- FallingPiano
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Member for 6 years, 7 months, and 15 days
Last active Wed, Apr, 7 2021 17:53:15 -
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ffinderous posted a message on Weekly Card Design Competition 10.13 - Submission ThreadPosted in: Fan Creations -
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Phoenixfeather posted a message on Weekly Card Design Competition 10.13 - Submission Thread"Tar'ziq was never good at decision making."
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Nohva posted a message on Weekly Card Design Competition 10.12 - Submission TopicVilebrood Skitterer + A 2-mana 2/2 Beast that reads: Battlecry: If you control another Beast, gain Divine Shield.
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xOwleyex posted a message on Weekly Card Design Competition 10.12 - Submission TopicSilverback Patriarch + Hatching Pit Snake [3mana-1/4-Beast] Has Poisonous while damaged.
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Klipce posted a message on Weekly Card Design Competition 10.12 - Submission TopicSilverback Patriarch + Sun Beetle, a 2 Mana 2/2 that reads "At the start of each turn, restore this minion to full Health."
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Adamaxes posted a message on Weekly Card Design Competition 10.12 - Submission TopicSilverback Patriarch + The Untamed Kong: 3 mana 5/6 legendary beast "Can't attack until you feed it with a Banana".
Bananas are generated by Banana Buffoon King Mukla and Mukla, Tyrant of the Vale. To make it able to attack, cast a copy of Bananas on it.
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twistertiger posted a message on Weekly Card Design Competition 10.12 - Submission TopicStubborn Gastropod + 4 mana taunt 1/5 whenever this minion takes damage deal 1 damage to a random enemy (see below if curious).
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GameTheory345 posted a message on Weekly Card Design Competition 9.02 - Submission TopicPosted in: Fan CreationsBlizzard never really developed the Worgen theme of Witchwood. Pretty simple, but I think it can result in some interesting shenanigans.
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Triple_Factorial posted a message on Weekly Card Design Competition 9.02 - Submission TopicPosted in: Fan CreationsPretty simple: It's a TB where you can only use Legendary cards. You're not restricted to those in your collection (hence the rental part) and non-minion ones are fair game, so feel free to go ham.
The flavor is that it's a Rastakhan's Rumble pre-show bout or dark match.
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CheeseEtc posted a message on Weekly Card Design Competition 9.02 - Submission TopicPosted in: Fan CreationsIn other words, all minions have the "All" tribe like Nightmare Amalgam .
Banned cards:
Available cards that will be very good:
- Scaleworm
- Master's Call
- Druid of the Fang
- Old Murk-Eye
- Ice Fishing
- Patches the Pirate
- Southsea Captain
- Captain Hooktusk
- Any Magnetic minion
- Hungry Crab & Golakka Crawler . Free Assassinate!
- etc...
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Vicious Scalehide + Ravenous Jackelope [Neutral 3 mana 3/2, Immune while attacking (Beast)]
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Really nice to get a card in the final, especially since it's been so long since I've entered. I'm glad a few people like Spymaster Shaw, I figured it was a fun and reasonably skill-testing card, since you can potentially summon a big minion with it, but if you're too greedy then you run the risk of the condition never being met.
Crystallize Soul and Spirit Cleanser are definitely my favourites - they're really neat and simple, and the flavor is there. You could argue that potentially mana ramping as warlock is a bit weird, but I think it's done in a way that makes sense.
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Everyone thought Ragnaros would be a terrible spy, but he just shouts 'NOTHING TO SEE HERE, INSECT!' and everyone is so scared they just pretend not to see him.
Example of the Secret created:
If only I'd had time to find some art of a classic minion in a goofy spy outfit, that would have been great.
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There is a hole in the world. A hungry whirlpool the size of kingdoms, formed by the collapse of the Well of Eternity, and the site of Deathwing’s final battle – the Maelstrom. Ravaged by endless storms, and with the Broken Isles the only landmass, it hardly seems like something to fight over. And yet… from the four corners of Azeroth and beyond, they are coming.
Cunning cultists and an intrepid naval expedition vie for control of the ocean’s bounties. Twisted nightmares and the power-crazed Nightborne fight for the Broken Isles. Meanwhile, strange glowing creatures emerge from the deep to do battle with the aquatic beasts, the serpentine Naga and the faceless servants of N’Zoth.
Will one force emerge victorious on this unlikely battleground? Or will the fury of the Maelstrom seize them all?
There’s only one way to find out… Enter the Maelstrom!
Introduction
Although I’ve only entered a handful of competitions in past, I’ve been following the custom Hearthstone community for quite a while, and I think it’s really fun and interesting the kinds of ideas people come up with on this site. I think the intersection of story and mechanics that you get in Hearthstone is really neat, so I wanted to flex my creative muscles a bit and come up with something featuring a few of my favourite WoW factions.
Each class has their own theme, loosely based around a specific faction in the struggle to win control of the Maelstrom. They've been through a lot of changes and tweaks already, but I’m sure there’s still a lot of room for improvement and things I’ve missed. I’d love to hear your thoughts, especially constructive feedback as I plan to keep tweaking this over the next few months.
Druids serve the Emerald Nightmare in this expansion. The Old Gods' corruption fuels rampant growth, but will their power be worth the cost?
Tokens - Heart of Il'gynoth:
There's blood in the water! Hunters can wound enemy minions to attract vicious predators, while deadly beasts lurk just beneath the surface, waiting for the time to strike...
Nightborne sorcerers channel the power of the Nightwell into Spell Damage, while the Nightfallen are forced to go without.
Tokens - Ablative Pulse, Nightborne Aristocrat:
The Silver Hand has put to sea! Paladins may command a range of aquatic inventions, but they must find ways to buff them in order to keep their armada afloat!
Tokens - Rusty Handsaw:
There is a light in the deep! Priests are rewarded for summoning multiple minions and keeping them healed.
Tokens - Drowned Zombie:
The cards generated by Ghostsong work like copies of Echo cards, existing in your empty hand slots during you turn and disappearing at the end of the turn or if you draw a card.
Rogues find themselves in the thrall of the Faceless Ones, employing a range of lethal poisons and cunning deceptions to further N’Zoth’s dark ambitions.
Tokens - Treasure Chest:
Disguised minions appear as a copy of another minion until they attack or take damage. The summoning animation Infiltrator Ick'thys conceals your board in an inky cloud, and shows a minion being returned to your hand, but not which one.
In an effort to bring balance to the Maelstrom, Shamans have harnessed the power of the Icelands within the Maelstrom, binding Ahune’s frosty elementals to their will.
Queen Azshara and her loyal naga seek mastery of the deep, and Warlocks willing to delve into the bottom of their decks will be rewarded.
Tokens - Curse of Tongues:
Effects that specifically place cards on the bottom of your deck are affected by cards that shuffle your deck, but apart from Baneful Banker and Beneath the Grounds, I can't think of that many ways this can happen to Warlock, and I don't think it can be done reliably.
Devoted to Deathwing even after his final defeat, the Twilight Hammer grants Warrior sturdy armor along with what remains of the Twilight Dragonflight.
Wicked Spells - Pure Rock ‘n’ Roll, Blue Crush, Destructolaser:
Tokens: Tamed Shark, Flying Lamprey, Piranha, Arcane Jelly: