Count me also as someone who feels that the inflated power level of today's Hearthstone is less fun than it was, say, two years ago.
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thebitterfig posted a message on Home brew deck builders cant compete with OP meta anymore.Posted in: General Discussion -
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a_name posted a message on New Gamemode?Posted in: General DiscussionTbh the game won't introduce anything new in the nearest future. I think the game's lifespan is coming to an end. Firebat probably knows this as he retires from competitive play.
Hearthstone will still be going strong 10 years from now.
Name me one Blizzard game, released post 1998, that isn't being played anymore.EDIT: There will always be new players coming in, albeit youngsters or late-comers. Those that are already playing often feel too invested to give up on it. And then there's the grannies who REK you on ladder.
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Nevermore00 posted a message on a world without MalygosPosted in: Standard FormatFor me personally, OTK decks are not my cup of tea. I enjoy some good back and forth and if I get beat, I can respect being outplayed (some will say OTK is a form of being outplayed and they're not wrong, but that's for another discussion.
For an intelligent discussion for those who wish to add to this, and instead of ranting about hating Malygos (one of the last cogs left standing in the ol' OTK game currently), I wonder what a standard would look like without him. I was thrilled back when Elysiana first came out and control decks could extend the game...for a week or so, and then 45 minute games definitely started to suck, so without OTK, I imagine that control could potentially spiral out of control, but to be honest, I find aggro strong enough without the OTK element. I lose plenty of games against aggro despite plenty of control mechanics and there's a nice variety out there right now imo, but I'd be interested to hear from some of the wiser folks where OTK fits into the hearthstone ecosystem (since healthy parity) is nice up to a point.
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Ccc248 posted a message on Hearthstone in the past and todayPosted in: General DiscussionHey guys,
Recently was looking for some distraction from work and started to play Hearthstone for a 2 weeks now after approximately 4 years. Played few arenas and standard play for fun (just basic mage deck to gold tier), but found out I did enjoy the game much less than before. The reason might be, that I just dont like the game that much anymore, but also might be due 2 reasons I noticed.
1. Hearthstone shifted towards randomness heavily, when i compare the game to times up until league of explorers (after that I basically stopped playing). I would be interested, if this is a longterm shift, where Hearthstone is shifting from skill based more to luck based game (not that skill would not matter, of course better player will still have better results, but the volatility of results seems to be much greater). Also would be interested, if those of you, who played the game back in times of Naxxramas, GnG, etc. like this shift.
2. Cards have much bigger impact with less skill needed. Back in times I mentioned, blizzard was nerfing decks like miracle rogue and patron warrior, because they were too strong and possibly OTK decks, but those deck were strong only in hands of skilled players and noobs had usually very poor reasults with decks like that. Today there so many extremely easy to play decks with so powerful cards, that one turn can totally change the course of game no matter what, with no skill needed. Back then pilotted shreder was used in most deck with deathrattle summoning 2-cost minion. Now i am not sure, it would make any current deck, because there are so many extremely impactful cards, that would be back then instantly nerfed, that it completely changed the game i used to enjoy.
My question is. Is this gradual shift over the years, or is it just this season? Do you guys enjoy this change? Is it just lack of creativity from game designers over the years with so many random techniques, or it is desired state of the game?
To be honest, I briefly checked, wheter there are any similar articles or videos on this topic, but of course feel free to share anything. Thanks.
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Benom2207 posted a message on Possible Desired NerfsPosted in: General DiscussionI agree nerfs are needed, but I barely agree even with shaman.
Druid - Overgrowth to 5, yes. Remove rush from Guardians spell is even better.
Mage - Sorcerer's Apprentice can't reduce below 1, I don't know what turtle mage does, I kill them before.
DH - Lapi to 4, 4/4, give +4. That's it, enough with the DH nerfs, the class needa its day.
Warrior - Wrench to BC and DR, or bombs down to 3 dmg. Agree with Boom bots.
Paladin - braggart to 3 is fine, but Libram 'NOW' in deck and hand only get reduction is better (lady shouldn't create 0 mana cheat spells)
Rogue - Really, you want more? Finally we have a three decks that work without superior mana cheats.
Shaman - none agreed, because OL 1 means 'this card should cost the OL amount more'.
Elemental is a mage spell on a 2/2, should cost 3. Portal is Lightning bolt (which is ok as is) + 3-cost, so 4-cost is fine. Tidal wave is a killer. But, both Forked Lightning and Lightning storm should be OL 1, Earth elemental at OL 2. We need the basic/classic fixed, not some set cards.
Still, a better nerf post than the utter most.
Your change to Sorcerer's Apprentice would I expect literally kill any variant of tempo mage, it's pretty much the whole deck popping off with combos.
I was considering Wrench BC or DR too but then does that make weapon removal worse?
Agree with Lapi, the introduction of Marrowslicer though makes Blade Dance a 2 mana clear the board. Seems too good for me personally.
For rogue I think it's nearly fine but a 3 mana 3/3 draw 2 it absurd. The power the deck gains from this combo on curve is too much for most decks to contest seeing as the deck is mostly just face burn. If we use your Shaman example "Elemental is a mage spell on a 2/2, should cost 3" then Greyheart Sage is a mage spell with a 0 mana 3/3 body. That would then by your own argument need overload, correct? (Obviously it won't get overload as that's a Shaman mechanic, but should be a higher mana cost is my argument).
