• 0

    posted a message on How do you play corridor creeper?

    Corridor Creeper is a great keep in aggro mirrors, I keep it while I play tempo rogue against paladins and other rogues, and it is not so bad against control decks, as they have early board clears almost always. Against control, only keep it if you already have a good early game though.

    Posted in: Card Discussion
  • 0

    posted a message on Priest just too good?
    Quote from FanOfValeera >>
    Quote from Nicholasjh >>
    Quote from hillandder >>
    Quote from KingSevault >>

    Priest doesn't have a single tier 1 deck right now, quit whining

     Why Razakus Priest is not Tier 1? I see many of them in rank 5.
     Exactly, if it were "tier 1" they wouldn't be stuck at the rank floor, they would be moving up to legend. If you're seeing a bunch at a rank floor that's the sign of a either a bad deck or a hard to play deck. 
     
     
    Quote from Nicholasjh >>
    Quote from hillandder >>
    Quote from KingSevault >>

    Priest doesn't have a single tier 1 deck right now, quit whining

     Why Razakus Priest is not Tier 1? I see many of them in rank 5.
     Exactly, if it were "tier 1" they wouldn't be stuck at the rank floor, they would be moving up to legend. If you're seeing a bunch at a rank floor that's the sign of a either a bad deck or a hard to play deck. 
     
     
    Quote from Nicholasjh >>
    Quote from hillandder >>
    Quote from KingSevault >>

    Priest doesn't have a single tier 1 deck right now, quit whining

     Why Razakus Priest is not Tier 1? I see many of them in rank 5.
     Exactly, if it were "tier 1" they wouldn't be stuck at the rank floor, they would be moving up to legend. If you're seeing a bunch at a rank floor that's the sign of a either a bad deck or a hard to play deck. 
     
     Or a completely unbalanced deck that everyone tries to play with no prior experience, because it is the best deck in the game, with no real bad matchups. Don't worry, since that deck is Solitaire level-hard, they will learn how to play it in 2 games and shit on everyone.
    Why is it that hard to accept that highlander priest is way OP? Someone said that Kingsbane rogue is OP, secret mage is OP, priest is not.
    What game are you guys playing? Try this new game called Hearthstone, where is Priest is basically a god, and can only be beaten with something hyper-fast or something with 70+ health, if you are lucky enough.
    Oh, and there is a huge weakness of the deck. Not finding Raza or DK early enough. 
    This is not a fucking weakness, this is fucking draw-RNG and hits every single deck one way or another.
     
     Wow soooooooooooooo salty, lol.  It;s funny when I see these type of posts.  I know immediately that the poster has never even tried to play the deck, because otherwise they would KNOW that it's not an "easy" deck to play.  It's not super hard for sure, but the fact is that it IS in fact one of the hardest decks to play in the current game.
    Razakus Priest is a COMBO deck.  Not drawing the COMBO pieces early enough has always been COMBO decks biggest weakness.  This is Hearthstone 101.
     How did I manage the quote that 3 times? I was unaware of this, until you quoted me, sorry.
    Whatever that I said in my response, I am still behind that though.
    Posted in: Priest
  • 0

    posted a message on Priest just too good?
    Quote from Nicholasjh >>
    Quote from hillandder >>
    Quote from KingSevault >>

    Priest doesn't have a single tier 1 deck right now, quit whining

     Why Razakus Priest is not Tier 1? I see many of them in rank 5.
     Exactly, if it were "tier 1" they wouldn't be stuck at the rank floor, they would be moving up to legend. If you're seeing a bunch at a rank floor that's the sign of a either a bad deck or a hard to play deck. 
     
     
    Quote from Nicholasjh >>
    Quote from hillandder >>
    Quote from KingSevault >>

    Priest doesn't have a single tier 1 deck right now, quit whining

     Why Razakus Priest is not Tier 1? I see many of them in rank 5.
     Exactly, if it were "tier 1" they wouldn't be stuck at the rank floor, they would be moving up to legend. If you're seeing a bunch at a rank floor that's the sign of a either a bad deck or a hard to play deck. 
     
     
    Quote from Nicholasjh >>
    Quote from hillandder >>
    Quote from KingSevault >>

    Priest doesn't have a single tier 1 deck right now, quit whining

     Why Razakus Priest is not Tier 1? I see many of them in rank 5.
     Exactly, if it were "tier 1" they wouldn't be stuck at the rank floor, they would be moving up to legend. If you're seeing a bunch at a rank floor that's the sign of a either a bad deck or a hard to play deck. 
     
