• 0

    posted a message on Nat Pagle has gotta be the worst Legendary in the game

    I got Harbinger Celestia that legendary that turns into a minion that your opponent plays. 

    I don't know, but I think that one is WAY worse than Nat Pagle. Nat is at least, rarely, but could be a strong tempo play on 2 when strong tempo plays matter.

    The new Legendary is total garbage. Its not that good on tempo is it doesn't change and there is no deck it is good against. 

    Against aggro obvious trash. 

    Against big Warlocks are you getting Voidlord no your getting a Kabal Lackey you can't use 

    Against Big Priest in Wild, they summon their minions they don't have to play them 

    Big Mages play Fire Fly. Big Druids? Your getting Hadronox you can't use. Your getting Dragon Caller or Oakenheart that pulls nothing. 

    No one just plays big minions anymore they cheat them out. Your getting the trash card they use to cheat out those big minions. 

    This has to be the worst Legendary ever printed.

    Posted in: Card Discussion
  • 0

    posted a message on Best Legendary to Craft?

    Mecha Thun seems to have a few good decks forming around it, but you would have to like playing combo decks and have the cards to play the combo. 

    Dr. Boom is solid, but Mech Warrior hasn't been on ladder too much, or have you seen it more than me? 

    Zillax is already popping up in decks with no other mechs that is probably the safest craft especially if as it looks now Zoo decks like Heallock, and Odd Pally are going to be top tier. Zillax is going to be good. 

    Though Combo decks also seem to be on the rise. 

    Whizbang seems to have hype but I don't understand why. HS has a Tavern Brawl every year where you play their generally awful and often boring deck recipes. I never enjoy it. Seems like this is a less consistent version of that. If playing bad decks is your thing...you can just make a bad deck. Making bad decks is easy and doesn't require a big card pool or an expensive legendary. 

    Posted in: Card Discussion
  • 0

    posted a message on Juicy Psychmelon Token Druid

    I Didn't buy the expansion. So I am running a version and it seems to be really good. 

    Juicy Psychmelon versus UI. I only run one cus the deck is kinda heavy and I never run out of cards. The main idea. The main benefit is the Corridor Creeper and Mulchmuncher or in my case Sea Giant since I don't have Mulchmuncher tutor. If you have a board you can sack you are getting a massive amount states, with decent consistency for very very little mana. 10/13 of stats for 4 mana with Sea Giant and theoretically for free with Mulchmuncher...plus rush. No, that is definitely good. There is definitely value in tutoring for that. 

    The other benefit is with Wispering Woods. Draw 4 for 4 can be played alongside Whispering Woods on 8 boosting its power level if your gassing. 

    Haven't tried Floop since I don't have it. 

    The Mechs are powerful but they are pretty easily beaten with silence and big removal. I started teaching BGH in. Token Druid was tier one in the last meta and will be tier one or two likely in the next meta. 

    Lich King is actually a very common include in token druid lists. The reason why it is in this list is, pretty obvious, you want an 8-drop to maximize your Psychmelon pull.

    Posted in: Druid
  • 1

    posted a message on Juicy Psychmelon Token Druid

    WR: 7-2
    Taunt Druid is the only match that feels un-win-able to me 

    Why this could work?

    If you can get the cost reduction on Creeper and Muncher to near 0 fairly fast, and that doest seem impossible then I think this deck could REALLY work. 10/13 stats for basically nothing by turn 6 works...probably.

     With only 1 9-drop and 1 8-drop only the first Psychmelon is good. Maybe you only run one Psychmelon or maybe it is so good, you risk the dead card to run two. I don't know.

    Although, if the reduction on Creeper, and Muncher is significant enough maybe you only need to draw those two cards. At some point it is almost 4 mana draw and play for free 10/13 worth of minions. 

    I didn't buy the expansion so this the version I am running. I want to move to a more Treant heavy version with Mulchmuncher as I get more cards 

    Juicy Psychmelon Token Druid
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    Posted in: Druid
  • -10

    posted a message on New Card Reveal - Mecha'thun

    So HS is actively trying to not be fun now? I hear the MTG online is pretty good, I guess I should slide over cus there is more than enough auto win decks already. 

    Posted in: News
  • 0

    posted a message on The State of the Boomsday Meta

    I agree. This is the worst meta EVER!!!

    I can not BELIEVE Blizzard has not nerfed Mech Warrior yet!!! 

    Trash game! Terrible expansion! 

