If you look at how much Saronite Chain Gang is played and compare it to this card and it's added abilities with Magnetic, I'd say it's going to be pretty defining.
It seems like with this card, things like Mistwraith, and several of the other new Rogue cards, they're setting up alternate ways to play Miracle-esk Rogue decks without Auctioneer.
Interesting twist on a neutral removal. It seems like Blizzard likes to keep at least 1 or 2 neutral minions that have a board impact like this in rotation at a time. I wonder if there are some less obvious interesting ways to use this. Are their any of your own minions you'd want you use this to control when one of your other death rattle minions die as its easy to kill off? Probably not... I like the idea, though, lol.
The 8/8 body shouldn't be ignored, but this card has a lot of conditions to be met for making it into most decks. ideally you'd want a 1 or 2 cost minion to copy on the same turn, 10 mana minions generally need to be build around cares to a degree to be worth it. As some have mentioned, charge is a possible direction, as you'd want immediate board impact. Even then this may be too slow.
While it gives you a good baseline to remain powerful before you can complete your combo in 'Inner Fire' builds, it doesn't necessarily raise the ceiling of damage or speed for the deck. All around this gives a good setup for a different type of build.
Then again... I'd you don't draw it, there is a pretty big downside if you're not complimenting it with something like an Inner Fire build.
I love your design concepts in this, and hope you keep making cards. I'm surprised more people haven't commented on these. I really like Murozond's effect, and can see it being implemented into Hearthstone eventually.
Yeah, there definitely seems to be a skill, or at least meta shift at that point. I'm saving up dust to hopefully adapt this deck for that point and beyond.
This was the first deck I netdecked. It got me from rank 20 to 10 with no losses, when previously I hadn't beaten rank 15. At this point, at ranks 9-11, I seem to be getting about a 50-60% win rate. I'll update the exact win-rate after I've played enough games in the range to get an accurate percentage.
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If you look at how much Saronite Chain Gang is played and compare it to this card and it's added abilities with Magnetic, I'd say it's going to be pretty defining.
3
Very sad to see Ben Brode go. His passion and commitment will be sorely missed :(. I hope whatever his new project is works out great for him.
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It seems like with this card, things like Mistwraith, and several of the other new Rogue cards, they're setting up alternate ways to play Miracle-esk Rogue decks without Auctioneer.
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Deathrattle, quest, miracle, weapon priest? :o
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Interesting twist on a neutral removal. It seems like Blizzard likes to keep at least 1 or 2 neutral minions that have a board impact like this in rotation at a time. I wonder if there are some less obvious interesting ways to use this. Are their any of your own minions you'd want you use this to control when one of your other death rattle minions die as its easy to kill off? Probably not... I like the idea, though, lol.
0
The 8/8 body shouldn't be ignored, but this card has a lot of conditions to be met for making it into most decks. ideally you'd want a 1 or 2 cost minion to copy on the same turn, 10 mana minions generally need to be build around cares to a degree to be worth it. As some have mentioned, charge is a possible direction, as you'd want immediate board impact. Even then this may be too slow.
0
While it gives you a good baseline to remain powerful before you can complete your combo in 'Inner Fire' builds, it doesn't necessarily raise the ceiling of damage or speed for the deck. All around this gives a good setup for a different type of build.
Then again... I'd you don't draw it, there is a pretty big downside if you're not complimenting it with something like an Inner Fire build.
0
I love your design concepts in this, and hope you keep making cards. I'm surprised more people haven't commented on these. I really like Murozond's effect, and can see it being implemented into Hearthstone eventually.
3
This card is nearing worrisome... particularly in wild.
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This will be a great tool for Big Priest to use... though I'm not sure if that's a good thing, lol.
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Pre-nerf Small-Time Buccaneer
Cards that have been nerfed
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You can mulligan your Quest.
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Did you hit a wall at rank 10 with it at all?
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Yeah, there definitely seems to be a skill, or at least meta shift at that point. I'm saving up dust to hopefully adapt this deck for that point and beyond.
1
This was the first deck I netdecked. It got me from rank 20 to 10 with no losses, when previously I hadn't beaten rank 15. At this point, at ranks 9-11, I seem to be getting about a 50-60% win rate. I'll update the exact win-rate after I've played enough games in the range to get an accurate percentage.