's a 5/5 for 3. It's going to have a major drawback. Your suggestion then is...?

    Posted in: Card Discussion
  • 1

    posted a message on Warrior DK "Leaked" - Dual wield weapons.
    Quote from Tn1_Seven >>
    Quote from PassionFruit0923 >>
    Quote from Tn1_Seven >>

    I don't think that's going to be the warrior DK... if that's the warrior DK - EVERY. SINGLE. DECK. will run multiple oozes making the warrior DK redundant unless it gives the weapons immunity from removal effects like ooze.

     so far all the ooze said "weapon" so maybe it will only destroy the first one
     Which is why people would run multiples. It would be worth the deck slots because the lead warriors would gain using 2 weapons would crush almost every deck without removal.
     And be worthless against just about every other class.
    Nobody actually playing competitively is going to meta four cards in just for the off chance of facing warriors with the death knight in it. Thinking otherwise is absurd.
    Posted in: General Discussion
  • 3

    posted a message on New Card Revealed: Forge of Souls
    Quote from Matro_Tyramat >>

    After hearing people say this makes pirate warrior stronger im starting to feel pirate warrior is a skill testing deck for this stupid player base.

     How do you figure? One of pirate's biggest failings is draw engine. This is a great card to help them not run out of steam mid to late game if they're in a situation where they need a little extra push but can't topdeck it. It's a one off card that lets them close the gap or draw missing combo pieces for other pirates. Any card that can do that certainly makes any deck stronger, pirates or otherwise.
    Card advantage generally wins games. Anyone who's even played ten games of Magic (or hell, even Hearthstone) knows this. This is a 2 mana draw 2, which puts it ahead of cards like AI. This is on par with shaman's old draw engine, and guess what, that deck made face shaman even more lethal because it removed a major limitation and synergized well with it's other cards (like Trogg). Guess what this card does.. It removes a major limitation and synergizes well with it's other cards. Hmm...guess people that know how to analyze a card properly are not named Matro Tyramat.
    Posted in: News
  • 3

    posted a message on Enjoying the Special Hearthstone Events? They Won't Stop Here!

    Or just give double gold permanently, to be on par with earnings in other FTP CCG's. I play two other card games and can easily earn enough for a pack a day with just one daily quest. This game takes double that.

    Posted in: News
  • 1

    posted a message on What is your most disliked current card to play against?

    Patches the NoSkill Pirate

    Posted in: Card Discussion
  • 0

    posted a message on Knights of the Frozen Throne is Hearthstone's Next Expansion

    Wow. This game made a trailer for a set and it didn't suck!

    Color me impressed for a change. I'm actually looking forward to this.

    Posted in: News
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