• 0

    posted a message on Clown Pala 76% wr to Legend

    I don't think you need it to climb, you lose a little percentage, but will still maintain positive. You can replace with Sword of Justice or Rallying Blade or Mysterious Blade, all good options. But because you are dropping it, you need to have have more value. Replace Desperate Measures to add another weapon. And add Hand of A'dal instead of Flash of Light. See how it works.

    Posted in: Clown Pala 76% wr to Legend
  • 2

    posted a message on Clown Pala 76% wr to Legend

    Damn man that's rude :D
    I agree that any deck reach legend. I'm showing that this one specifically isn't a meme as some people think. I didn't copy the guy's list, I was inspired by some twitter post: https://twitter.com/glormagic/status/1331250509118922752. And trying the deck from November already, here's couple replays for proof:
    https://hsreplay.net/replay/mmevb8pf7fG6wbGgwfWjaT
    https://hsreplay.net/replay/n3D3pmrVFEXUmXrP8wKLuk
    Just noticed that some posted it on hearthpwn and decided to post the better version.
    Btw, where I said that CS is better than RC? I already have 2 RC and it's the best buff, so I play CS too, even tho it's a bit worse.
    About the Rod, no, you don't get screwed. Full board of clowns isn't necessary, when you're already done some damage with random minions. And murlocs allow us to fight back and spend the mana on, when we are waiting for the Lens.
    Can I take a look at your list?

    Posted in: Clown Pala 76% wr to Legend
  • 3

    posted a message on King Phaoris Clown Fiesta

    I've played about 80 games with the different versions. I'd say a few thoughts yours. I might sound aggressive, don't take it too deep ;)
    It's bad to run more minons, because in reality, you lose percentage by drawing that bad minion from Lens. Better to concede the games, where you drew 2 Clowns. You never corrupt the Clown with a 10 drop, there's just no late game, you either hit it in the mid game or not. Getaway Kodo isn't good for that reason.
    Forbidden Healing is a bait. I mean it's cool when you swap with a 0, but you are oriented to swap with a 1 anyway and this card doesn't do anything, when you have it. Farraki Battleaxe is too slow. You are already skipping a whole turn with Lens and vs aggro you can't skip another. The buffs you potentially getting from it are redundant anyway.
    So you're missing Rebuke, and it is a game changer vs control and mid decks, it is a must. And Competitive Spirit is a core too, at least 1 copy. It's slightly worse than Righteous Cause, but RC is the best buffing card so we always take a less superior version.
    I'm kinda fine with everything else :)
    If we are cutting Battleaxe maybe add more cards to corrupt with like Flash of Light/Hand of Adal. Add Underlight Angling Rod instead of Rallying Blade. Yes, Rod is less budget, but damn it's really good. The murlocs allow us to fight back and you can also corrupt with them. 3/4 murlocs in the pool are 2 cost or more, but they are usually for board, not the coruption :) Definitely worth the dust spent, much more than Forbidden Healing.

    That's my version I took legend with, if you are interested: https://www.hearthpwn.com/decks/1375382-clown-pala-76-wr-to-legend

    Posted in: King Phaoris Clown Fiesta
  • 3

    posted a message on 4 Mana 28/28!

    I have the positive winrate with the wild version with Prismatic Lens, you can get Clown for 1 mana. And Paladin has board buffs Righteous Cause Competitive Spirit Smuggler's Run Never Surrender! Sword of Justice and spell stoppers Oh My Yogg! Rebuke. Here's my list:

    # 2x (0) First Day of School
    # 2x (1) Blessing of Wisdom
    # 2x (1) Competitive Spirit
    # 2x (1) Lost in the Jungle
    # 2x (1) Never Surrender!
    # 2x (1) Oh My Yogg!
    # 2x (1) Righteous Cause
    # 1x (1) Smuggler's Run
    # 1x (1) Sphere of Sapience
    # 2x (2) Hand of A'dal
    # 2x (2) Mysterious Blade
    # 2x (2) Rebuke
    # 2x (3) Sword of Justice
    # 2x (3) Underlight Angling Rod
    # 2x (4) Prismatic Lens
    # 2x (9) Carnival Clown
    #
    AAEBAZ8FArO7Ao/OAw6DBd0K2BS4xwKd7AL8/AKOmgOQmgOMrQP7uAPKwQOezQP+2wOD3gMA

    Posted in: 4 Mana 28/28!
  • 5

    posted a message on 4 mana 8/8 that summons an 8/8

    loses to aggro really badly

    Posted in: 4 mana 8/8 that summons an 8/8
  • 2

    posted a message on Tempo Reno Mage (Very good and fun!)

    I made it on hearthpwn only after I got decent results with it in legend)

    Posted in: Tempo Reno Mage (Very good and fun!)
  • 2

    posted a message on Button Priest Refined

    It's tough w/o Lorekeeper, since it's basically a 2nd Raza. But if you want to still play the deck then I'd suggest to use more card draw. Throw away some 0s and 1s for Novice, Loot Hoarder, Acolyte.

    Posted in: Button Priest Refined
  • 0

    posted a message on New Leaked Cards Revealed - Secret Passage and Others

    What? Myra's was run in Odd Rogue, only when the deck was standard. After that not at all.

    Posted in: News
  • 0

    posted a message on Early Betrug

    You do Betrug + Plot Twist as early as possible. The only way do to in standard is Blatant Decoy, that's why so few minions below 9 mana. Moarg is another good demon to draw from Sense that helps in the early game. And large minions have some effect when they die. (End of turn effects still activate btw)

    Posted in: Early Betrug
  • 0

    posted a message on Early Betrug

    Yes, the idea is just to summon Betrug from Decoy and cast Plot Twist. It's not the deck to climb, it's just to perform the combo.

    Posted in: Early Betrug
  • 0

    posted a message on #1 Wild Quest Mage - detailed guide

    I think he's doing good for the game, because once players get better with the deck to the point where you go quest mage or bust, it will get nerfed. The sniplock wasn't good at the start, the players didn't know what to do vs all matchups and then it had the 100 power level and 100 popularity in legend on Vs for months, till the nerf. DHlock not nerfed for a year, because bad people keep it's wr around 55-ish %.

    Posted in: #1 Wild Quest Mage - detailed guide
  • 3

    posted a message on Leeroy Jenkins

    Your wish is my suggestion

    Posted in: Leeroy Jenkins
  • 0

    posted a message on Rope Paladin - Counters Everything!

    The thing is, Pogo players do it to farm gold. In that 1 long game that you won, there could've been 3 more wins. So it's only works against smart Pogos. Also conceding reduces mmr, which decreases que times, also a plus.

    Posted in: Rope Paladin - Counters Everything!
  • 0

    posted a message on Escaped Manasaber

    I'm telling you, this will be in every "control with elements of combo" decks.

    Posted in: Escaped Manasaber
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