    The only deck that beats it. 30 legendary Rogue is way too expensive too!!! Good job Blizztards. 

    on second though maybe it is a little too early to complain about the meta. Remember Shudderwock Shaman, that worked itself out.

    Let us give it some time...maybe we can wait for it to come out...

    For now though, should you drop $80 on preorder. NO!

    Wait, do you make money, I mean more money than you know what to do with and or live with your parents than sure, who cares, why not. 

    Otherwise. OMG!!! Stop giving HS money!!! What you are you doing!

    Posted in: General Discussion
  • 0

    posted a message on Mulchmuncher

    Yah, I forget Charged Devilsaur was a proto rush card so it is worded differently. 

    The full board of treants is actually VERY easy to achieve. Play Token Druid. You pull that combo off one way or another every game, and there are more Treant cards. 

    The OTK dream is dead, but I think the reduction on this card is still good enough to play in every token druid 

    Posted in: Mulchmuncher
  • 2

    posted a message on So Druids a God now???

    Duid has been God Tier since beta...

    Force/Roar op op 
    nerf nerf nerf
    Jade Idol op op 
    rotations 
    UI op 
    OP


    Posted in: Druid
  • 26

    posted a message on New Rogue Legendary Minion - Myra Rotspring

    Look at the deathrattles in standard. 

    This is probably option a: Gain 3 armor, option b: Deal 5 dmg to your side of the board, or option c Summon a 2/2 on death 

    Posted in: Card Discussion
  • -5

    posted a message on Boommaster Flark

    Im glad Blizzard agrees Face Hunter should be trash

    Posted in: Boommaster Flark
  • -4

    posted a message on Mulchmuncher

    I think this is a tier 1 deck 

    Cube/Mulchmuncher is prolly OTK in the same way it works with Cube/Devilsaur

    Whispering Woods/Spreading Plague/Soul of the Forest is already a thing.

    That combo once could reduce the cost of this to 3, and that is with no other synergy card, and you would run other cards

    Whispering Woods works well with draw, OTK combos work with draw, and Druid has Ultimate draw 

    So you have a Tier 1ish deck. Token Druid. With an OTK from hand finisher. It could be pretty oppressive. 


    Posted in: Mulchmuncher
  • 1

    posted a message on Stop Giving Us Daily Quests!

    You think grinding the highest win rate net deck on ladder is fun. You do not understand the difference between fun and boring. You are a confused, confused person. 

    Posted in: General Discussion
  • 2

    posted a message on The game is no longer fun or challenging

    I did it! I lost to Quest Rogue with an early Glacial Shard. Then Cubelock with an Early Mountain Giant plus Cube. I admitted the truth to myself. This game is fucking dumb. This game has been teetering on fucking dumb for a really long time. It is there. It is time. After years of holding out hope mostly because of the commitment I have given HS. 

    I am mother fucking OUT! I am FREE!!! Fuck this game right into my trash bin. It is bad. There have been a few metas, usually right after a release, or right after a set of nerfs that have been kind of fun. We are talking about the most expensive video game out there to get any decent amount of content for. It has fucking optimistically 4 weeks every 3 months of actually fucking enjoyable gameplay. 

    Stop throwing good money or time after bad. This game is fucking bad. The devs are shit. It has been years. They are not getting fucking better. If anything they might honestly be getting worse. 

    Take a cue from Ben Brode and get the fuck out! 

    Posted in: General Discussion
  • 3

    posted a message on The game is no longer fun or challenging

    OMG! I 100% agree. It is this meta though, man. This is the worst meta I have experienced since Mean Streets. I honestly, just got done finishing my daily quest. My reaction to seeing it pop up complete was thank fucking god I don't have to play Hearthstone anymore today. 

    I was actually having fun at the start with a Corpsetaker Shudderwock Midrange. Things settled in a really bad place though.

    The Meta is so, so very bad. All the top tier decks are super degenerate and unfun to play against. Except actually Paladin. Paladin is overpowered but that is the one match up I actually enjoy. Because, I like the game HS promised on the tin, fun and interactive board combat. 

    Spiteful is kind of ok too. Of course, when they do have Keleseth on 2 and/or Spiteful on 6 it is as little fun as you can possibly have while losing in the dumbest most RNG dependent way possible. 

    Every other deck. Mind Blast Priest, Warlock of all varieties, Face Mage, Face Rogue, Face Hunter, Quest Rogue. None of these decks give 2 shits about what you do on board. They are just single-playing their way to win or lose. Never really play the game as I understand it.  

    Posted in: General Discussion
  • 0

    posted a message on IksarHS (game dev) Balance changes post.

