What an awful, awful idea. The most broken, stupid, gimmicky brawls with wildly uneven power levels thrown together. Who the hell thought this would be a fun idea?
I got my one win and left. Terrible, Blizzard. Worthless, lame, stupid waste of time. Great way to celebrate an anniversary.
2
1-3. Managed to beat one Cubelock by removing his healing before he could ever play it.
And promptly lost to mill warrior, cubelock, and dragon priest afterwards.
This deck is bad, expensive, and you're running into nothing but other control decks this brawl. Just play what everyone else is playing, and not this deck, and you'll probably be fine.
At least I didn't pay money for this wasted time...
15
- Can't beat ress priest.
- Struggles versus aggro (too slow)
- Jade goes infinite and has better results.
Maybe when cards rotate out this'll be playable.
-4
What's the cute card? Cuz none of those are cute. At all.
5
Things that I think would fix druids.
1. Jade Idol. Increase to 2 mana (from 1), and change effect to "Choose one - Create a Jade Statue, or shuffle TWO copies of this card into your deck".
This still allows the flavor of the card without making it impossible to deal with when someone Nourishes into half a handful of them. Or it slows the card way down, forcing players to make it a late game play in conjunction with Fandral.
2. Ultimate Infestation. Give this card an RNG factor and make the numbers it generates for each effect random from 1-5. Then, it's not a wholly reliable win the game card. It falls under the category of Yogg pre-nerf, which was still a double-edged sword potentially.
3. Innervate. Make it give one mana for this turn only and give one empty mana crystal. That way, they can't take major advantage and jump two turns up temporarily, but still keep the ramping flavor of the card.
4. Savage Roar. This is the other card that needs reevaluation due to aggro druid decks. Reduce the attack bonus to +1, but it gives +1 armor for each creature it buffs. It no longer becomes an instawin card, but more of a survival card. It would see more play in ramp taunt decks, and it lowers the burst of aggro drastically.
Those would be my suggestions to bring druid more in line with what other classes have to offer in their class card pools in Standard.
1
So, they should change the card because you had bad luck with one match? Seems legit.
It's a 5/5 for 3. It's going to have a major drawback. Your suggestion then is...?
1
3
3
Or just give double gold permanently, to be on par with earnings in other FTP CCG's. I play two other card games and can easily earn enough for a pack a day with just one daily quest. This game takes double that.
1
Patches the NoSkill Pirate
0
Wow. This game made a trailer for a set and it didn't suck!
Color me impressed for a change. I'm actually looking forward to this.