     Or a completely unbalanced deck that everyone tries to play with no prior experience, because it is the best deck in the game, with no real bad matchups. Don't worry, since that deck is Solitaire level-hard, they will learn how to play it in 2 games and shit on everyone.
    Why is it that hard to accept that highlander priest is way OP? Someone said that Kingsbane rogue is OP, secret mage is OP, priest is not.
    What game are you guys playing? Try this new game called Hearthstone, where is Priest is basically a god, and can only be beaten with something hyper-fast or something with 70+ health, if you are lucky enough.
    Oh, and there is a huge weakness of the deck. Not finding Raza or DK early enough. 
    This is not a fucking weakness, this is fucking draw-RNG and hits every single deck one way or another.
     
    Posted in: Priest
  • 0

    posted a message on Razakus priest easy rank 10 to 5

    Razakus priest is more like easy Rank 25 - Legend#1

    Yeah

    Posted in: Priest
  • 0

    posted a message on What's your favourite/least favourite class to play with in Hearthstone and why?

    Rogue: I like combo mechanic, and miracle rogue is my favourite archetype overall. I try to make it work, after every single expansion. Tempo rogue seems like the only aggro decks which requires some planning (unless you get a PK on turn 1-2, with shadowsteps, then it is just steamrolling your opponent until it dies)

    Warrior: Didn't play or play against patron warrior, that archetype was almost dead when I started playing this game. All warrior archetypes are either hyper aggresive or slow as a brick. Only if there was a playable slower midrange-ish warrior. Also, I only have 60 wins with it in ranked, and I just reroll all those 'win 3 with warrior' quests. Hunter is my second most hated class, and very close to this one, because it seems to have only two playable archetypes, aggro and fast midrange.

    Posted in: General Discussion
  • 0

    posted a message on Everyone is complaining about highlander priest...
    Quote from KooKie >>
    Quote from FanOfValeera >>
    Quote from Gnimsh76 >>
    Quote from Aegis24 >>

    Raza priest isn't that bad...

     Oh? Care to explain your point?
     He is probably one of those highlander shit players w/o dignity. He says that to clear himself.
     Said an ex-pirate warrior player
     I have a huge number of pirate warrior games. Incredible amount.
    Just 1. 
    Yeah, just one pirate warrior game which ended at turn 3. Never played that again.
    I play miracle rogue, control paladin and shaman, freeze or control mage, and control warlock. 
    Sorry, you couldn't find a partner at being a total bitch I guess.
    Posted in: General Discussion
  • 1

    posted a message on Best deck to reach legend right now?

    Some tier 1 decks are really slow, like Cubelock and Highlander. Aggro paladin is possibly OP's best bet to climb quickly, and safely.

    I have played that deck at the beginning of this season, took me to rank 12 from rank 19, with 18-4. I lost to 2 jade druids, 1 dragon priest and 1 more deck I don't remember, but it wasn't cubelock or highlander, I know that. Probably another dragon priest who played 3 duskbreakers, 3 turns in a row.

    Posted in: Standard Format
  • 1

    posted a message on Everyone is complaining about highlander priest...
    Quote from Gnimsh76 >>
    Quote from Aegis24 >>

    Raza priest isn't that bad...

     Oh? Care to explain your point?
     He is probably one of those highlander shit players w/o dignity. He says that to clear himself.
    Posted in: General Discussion
  • 0

    posted a message on Opinions on PlayVIG

    I seriously think there is some cheating going on here

    One people completed his 'win 10 games as fast as possible' in 26 minutes. How is that possible? I played aggro paladin, went 10-1 and still got 51 minutes.

    Again, some other person completed his 'win with all 9 classes as fast as possible' thing in 1 minute and 49 seconds. WTF! Thats not even possible, its 12 seconds per win,  all your opponents have to insta-concede. Some other person also completed this event in little over 8 minutes. This is just pure bullshit.

    I don't think it mines cryptocurrrency or something like that, because my processors act completely normal when this program runs. But whole event thing is stupid as fuck. Safest bet is to play all those single player quests and winning coins quickly.

    Also, I wonder if buying packs from this app is safe.

