Now they owe part of playerbase an apologetic auto-squelch function.
Finally! XD
5
Now they owe part of playerbase an apologetic auto-squelch function.
Finally! XD
2
Yeah. IOS is dead right now.
Was there something in the last patch China didn’t agree with?
11
Now they owe part of playerbase an apologetic auto-squelch function.
11
yea they messed it up it seems with the patch
playing someone whos emoting every 20 secs and cant mute rip
game unplayable
3
I also have that problem on PC, I tried Control + Shift + S but I can't squelch either
I played three straight games all were spammers
6
Anyone else having issues squelching your opponent on Android since the patch? I've been squelching right at the start of matches for a long time now because I just got tired of emote spamming, but went to do so during my last game and even though the bubble would pop up, it wouldn't actually activate. Maybe it's just me. Might have to reinstall, but hopefully it'll start working right again. Bad enough people have to be idiots, at least let me mute them. Lol.
21
nope... fk blizz 🖕🙄
6
I guess you don't know the meaning of a meme deck. Other people have different opinions about it.
1
They give a random legendary card as login reward every expansion since KoFT which is dustable, like legendary Weapon from KnC, legendary spell from BDP, Quest from SoU etc. For RoS they decided to give Vargoth to everyone instead of a random card, so it dustable.
Snip Snap and Marin are promotional cards so they aren't dustable.
Doesn’t answer why Cthun can’t be dusted lol
4
Each time you play a new yogg, it casts spells from scratch. I'll check out the mage deck.
Thanks for feedback.
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7
lol big pri player talkin about skillz bs fakin highroll master
1
i believe u need to craft at least 1 wild card
13
not even a treant tag cmon blizz
1
auto mute option not available yet small indie company
1
time to craft big pri i guess
2
priest or necromancer wtf this class :D
1
Jepetto Joybuzz
1
pirate warrior
4
i like the roleplay aspect :D gj
3
u are so right if a turn is limited, any animation should be limited too