     

    Quote from MrNightmare >>

    1. Sunkeeper Tarim and Kobold Librarian [/card] are perfectly designed cards. They're just good, but not OP, like [card]Tar Creeper. They don't need nerfs.

    2. A nerf to Doomguard won't change a lot, because all Cubelock players will just spend ~2000 dust (which almost everyone  has still got - for example I have 4500 dust and probably nothing to do with it) and play Control Warlock

    3.Baku paladin isn't a problem. It's actually a tier 2 deck, so why do they even discuss about it? And how can it be changed? To summon a 2/2 Recruit?

    4. Nerfing Quest Rogue second time will kill this deck. Now it's a good deck, i also think that it's balanced and cheap to craft so no one cries like "i don't have dust for it, it beats my deck, nerf it please" (hello cubelock haters - not all but at least a half of them), because everyone is able to play this deck. 

    5. Spiteful Summoner shoul be nerfed to 8 mana. A 4/4 minion and at least an 8/8 minion for 8 mana is still strong (and a 4/4 minion and a 12/12 can't be targeted by spells or hero powers for 8 mana is still too much)

    6. I play wild only for fun, so i don't encounter many Giant Warlocks, but how many decks can deal with 53/53 on turn 5? Probably only pre-nerf Quest Rogue and even paladin with Equality+Consecration on his hand. This card should be nerfed, here's just "no discussion avaible"

    7. Nerfing Gul'dan is stupid. Again, how can they do it? Maybe make his hero power "Lifesteal. Deal 3 damage to a minion" or "Lifesteal. Deal 2 damage" but his battlecry is completely fine. OK, i agree that real problem of this card is it's hero power, which is a powrecreep to Paladin and Druid's DK power, and upgraded Warrior, Druid, Hunter and Mage's power.

     
    1. Sunkeeper Tarim and Kobold Librarian push the strongest classes in the game to be even stronger. It is not about the individual card. It is about class balance. Kobold Librarian is absolutely OP in Warlock. Warlock already has the best draw in the game and this gives it also the best card draw minion in the game by far. Sunkeeper Tarim was not busted before but combined with Call to Arms and Baku hero power is absolutely busted providing both extreme burst dmg potential and the destruction of the opponents high health taunts in one card. Paladin and Warlock have the highest win rates, these cards have the highest win rates the balance is off.

    2.  Doomguard is problem both because it has been played since Beta and limits the inclusion of new cards and new ideas. Also because of the extreme burst dmg it provides. Control Warlock will still be overpowered right now even without Doomguard. The deck does not need 4-5 win conditions. That the deck has the win condition of Rin. The win condition of early Mountain Giant sometimes plus Cube. The win condition of stalling out with Voidlords and the heal hero power. The win condition of summoning back a fulll board with one card. And on top of the that the highest burst dmg potential in the game second maybe only to Mind Blast Priest. That is absolutely overpowered. Of course, that is overpowered.

    3. Baku Paladin is not a tier 2 deck. Look at HSreplay and the Vicious Syndicate meta reports the deck is a right up their with Warlock and every other Paladin deck with 62% win rates. All Paladin and Warlock decks need to brought more in line with the rest of the field. There is absolutely no question that Paladin and Warlock are dominant. There is absolutely no question that Warlock and Paladin are dominating the meta. Together they make up 40% of all decks played on ladder right now. 20% of one. 20% of the other. There are 9 classes. 

    4. Quest Rogue does not have the highest win rates in the game. It pushes almost all control strategies out of the game completely. Almost every slower control deck that ques into Quest Rogue faces a match up so polarized that they honestly, should just concede on turn 1. That is not an enjoyable game for either player. It was poorly designed. It was a problem before. It is a problem again. It is one of the biggest offenders of the extreme Paper-Rock-Scissors metas pretty much everyone agrees is not an experience that they enjoy. 

    5. Yah, Spiteful Summoner is busted. Dumb and busted. 

    6. Wild was made with the idea that is would not be balanced. It makes me even more angry that standard is not balanced though. The top two classes in standard see 40% of play. The bottom 5 classes see roughly 40% of play. It is infuriating honestly. I am mad. We should all be very mad. Blizzard has been making this game for awhile now and yet we are almost never in a meta that feels like they are even trying. Class balance is always completely crap in standard. That is the WHOLE point of standard and standard rotation. That and to allow for variation and change. We have neither balance or change in standard still. It is unacceptable. Stop giving Blizzard a pass. They need to do their fucking jobs. 
    Posted in: Card Discussion
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