    Posted in: General Chat
  • 3

    posted a message on What's on Your Hearthstone Wishlist for 2018?

    Legacy mode: This mode will only allow use of basic and classic cards, it doesn't need serious rewards, think of it like a break from meta and casual doesn't work that way unfortunately) Maybe HoF cards can be allowed too, I don't know.

    Class ladder: Another game mode where we can play with one class all others with the same classes. Again, rewarding doesn't need to be incredible, have three ranks, Rank 3 guy gets very-low amount of dust, Rank 2 guy gets a golden common of the class you play, and Rank 1 guy gets a golden rare. No gold, no packs. You can even limit the number of class-ladders which can be played by one person in one season to 3-4.

    Well-thought HoF rotation: Don't think of this as, 'Oh, this is OP, and it limits our design space, let's get rid of it'. That's okay too. But think of this as, 'This has seen enough play for now, its time to bench it'. This way, HoF rotation is much more healthy. You guys don't even have to give full dust value, but there are some cards which has to take a break from this game. Point is, just refresh the meta sometimes, and new calendar year is a good place to do that.

    Different pages for standard and wild decks. If I go to wild ladder, I shouldn't see my standard decks there. And no, shading wild decks in standard doesn't mean it is not confusing.

    Posted in: News
  • 1

    posted a message on Why do people think aggro is easy or scummy?
    Quote from KungFuMaster >>
    Quote from FanOfValeera >>
    Quote from KungFuMaster >>

    I also argued this with a friend of mine. He told me aggro decks are easy, which I didn't agree with. People probably are having nightmares from Pirate Warrior a year ago where you can just hit face with every thing you have and get away with it. Literally Pirate Warrior killed the 'aggro' term. Aggro decks are related to face decks, but they are a bit different. You can go all face with face decks and win games because that's how that deck works. If you do the same with aggro, you'll end up with no board at turn 6 and 10 damage off lethal. 

    Now anyway, now comes the part why aggro isn't that easy as people think. 

    As an aggro player, you have to play around boardclears and common removal stuff. That doesn't seem hard at first, but if you have to realize you need to play around it every turn. If it's turn 8 for you as a Tempo Rogue versus a Highlander Pirest, you still need to remember which spells he played already in the whole game and which not. Not only that, you have to respect all the other removal he still might have after those turns. If you need to think about it every turn, I don't feel like it's an easy deck at all. So what about Control Decks?

    As a control played, you have to play your boardclears/removal as efficient as possible. It's not about 'looks like a good move here', it's about what to do if you're facing the next wave of minions. Personally, I think that you need to play around stuff as well in Control Decks. Whatever you do, you need to think about what card might counter your card every turn. Control doesn't differ from Aggro that much. You just play the most efficient card in the situation. The only big difference is that one deck is more early game orientated, the other more late game.

    My point here is, Control and Aggro don't differ much skillwise, they need to do the same thing every turn. If you think Aggro are easy decks, what is Jade Druid then? Super easy? Skillwise, Aggro and Control decks are kinda mid-term. Combo decks require a lot of skill, and there are a couple decks that I can't fit in 1 name (Jade Druid, Face Hunter/other Face decks, Big Priest (don't hate me but I think Big Priest is pretty easy to play)).

    I'm also sure almost nobody will read this but have a nice day and enjoy the Christmas sphere :) 