I do see your point with the Shaman cards though, the only thing is they're not played in their current state.
Apprentice is almost the single cause the game feels bad when playing vs mage, because without it they actually need to combo properly. Make it 3 cost then, but That Is the card that needs nerfing. Turtle mage is BS.
Wrench able to shove more than 2 bombs is the point, instead of shoving 10 thanks to weapon effects, while the weapon deals very little damage to face by itselt And what hurts opponent is Their rng draws.
Sage is fine, it's an epic 3/3 for 3, requires a Board condition (tougher than holding a dragon, and certainly isn't a mage spell by itself), it delays attacks with the stealths, and rogue as aggro needs fuel. With the only other one being SP, which doesn't 'belong' to early turns, it's fine.
My point with shaman is mainly the long run. Sandstorm, Portal, and Eye DO see play, and all are fine as are, but if you lower the Forked & Storm OL to 1, the whole shaman scene would be ressurected, because right now if you do either you go 2 turns back vs aggro, or in other words - you basically give aggro a free turn. That one mana on basic/classic is way more meaningful.
Quote from CasualPlayah >>I don't like these trend more than anyone, but I'll give OP his due he didn't go with the "there's one game where [card] was highrolling so nerf the bitch" BS.
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csguba posted a message on Possible Desired NerfsPosted in: General DiscussionQuote from Splatacleze >>I would nerf these type of posts and the people that whine over and over and over...
"How long can this go on?..."See, that's where I disagree with you - respectfully. A post like this seems well thought out and earnest (not all do). I like hearing people theorize about how to improve the game.
*EDIT: Doesn't mean I agree/disagree with his ideas, just that I value well thought out theorizing.
Did I overreact a bit? yes, could my response have been nicer? absolutely yes.
But the post is just a big opinion, backed up by nothing.
"I just feel like X, it doesn't feel right, my opponent played decent cards, NERFS!"
If he wants to be taken serious he should put some data [Vicioussyndicate is great for that or premium HSReplay].
I bet most of those deck barely reach 50% win rate, yet he ask for nerfs -.-The answer is yes, you're completely overreacting.
If you think these decks barely reach 50% win rate, you're obviously not playing the game. The nerfs in the OP are aimed at the strongest decks in the game right now, with the intention of bringing the other classes and variants into higher contention.
The cards targeted are the outliers in these decks and they're all quite minor. With your logic, we'd have no balance changes at all.
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csguba posted a message on Possible Desired NerfsPosted in: General Discussion"Please nerf all classes except my favorite: Shaman. Could you also bust my favorite class a bit?"
This is what a read in your post.
Shaman certainly isn't my favourite class, it would just be nice to see it represented again. It's quite significantly the worst class right now.
I would nerf these type of posts and the people that whine over and over and over...
"How long can this go on?..."It wasn't intended as a whine thread but rather a constructive one for people's thoughts. There's nothing wrong with speculating on future balance changes, that's the benefit of having a digital card game.
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Splatacleze posted a message on Possible Desired NerfsPosted in: General DiscussionI would nerf these type of posts and the people that whine over and over and over...
"How long can this go on?..."See, that's where I disagree with you - respectfully. A post like this seems well thought out and earnest (not all do). I like hearing people theorize about how to improve the game.
*EDIT: Doesn't mean I agree/disagree with his ideas, just that I value well thought out theorizing.
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MrBobb posted a message on Hotfix For The Galakrond Armor Bug & Micro Mummy Returning In The Next Major UpdatePosted in: NewsBugs are part of software development, I don't really understand all the anger. There are measures to limit bugs but as code grows it becomes very complicated and bugs can creep in. Users are very good at doing things you not been able to test for. I would be surprised if any high end software was realised bug free.
"Old" things can be effected just as easily as new
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A_Great_Big_Bushy_Beard posted a message on Launch Day - Book of Heroes: Jaina Proudmoore & Scholar Jaina BundlePosted in: NewsNo, this is the "new solo experience".
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Many people don’t care about ranked much but do want to get gold. They don’t want to be forced to play ranked for that.
think from other people’s perspective too when proposing changes
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You do realize that the posts before are over a year old and your problem is probably very different.
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Why don't you ban him then?
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To all of you complaining about patch size, read this again:
As a note, we’ve restructured assets in 17.2 so the data download for this patch will be similar to a fresh install. Pardon our dust!
Big updates or small updates to the game doesn't matter here. They simply used this patch to also do this at the same time. That's why it's so big and it'll be less next time
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Tbh the meta has been sucking since vanilla, and even then the meta sucked :p. Believe me: there have been several worse metas.
Though I agree they have been powercreeping to hell with the Descent of Dragons and the Ashes of Outland expansions.
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Then don't play Tavern Brawl
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It's just really unlucky.
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Your reply doesn't give the implication you are smart enough to play decks that require more thinking that what you think Death Hunter requires.
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I think you forgot your screenshot?
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> changed, not nerfed
> suggests a really big nerf
But I definitely agree Altruis is still OP. It's easily one of the best board clears in the game, in a class which already has very good other board clears (Chaos Nova, Immolation Aura, Blade Dance). Compared to Paladin which is partly a control class, but doesn't have any good board clears atm that's just crazy.