     Well, I did read it, and I don't agree with it in general.
    Jade druid is not hard to play, but it is neither aggro nor control. It was designed as a midrange deck at the beginning, with big swings from turn 4 to turn 7. I know Jade Idol makes it go infinite, but thats not always the gameplan. And to be fair, midrange decks are easiest to play, remember midrange shaman or secret paladin where you just throw whichever card is green on board and win the game 60% of the time. That's what I call easy.
    Now, why we can't compare aggro decks and control decks? Most of the time, gameplan of aggro decks is to have a good curve, they want to have as much board as possible, at any given time, and if an aggro deck is 10 off lethal w/o any board by turn 6, game is over. This is not strategy, this is pure hope as in 'I hope I get to play a minion (or more than one) in any turn, and my opponent has no board clear and taunts, so I can go face and win.' or as in 'I hope I get Keleseth on turn 2, because if I don't, game will be so much harder for me'. Hoping is not a great plan, is it?
    Of course aggro decks have some skillful plays, but it is not common, like you can even plan something before the game kicks in, they you get an amazing curve, you just forget about your plan and play whatever is playable that turn. That doesn't happen to control.
    Control decks have a plan, and even though sometimes you have to make changes to it, you still have to execute it correctly to win, they are less-dependent on draw-RNG in the mirrors, so it is all you, and your Voidlords, like 10 of them.
    For the sake of combo decks, yes they are the hardest decks to pilot correctly, but not all combo decks are similar, right? I mean, Freeze Mage and Miracle Rogue are good examples of harder combo decks, while higlander priest is quite an easy one to play (people will come here saying 'But what if you can't draw Raza on turn 5, then you can't deal 30+ in one turn, completely uncontested, its so sad', god I hate this shit, think about a deck whose only weakness is not getting a card early enough)
    For big priest, it is highroll deck, those decks run based on your daily luck, if you will be lucky that day, you get a 100% wr, if you are not, you will lose every single game you dare to play with it.
     So okay, I respect you don't agree with me, and that is totally fine with me. I actually haven't talked about Midrange decks at all so, uhm okay, I guess you're right that it is easy. (I dunno about Secret Pally, I just joined the 2 years ago). So if you can't compare Aggro to Control Decks, what can you compare to aggro then? Because I hate it when people say aggro is for people with no brains and is just all face. I'm pretty sure most of the people who play aggro are just lazy/have no time. (for me it's both xd). The deck is simple to play in general since you're most of the time out of steam around turn 7, and you don't have many options left, but it's not a braindead deck. And why do I think that way?
    Most of the people I know can't even past rank 10. If I spectate them I see them playing aggro decks, which is totally fine by me. But here the skill level comes in play. If you can't past rank 10 with an (tier 1-2) aggro deck, you sure lack some kind of skill. So okay you might have a great curve, keleseth on 2, and play pretty decent, but that's not gonna get you past the rank 10 barrier. If you're a real skillfull aggro player (yes skillfull aggro players exists), you can get to legend easily with an aggro deck. Those people who call aggro 'easy' and 'braindead' are just people that are playing control decks their whole lifes and not giving a damn about other archtypes. People with real skill have to think about the mulligan, every possible play this turn, what to do the following turn and so on. Remember, the top 50% of the players are stuck at rank 15, only 10% are under rank 10, and 1% under rank 5. So most of the time if I see a comment about 'aggro is braindead' or 'aggro is easy, free legend', I just want to see those people reaching legend with it. They probably don't know how hard it is to grind against the other top 1% of your region. 
    About Big Priest: well, I've never tried it (because I lack to many cards) but I'm sure you can't get that Lucky in one day right? right? :o?
     
     You get Keleseth on turn 2 everytime and not be able to pass Rank 10? Thats not possible. Anyways, getting PK on turn 2 is not a given, imagine it being like a quest.
    What do we compare aggro to? We compare it to control, and say that it is less skill-intensive. I don't think aggro is braindead on its own, I say that aggro decks require way less decision-making than control, which is actually a fact. Being proactive is almost always easier than being reactive, because it is mostly straighforward. 
    That's what I wanted to say in general.
    Posted in: General Discussion
  • 1

    posted a message on Why do people think aggro is easy or scummy?
    Quote from KungFuMaster >>

    I also argued this with a friend of mine. He told me aggro decks are easy, which I didn't agree with. People probably are having nightmares from Pirate Warrior a year ago where you can just hit face with every thing you have and get away with it. Literally Pirate Warrior killed the 'aggro' term. Aggro decks are related to face decks, but they are a bit different. You can go all face with face decks and win games because that's how that deck works. If you do the same with aggro, you'll end up with no board at turn 6 and 10 damage off lethal. 

    Now anyway, now comes the part why aggro isn't that easy as people think. 

    As an aggro player, you have to play around boardclears and common removal stuff. That doesn't seem hard at first, but if you have to realize you need to play around it every turn. If it's turn 8 for you as a Tempo Rogue versus a Highlander Pirest, you still need to remember which spells he played already in the whole game and which not. Not only that, you have to respect all the other removal he still might have after those turns. If you need to think about it every turn, I don't feel like it's an easy deck at all. So what about Control Decks?

    As a control played, you have to play your boardclears/removal as efficient as possible. It's not about 'looks like a good move here', it's about what to do if you're facing the next wave of minions. Personally, I think that you need to play around stuff as well in Control Decks. Whatever you do, you need to think about what card might counter your card every turn. Control doesn't differ from Aggro that much. You just play the most efficient card in the situation. The only big difference is that one deck is more early game orientated, the other more late game.

    My point here is, Control and Aggro don't differ much skillwise, they need to do the same thing every turn. If you think Aggro are easy decks, what is Jade Druid then? Super easy? Skillwise, Aggro and Control decks are kinda mid-term. Combo decks require a lot of skill, and there are a couple decks that I can't fit in 1 name (Jade Druid, Face Hunter/other Face decks, Big Priest (don't hate me but I think Big Priest is pretty easy to play)).

    I'm also sure almost nobody will read this but have a nice day and enjoy the Christmas sphere :) 

     Well, I did read it, and I don't agree with it in general.
    Jade druid is not hard to play, but it is neither aggro nor control. It was designed as a midrange deck at the beginning, with big swings from turn 4 to turn 7. I know Jade Idol makes it go infinite, but thats not always the gameplan. And to be fair, midrange decks are easiest to play, remember midrange shaman or secret paladin where you just throw whichever card is green on board and win the game 60% of the time. That's what I call easy.
    Now, why we can't compare aggro decks and control decks? Most of the time, gameplan of aggro decks is to have a good curve, they want to have as much board as possible, at any given time, and if an aggro deck is 10 off lethal w/o any board by turn 6, game is over. This is not strategy, this is pure hope as in 'I hope I get to play a minion (or more than one) in any turn, and my opponent has no board clear and taunts, so I can go face and win.' or as in 'I hope I get Keleseth on turn 2, because if I don't, game will be so much harder for me'. Hoping is not a great plan, is it?
    Of course aggro decks have some skillful plays, but it is not common, like you can even plan something before the game kicks in, they you get an amazing curve, you just forget about your plan and play whatever is playable that turn. That doesn't happen to control.
    Control decks have a plan, and even though sometimes you have to make changes to it, you still have to execute it correctly to win, they are less-dependent on draw-RNG in the mirrors, so it is all you, and your Voidlords, like 10 of them.
    For the sake of combo decks, yes they are the hardest decks to pilot correctly, but not all combo decks are similar, right? I mean, Freeze Mage and Miracle Rogue are good examples of harder combo decks, while higlander priest is quite an easy one to play (people will come here saying 'But what if you can't draw Raza on turn 5, then you can't deal 30+ in one turn, completely uncontested, its so sad', god I hate this shit, think about a deck whose only weakness is not getting a card early enough)
    For big priest, it is highroll deck, those decks run based on your daily luck, if you will be lucky that day, you get a 100% wr, if you are not, you will lose every single game you dare to play with it.
    Posted in: General Discussion
  • 2

    posted a message on Silver Hand Paladin vs. Warlock Rank 10 - 5

    Control warlock shits on anything which tries to win with the board anyways, not much you can do about that. You can play as much silences as you want, but if you silence voidlord, you give your opponent a much better Bloodreaver Guldan and then a better N'Zoth (if it is included)

    If you insist on beating warlocks, add charge minions, to quickly beat your opponent before endless walls of taunts hit the board.

    You can beat zoo with this list.

    Posted in: General Discussion
  • 3

    posted a message on (Wild) 'Beast D OTK' (Menagerie Warden meets N'Zoth)
    Quote from almakorte >>

    Druid of the Claw NOT beast !!! How copy widht Menagerie Warden ??? Jah, and how is on list Druid of the Claw ??? :)

     Both options (4/4 charge and 4/6 taunt) are beasts.
    Posted in: (Wild) 'Beast D OTK' (Menagerie Warden meets N'Zoth)
  • 2

    posted a message on I don't wanna hear ...
    Quote from evaz3 >>

    ye brb i'll just spend 300 dollars so i can get all the cards

     You don't need all the cards to be creative.
    I bought 3x15 packs from KFT (I don't know how much that costs in USD, around 45 I guess), and according to Innkeeper, I have 200 of 247 possible cards. I either bought much more packs with gold, or crafted what I would like to have. I also had around 4000 gold to start with.
    I agree that the game is expensive, but don't exaggerate.
    Posted in: General Discussion
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